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Posts from Best of HeroesWorld - final of the strongest (autumn 2009)

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#1
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Tournament "Best of HeroesWorld - Final of the Strongest"
(autumn 2009).[/CENTER]


I. Participants:

1. LeBron - ICQ: 550279567
Playtime: weekends-as possible (possibly Sunday evening), weekdays from 17 Moscow time.

2. Дубровин Павел - ICQ: 482071082
Playtime: preferably on weekends.

3. Vigo - ICQ: 330918714
Playtime: unknown.

4. Javdet - ICQ: 432146477
Playtime: preferably in the evening, but if necessary, I can do daytime. Main request to opponents - agree on the time in advance.

5. bRitvo4kA - ICQ: 387093098
Playtime: weekdays - after 19:00 Moscow time, weekends - except night

6. Wlk777 - ICQ: 442018688
Playtime: approximately from 10-00 to 23-59 Moscow time almost daily. It is quite realistic to reach an agreement.

7. numOne - ICQ: 305035002
Playtime: on weekends ready right from the morning, weekdays by agreement.

8. Mizrael - ICQ: 305035002
Playtime: any time (main thing is to agree in advance), except night.

Request to all players to carefully read everything written below. Ignorance of the Rules and Regulations does not exempt one from following them.:smile16:

Moderators: Dirty_Player (ICQ: 408722873) and Pit for LM (ICQ: 471401475).
Disputed issues between players are resolved by the moderators; disputed issues between players and moderators are resolved by АК.

II. Regulations.
1. Tournament start - July 27. End - November 29. On November 30, results will be summarized and the Winner will be proclaimed, who will be awarded a medal under their avatar:smile49: .
2. The tournament is conducted as a round-robin. Each of the top eight plays everyone else. This results in 7 games each. Draw for rounds, deadlines, and colors will be in the next post. Deadline for one game - 2 weeks. Games can be played in any sequence.
3. For each played game, participants must submit a report and confirmation. Strong request - attach game saves to reports. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament moderators or any member of АК.
4. 1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if reports from both participants are present), and 0 for a loss. The person who scores the most points will be our Winner. In case of equal points, the Winner will be determined by the Berger coefficient. For correct calculation of the Berger coeff., the following rule will be used: if a participant has played less than 50% of games (i.e., 4 or fewer), they are disqualified and the results of their played games are annulled.
5. Information on the progress of the tournament will be updated once a week on Mondays.
6. All tournament games go into the seasonal rating. Information will be provided to the seasonal rating moderator on the 1st-2nd day of the month following the past one.
7. Agreements* regarding games must be made in this thread. If you encounter difficulties agreeing on a game, immediately inform the moderators about it, rather than waiting until the last week of the tournament. We will try to find an acceptable option.
/* to agree - to reach an agreement after negotiations and discussion (c) S.I. Ozhegov "Dictionary of the Russian Language". Moderators will interpret this term exactly this way. A proposal without a response will not be considered an agreement./
8. Players who have a ЧМЧ are not allowed to participate in the tournament. If any player is issued a ЧМЧ during the tournament, they will be disqualified and their results annulled. The issue of participation for players on the Black List is decided by the Organizers on an individual basis.
9. If for any reason you cannot play for some time (more than one week) during the tournament period, inform the moderators about this.

III. Rules and Templates.
1. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments . All changes introduced there during the tournament will be adopted here as well.
2. Game version SoD 3.2 (4.0) or by mutual agreement TE 1.03q or TE Lite, turn time 6 min, may be changed by mutual agreement.
3. First, players choose a template.
Template selection is done by crossing out from a list of 5 templates: 2SM4d(3), Balance, Jebus cross, Panic, 8mm6. Blue starts crossing out.
/Example:
Pit :
1. panic
Dirty_Player :
2. 8mm6
Pit :
3. balance
Dirty_Player :
4. 2SM4d(3)
We play on jebus cross then./

After this, players choose a castle by crossing out. Blue starts crossing out, as usual.

Rules for 2SM4d(3) completely coincide with seasonal rules

Differences for Panic and Balance:
Map settings - L without Dungeon, two players, difficulty 130% (rook).
Panic description - /topic/at/258650/
Balance description - /topic/6313/

Differences for Jebus cross:
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- Using "Angel Wings" and spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
- In case of bugged passages between zones, passing to an adjacent zone is possible only if ГО in the center has been defeated from both zones.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
Jebus cross description - /topic/at/208106/

Differences for 8mm6:
- Map settings XL+U, 2 humans + 6 computers, difficulty 160%.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Allowed to move from respawn to respawn without defeating shifted guards.
- If a computer castle has an upgrade of level 1, 6, 7 in Conflux or level 4 in Necropolis, it is forbidden to upgrade your own troops of these levels and hire the upgraded version of creatures. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
- Restart at the request of a player whose only road leads into treasure zone guard. Taken on the day this fact is discovered, but no later than 114.
- Restart for a strong block that cannot be bypassed, at the request of the player owning this block. Whether a block is sufficiently strong is determined by mutual agreement of players or judges. Taken on the day this fact is discovered, but no later than 113.
- Restart at the request of a player whose castle has no outgoing road (castle in an open field, extremely rare case). Taken immediately after map generation.
8mm6 description - http://dreamcatcher.metroland.ru/templates/8mm6/index.html, http://www.cyberfight.ru/site/columns/56/article_56014/

IV. Rules for assigning technical results in the Best of HW (final) tournament, conducted as a round-robin.
- Games can be played in any sequence.
- During the time allocated for a round, every player participating in that round must play at least 1 game.
- A participant who fails to play a game on time is placed on the debtors list. Their first unplayed game by rounds appears as debt.
The opponent of the debtor has the right to demand from the moderators the appointment of a time for this game, regardless of the debtor's wishes.
- During rounds 8 and 9 (November 2-29), any participant may request a time appointment with any other participant, regardless of which round they were supposed to meet in.
- Based on messages from participant Y on the forum or ICQ to moderators such as: "I have no possibility to play with participant Z (without references to the opponent being at fault), I ask to be given a tech-loss in our game", the result Z vs Y 1(t)-0(t) will be recorded.
- At the end of the tournament on November 30, all games for which there is no report and confirmation on the forum will be assigned results of 0(t)-0(t) - even if the game was started and postponed. No awards based on saves will be given. Players have the opportunity to write a report about a draw.
- A technical result is not considered a played game. If a player in our tournament accumulates 4 techs (has 4 letters "t" opposite their nickname), it means they have not played 50% of games, and they are automatically disqualified and results are annulled.

In case of serious difficulties agreeing on a game:
The exact time for arrival at the game is appointed by the moderator, based on the wishes of the debtor's opponent, or both opponents if there are no debtors among them, on any weekend (Saturday or Sunday) from 11 to 19 (Moscow time). Within 1 hour, both players must inform the moderator of their appearance and the start of the game. Failure of one to appear - tech-win for the appearing party; failure of both - tech-loss for both. Results will be recorded as: 1(t)-0(t) or 0(t)-0(t).

To avoid situations where a game is dragged out by one or both opponents:
When time is appointed by the moderator in the first session, participants of the match must play at least until the moment when restarts are no longer possible. The player who wishes to postpone the game until this moment receives a tech-loss. If the game is postponed when restarts are already impossible, both players inform the moderator and also report the exact time for finishing (weekends 11-19 Moscow time). In the second and subsequent sessions, at least 2 game weeks must be played each time. The algorithm for assigning techs remains the same.
Moderators bear no responsibility for any other agreements and will not seek who is right or wrong.

Good luck to all! And may the strongest win!
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#2
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So we begin!!! Good luck to all, high morale, and may you find tea kettles in Dragon Utopia :D
Participant23456789Points// Burger's coeff.Place
2. Wlk77710-1-114101
3. Javdet0000-11246
4. bRitvo4kA1100-01374-5
5. LeBron-111-00393
6. numOne0110-11492
7. Vigo------------
8. Mizrael00110-1374-5
9. Дубровин Павел00010-0137

Round 1 (27.07 - 09.08)
Wlk777 (Castle, Valeska, Valeska) def Дубровин Павел (Rampart, Kyrre, Kyrre) 2sm4d(3) 136
Javdet (Inferno, Pyre, Pyre) def Mizrael (Tower, Aine, Crag Hack) 8mm6 133
bRitvo4kA did not play Vigo
LeBron (Castle, Valeska, Mephala) def numOne (Fortress, Wystan, Kyrre) 2sm4d(4) 125

Round 2 (10.08 - 23.08)
Дубровин Павел (Castle, Valeska, Orrin) lose Javdet (Inferno, Pyre, Pyre) 8mm6 224
Mizrael (Tower, Aine, Christian) def bRitvo4kA (Fortress, Tazar, Dessa) Panic 222
Vigo did not play LeBron

Round 3 (24.08 - 06.09)
bRitvo4kA (Stronghold, Gurnisson, Gurnisson) def Дубровин Павел (Castle, Valeska, Kyrre) balance 123
LeBron (Castle, Valeska, Valeska) lose Mizrael (Fortress, Bron, Bron) 2sm4d(3) 113
numOne did not play Vigo

Round 4 (07.09 - 20.09)
Wlk777 (Castle, Valeska, Valeska) def Javdet (Rampart, Kyrre, Kyrre) 2sm4d(3) 117
Дубровин Павел (Castle, Valeska, Orrin) def LeBron (Fortress, Tazar, Tazar) 8mm6 134
Mizrael (Fortress, Bron, Tazar) lose numOne (Castle, Valeska, Valeska) panic 132

Round 5 (21.09 - 04.10)
bRitvo4kA (Stronghold, Gurnisson, Gurnisson) def Wlk777 (Castle, Valeska, Mephala) 2sm4d(2) 144
numOne (Rampart, Kyrre, Kyrre) def Дубровин Павел (Castle, Valeska, Tyris) balance 136
Vigo did not play Mizrael

Round 6 (05.10 - 18.10)
Wlk777 did not play LeBron
Javdet (Tower, Solmyr, Solmyr) lose bRitvo4kA (Fortress, Wystan, Wystan) balance 132
Дубровин Павел (Castle, Valeska, Crag Hack) lose Vigo (Rampart, Kyrre, Kyrre) 2sm4d(3) 215

Round 7 (19.10 - 01.11)
numOne (Fortress, Wystan, Wystan) lose Wlk777 (Castle, Valeska, Valeska) 2sm4d(3) 125
LeBron (Stronghold, Crag Hack, Crag Hack) def Javdet (Tower, Ain, Korbac) 127 2sm4d(3)
Mizrael (Tower, Aine, Grindan) def Дубровин Павел (Dungeon, Shakti, Shakti) Panic 135

Round 8 (02.11 - 15.11)
Wlk777did not play Vigo
Javdet (Tower, Daremith, Alamar) lose numOne (Castle, Valeska, Pyre) balance 132
bRitvo4kA (Stronghold, Gurnisson, Gurnisson) lose LeBron (Fortress, Wystan, Tazar) 2sm4d(3) 224

Round 9 (16.11 - 29.11)
Mizrael (Castle, Caitlin, Arlach) lose Wlk777 (Fortress, Wystan, Wystan) panic 132
Vigo did not play Javdet
numOne (Fortress, Wystan, Wystan) def bRitvo4kA (Castle, Valeska, Gurnisson) balance 145
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#3
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I'll say a few words – I offer all my opponents a private message before playing. I'm almost always ready to play, challenge me! I won't refuse matches with Alex and Vigo, although I don't even want to play with them, let alone talk, but a tournament is a tournament. I'll send them 1-2 battle invitations; if they refuse, that's their problem. Good luck to everyone!
Всем удачи ! И Морали !
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#4
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a) Preferably in the evening, but if needed, I can also play during the day. The main request for opponents is to agree on the time in advance. b) Mandatory c) Acceptable rule d) ICQ 432146477 I will not make any concessions regarding agreeing on a template – we will just play:)
Reason: The current template is very unbalanced.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#5
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Wlk777
I'll say a few words – I suggest all opponents use spectator mode when playing against me.
I'm against it beforehand:p Don't expect smoke from me.

a) Weekends – depending on my availability (possibly Sunday evening)
Weekdays from 17:00 Moscow time if I'm not playing poker :)
b) I definitely need a break.
c) Yes.
d) 550279567

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#6
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a) Approximately from 10:00 to 23:59 Moscow time, almost every day. It's quite possible to arrange a game.
b, c) I agree.
d) 442018688. I think everyone already knows it.
Всем удачи ! И Морали !
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#7
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Round 1 (07/27 - 08/09)
vitalic - Alex_R

READY for battle
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#8
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482071082

b) not needed.
c) yes, it works.
С истиной где-то рядом...





Лето 2010.
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#10
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a) Anytime (as long as we agree beforehand), except at night. b) Yes c) I agree d) 27384379
http://www.twitch.tv/mikevalentine/
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#11
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a) Available on weekends right from the morning, on weekdays by arrangement. b) Agreed. c) Yes. d) 305035002 Good luck to everyone! :)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#12
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2 тур
Mizrael(red, Tower, Aine, Cristian) def bRitvo4kA(Fortress, Tazar, Dessa) Panic 222

I scribbled myself Panic (I liked him from previous games; uber-items don't exist in principle), after restarts slow roads appeared, nothing juicy visible at the respawn, but there was an easy passage to the necro village (hoard of pokemons), and my opponent's start was slightly slower (judging by the heroes in the tavern) — I decided to play. I broke through to the dirt; I was pleased with the compact layout of all the mines and the presence of stables. I took Cristian as main (even his leadership came in handy, plus the starting ring +1 morale/luck). Scouts captured mines; main, with nothing better to do, scouted all 3 directions from the necro: lots of behemoths and rocs, a hoard of magogs — scary to touch... I sent him to level up and to the arena. End of week: nagas in the castle, secondary hero at 1000. On day 121 I bought a few nagas and broke the medusa dwelling, thinking to push further through the behemoths, but there was only a road to the castle, and then it seemed to be off-road (the penalty is small, but who needs it). After some thought, I decided to take out the rocs; there were too many birds, and they broke the ballista. As a reward, I got a barbarian secondary and a telescope, which showed a piece of blue's respawn and a passage to them. Additionally, I saw 2 treasure zones. From the prison, I freed a mage with expert air, taught him Haste, gave him 6 nagas and a bunch of caps for feeding — the hoard of magogs was cleared (nasty creatures, all were already blocked by two stacks of nagas, but instead of melee attacking, they ran off in different directions) with the loss of a naga. With the loss of another naga, Chris takes out the behemoths (the lack of a ballista hurt). End of week: all 3 secondary zones adjacent to the necro were captured, telescopes revealed a significant part of the map, the opponent captured the paired secondary zone in the direction of my barbarian village, the path is direct, and only 100+ gr. harpies separate us.
131 — brought in the naga growth, dread knights cleared the path to my native secondary zone.
132 — Chris breaks into the barbarian village on wyverns, I left the mages to the air mage (he took the Tower secondary), but that's exactly what was missing to easily clear the hoard of vampires on the dirt... 98 creatures destroy the ballista for the second time, and only 3 nagas remain...
133 — dungeon with fort is mine, nearby an external dragon dwelling warms the heart.
134 — mages brought in, naga bank at max taken (mass Slow carries).
By the end of the week, I grabbed an artifact +1 speed, cleared the dragons, and built a portal + scrying glass in the citadel. Noticed the second external dragon dwelling too late... If I had gone with a scout first, the moat would have been at hand, but as it was, I licked my lips and left it for next week.
141 — Chris, through the stables, breaks a pack of dread knights into the next treasure zone; some old man takes his spyglass for 10k gold :)
142 — Pandora's box with all level 2 magic. Inferno with fort.
143 — gold mine, Pandora's box with 80 cerberi.
144 — empty Pandora's box behind a lot of monks (level 1 or 2 magic, since Chris already has expert Wisdom and all level 1 and 2 spells), main breaks into the dungeon, moat immediately there.
145 — second external dragon dwelling, Pandora's box with 5k experience, gave me Archery.
146 — scouts grabbed a sword +2 attack/defense and a gold mine, main takes a naga bank.
147 — Pandora's box with 80 troglodytes, main breaks through to go home to learn Town Portal and Chain Lightning, a scout brought 25 demons from a hermit for the Necromancy Amulet (walked there for a week through the snow), in the dungeon medusas in the castle.
211 — wasted a lot of time trying to portal to where I needed to go, ended up almost confused and forgot to visit the stables (and that was one of the main goals of the portals). The reason is simple — the host was Andrey, he has the Russian version, so in my English version all the names are gibberish, and some castles have no name at all in the Town Portal list! Fun picking from 3 nameless castles, isn't it?
212 — cleared the harpies and took the Conflux village from the blues.
213 — sent a scout to the blue necro village; Chris finally figured out where to portal for the stables and successfully visited them.
214 — Chris marches with the moat towards the necro; the blue hero takes out skeletons — clearly wants to wait until the main leaves and attack the village.
215 — took the necro, bought Gem, gave her all 4 wyverns and a few gargoyles; it was just enough to take out 80 skeletons. Chris didn't sit around but rushed to the swamp capital. On his turn, Dessa attacks — Fight of the Day number one:
Chris: 14-11-6-39 mana, 33 archmages, 5 giants, 1+14 master gremlins, 11 greater nagas, 50 gargoyles, 8 dragons.
Dessa: 20-5-10-120 mana, ~50 dragonflies, 130+ lizardmen, 5 hydras, 33 behemoths, 20 greater basilisks, 80+ gnolls, 47 wyverns.
First turn to the flies; mass Curse hits me, I respond with mass Slow and start the shootout, mages + ballista against a hundred lizardmen. During the fight, I resurrect the mages twice, plus genies helped them with Stone Skin. When the number of lizardmen decreased significantly, I started positioning the nagas to hit through wait, but the opponent speeds up the wyverns — I decide to retreat to a safe zone. After waiting, the wyverns only reach the gargoyles and hit them... Speed 10 vs 12 doesn't let them fly away in time the next round — mass Slow and even Fire Shield on the wyverns don't save them; the entire stack dies in one round. A tense battle, I counted mana literally by the point, after the fight I had zero left :)
216 — several small skirmishes around the necro village; my mages couldn't handle the hundred centaurs and retreated; Chris is within easy reach of the blue capital, plus they brought him a scrying glass for reinforcement. On his turn, Tazar with 2 angels blocks the chain path...
217 — without bringing air elementals, I have nothing to clear the centaurs with — forgot about the necro village. Brogh was in the tavern, and he shared a gnoll for traveling through the swamp. Main, on 1 gnoll, reached the lot of gremlins, got wiped out on them at the dungeon; there I'm building a Mana Vortex; Town Portal again to the swamp for the moat, and Town Portal to Conflux to prevent Tazar from advancing further. On his turn, the blues beat my defenseless scouts, and Tazar attacks Chris, which was a big surprise to me, but for the opponent, the fact that Chris had mana was an even bigger surprise, and after a Meteor Shower he surrenders; Dessa gets within a day's march of the former swamp capital.
221 — Chris portals to the swamp, takes aim and reaches Dessa, who is forced to retreat. On his turn, Tazar runs from the necro village into the portal.
222 — fresh reinforcements are brought to the main, and he attacks Taz in the portal, after which the opponent surrenders. Thanks for the game.
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#13
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5 turn
numOne (red, Rampart, Kyrre, Kyrre) def Dubrovin Pavel (blue, Castle, Valeska, Turis), balance, 136

I wasted the first week, didn't really take anything, and there was nowhere to push yet anyway. I cleared the secondary areas, with horses at home in the citadel. A stable was on the way and the roads were fast, Kyrre flew like a plane.
On 121, I buy everything I can and off I go! A minor Griffin Conservatory, 2 Dwarf Cottages, a Medusa Shrine (minor), I break through, take the swamp village, then uncover 2 more Medusa Shrines, 2 Griffin Conservatories, a Naga Bank, and head there. I take a minor Griffin Conservatory, a Medusa Shrine (pre-max), check another Griffin Conservatory — a Tarrasque, I decide to wait a day and rush on 131. Kyrre's skills come as if ordered — Earth, Air, Armorer. I built a fort in the home town and placed Elves.
On 131, I break the Griffin Conservatory — a third level one. I mastered Earth, found a Slow scroll! I take the Naga Bank and quickly return home, refill mana, and head for the GO (a teleport, with up to 49 Champions on one side and up to 49 Cavaliers on the other). I broke through without issues, took the Conflux village on the other side. And I decide to make a forced march to Pasha's base; the guard was also easy — up to 49 Bone Dragons. I broke through and on the last square (didn't even have enough movement to enter the castle) I captured the opponent's capital. Since Pasha's position was not great, he decided not to continue.

Thanks for the game!

Ps. Teach me how to attach a save archive. I archived it into a game.zip folder weighing 2.6 MB, but it won't attach for some reason, saying the file is invalid.:smile32:
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1 file attached • Total size: 132.4 KB
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#14
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numOne
Round 5
numOne (red, Rampart, Kir, Kir) def Dubrovin Pavel (blue, Castle, Valeska, Turis), balance, 136

Thanks for the game!

That's what happened.

In the first week, the path was blocked by 20-49 Gr. Orcs, I defeated them, took some secondary resources along the way, and there was nowhere else to go. I had enough money for 3 Heroes and Horses in the Stronghold. The hidden Archer Hut was a nice bonus.

In the second week, I waited until 1.2.5, sold everything on the markets, and managed to buy 5 Horses and Archer Huts from the main market. I didn't take anything from the secondary resources. I got +1 to Speed, a Pre-Maximized Medusa, a Mini, and a Pre-Mini Naga Bank.

In the third week, I took the Maximized Naga Bank, entered the Treasury, took the Golden Mine there, and a couple of Hive with 10 Vivs. There were also 8 more Hives nearby, but I didn't expect Kir to break through the Guard Order and enter the Castle. I decided not to continue.

Thanks to Andrei for the game!

The balance can be played normally, but it would be better to remove the Cons from it.
С истиной где-то рядом...





Лето 2010.
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#15
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numOne
P.S. Please tell me how to attach an archive with save files. I archived it into a folder called game.zip, it weighs 2.6 MB, but it won't attach for some reason, it says it's an incorrect file.:smile32:
The file is not attaching because it is too large. It is very convenient to use the 7-zip archiver. Here http://www.forum.heroes.by/viewtopic.php?t=552 describes in detail how to reduce the size of the entire game to the size of a single day's save. After obtaining the *.7z file, it needs to be archived using a regular zip format and attached to the forum message.
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#16
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Mizrael (red, Tower, Aine, Christian) def bRitvo4kA (blue, Swamp, Tazar, Dessa), Panic, 222


What killed me was that Tazar wasn't giving me any logs, so I had to level up Dessa. I played terribly for the last week; I didn't have enough time for my turn. I overestimated the power of my troops and decided to attack Christian with Dessa. Then, in the battle, I made a huge mistake, sending in wyverns that were immediately slowed down, and then they were slowly killing all the enemy units far from my other troops, even though Dessa had low defense and no armor. Of course, I shouldn't have rushed, but attacked with Tazar; I think I would have easily won that battle (I had an advantage in numbers and stats). I built level 4 magic (fire shield and counterspell); my opponent was lucky here (teleport, resurrection, chain lightning).
Thanks for the game!
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