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Tournament "Best of HeroesWorld - Final of the Strongest"
(autumn 2009).[/CENTER]I. Participants:
1. LeBron - ICQ: 550279567
Playtime: weekends-as possible (possibly Sunday evening), weekdays from 17 Moscow time.
2. Дубровин Павел - ICQ: 482071082
Playtime: preferably on weekends.
3. Vigo - ICQ: 330918714
Playtime: unknown.
4. Javdet - ICQ: 432146477
Playtime: preferably in the evening, but if necessary, I can do daytime. Main request to opponents - agree on the time in advance.
5. bRitvo4kA - ICQ: 387093098
Playtime: weekdays - after 19:00 Moscow time, weekends - except night
6. Wlk777 - ICQ: 442018688
Playtime: approximately from 10-00 to 23-59 Moscow time almost daily. It is quite realistic to reach an agreement.
7. numOne - ICQ: 305035002
Playtime: on weekends ready right from the morning, weekdays by agreement.
8. Mizrael - ICQ: 305035002
Playtime: any time (main thing is to agree in advance), except night.
Request to all players to carefully read everything written below. Ignorance of the Rules and Regulations does not exempt one from following them.:smile16:
Moderators: Dirty_Player (ICQ: 408722873) and Pit for LM (ICQ: 471401475).
Disputed issues between players are resolved by the moderators; disputed issues between players and moderators are resolved by АК.
II. Regulations.
1. Tournament start - July 27. End - November 29. On November 30, results will be summarized and the Winner will be proclaimed, who will be awarded a medal under their avatar:smile49: .
2. The tournament is conducted as a round-robin. Each of the top eight plays everyone else. This results in 7 games each. Draw for rounds, deadlines, and colors will be in the next post. Deadline for one game - 2 weeks. Games can be played in any sequence.
3. For each played game, participants must submit a report and confirmation. Strong request - attach game saves to reports. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament moderators or any member of АК.
4. 1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if reports from both participants are present), and 0 for a loss. The person who scores the most points will be our Winner. In case of equal points, the Winner will be determined by the Berger coefficient. For correct calculation of the Berger coeff., the following rule will be used: if a participant has played less than 50% of games (i.e., 4 or fewer), they are disqualified and the results of their played games are annulled.
5. Information on the progress of the tournament will be updated once a week on Mondays.
6. All tournament games go into the seasonal rating. Information will be provided to the seasonal rating moderator on the 1st-2nd day of the month following the past one.
7. Agreements* regarding games must be made in this thread. If you encounter difficulties agreeing on a game, immediately inform the moderators about it, rather than waiting until the last week of the tournament. We will try to find an acceptable option.
/* to agree - to reach an agreement after negotiations and discussion (c) S.I. Ozhegov "Dictionary of the Russian Language". Moderators will interpret this term exactly this way. A proposal without a response will not be considered an agreement./
8. Players who have a ЧМЧ are not allowed to participate in the tournament. If any player is issued a ЧМЧ during the tournament, they will be disqualified and their results annulled. The issue of participation for players on the Black List is decided by the Organizers on an individual basis.
9. If for any reason you cannot play for some time (more than one week) during the tournament period, inform the moderators about this.
III. Rules and Templates.
1. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments . All changes introduced there during the tournament will be adopted here as well.
2. Game version SoD 3.2 (4.0) or by mutual agreement TE 1.03q or TE Lite, turn time 6 min, may be changed by mutual agreement.
3. First, players choose a template.
Template selection is done by crossing out from a list of 5 templates: 2SM4d(3), Balance, Jebus cross, Panic, 8mm6. Blue starts crossing out.
/Example:
Pit :
1. panic
Dirty_Player :
2. 8mm6
Pit :
3. balance
Dirty_Player :
4. 2SM4d(3)
We play on jebus cross then./
After this, players choose a castle by crossing out. Blue starts crossing out, as usual.
Rules for 2SM4d(3) completely coincide with seasonal rules
Differences for Panic and Balance:
Map settings - L without Dungeon, two players, difficulty 130% (rook).
Panic description - /topic/at/258650/
Balance description - /topic/6313/
Differences for Jebus cross:
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- Using "Angel Wings" and spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
- In case of bugged passages between zones, passing to an adjacent zone is possible only if ГО in the center has been defeated from both zones.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
Jebus cross description - /topic/at/208106/
Differences for 8mm6:
- Map settings XL+U, 2 humans + 6 computers, difficulty 160%.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Allowed to move from respawn to respawn without defeating shifted guards.
- If a computer castle has an upgrade of level 1, 6, 7 in Conflux or level 4 in Necropolis, it is forbidden to upgrade your own troops of these levels and hire the upgraded version of creatures. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
- Restart at the request of a player whose only road leads into treasure zone guard. Taken on the day this fact is discovered, but no later than 114.
- Restart for a strong block that cannot be bypassed, at the request of the player owning this block. Whether a block is sufficiently strong is determined by mutual agreement of players or judges. Taken on the day this fact is discovered, but no later than 113.
- Restart at the request of a player whose castle has no outgoing road (castle in an open field, extremely rare case). Taken immediately after map generation.
8mm6 description - http://dreamcatcher.metroland.ru/templates/8mm6/index.html, http://www.cyberfight.ru/site/columns/56/article_56014/
IV. Rules for assigning technical results in the Best of HW (final) tournament, conducted as a round-robin.
- Games can be played in any sequence.
- During the time allocated for a round, every player participating in that round must play at least 1 game.
- A participant who fails to play a game on time is placed on the debtors list. Their first unplayed game by rounds appears as debt.
The opponent of the debtor has the right to demand from the moderators the appointment of a time for this game, regardless of the debtor's wishes.
- During rounds 8 and 9 (November 2-29), any participant may request a time appointment with any other participant, regardless of which round they were supposed to meet in.
- Based on messages from participant Y on the forum or ICQ to moderators such as: "I have no possibility to play with participant Z (without references to the opponent being at fault), I ask to be given a tech-loss in our game", the result Z vs Y 1(t)-0(t) will be recorded.
- At the end of the tournament on November 30, all games for which there is no report and confirmation on the forum will be assigned results of 0(t)-0(t) - even if the game was started and postponed. No awards based on saves will be given. Players have the opportunity to write a report about a draw.
- A technical result is not considered a played game. If a player in our tournament accumulates 4 techs (has 4 letters "t" opposite their nickname), it means they have not played 50% of games, and they are automatically disqualified and results are annulled.
In case of serious difficulties agreeing on a game:
The exact time for arrival at the game is appointed by the moderator, based on the wishes of the debtor's opponent, or both opponents if there are no debtors among them, on any weekend (Saturday or Sunday) from 11 to 19 (Moscow time). Within 1 hour, both players must inform the moderator of their appearance and the start of the game. Failure of one to appear - tech-win for the appearing party; failure of both - tech-loss for both. Results will be recorded as: 1(t)-0(t) or 0(t)-0(t).
To avoid situations where a game is dragged out by one or both opponents:
When time is appointed by the moderator in the first session, participants of the match must play at least until the moment when restarts are no longer possible. The player who wishes to postpone the game until this moment receives a tech-loss. If the game is postponed when restarts are already impossible, both players inform the moderator and also report the exact time for finishing (weekends 11-19 Moscow time). In the second and subsequent sessions, at least 2 game weeks must be played each time. The algorithm for assigning techs remains the same.
Moderators bear no responsibility for any other agreements and will not seek who is right or wrong.
Good luck to all! And may the strongest win!

