Auto-translated
2 тур
Mizrael(red, Tower, Aine, Cristian) def bRitvo4kA(Fortress, Tazar, Dessa) Panic 222
I scribbled myself Panic (I liked him from previous games; uber-items don't exist in principle), after restarts slow roads appeared, nothing juicy visible at the respawn, but there was an easy passage to the necro village (hoard of pokemons), and my opponent's start was slightly slower (judging by the heroes in the tavern) — I decided to play. I broke through to the dirt; I was pleased with the compact layout of all the mines and the presence of stables. I took Cristian as main (even his leadership came in handy, plus the starting ring +1 morale/luck). Scouts captured mines; main, with nothing better to do, scouted all 3 directions from the necro: lots of behemoths and rocs, a hoard of magogs — scary to touch... I sent him to level up and to the arena. End of week: nagas in the castle, secondary hero at 1000. On day 121 I bought a few nagas and broke the medusa dwelling, thinking to push further through the behemoths, but there was only a road to the castle, and then it seemed to be off-road (the penalty is small, but who needs it). After some thought, I decided to take out the rocs; there were too many birds, and they broke the ballista. As a reward, I got a barbarian secondary and a telescope, which showed a piece of blue's respawn and a passage to them. Additionally, I saw 2 treasure zones. From the prison, I freed a mage with expert air, taught him Haste, gave him 6 nagas and a bunch of caps for feeding — the hoard of magogs was cleared (nasty creatures, all were already blocked by two stacks of nagas, but instead of melee attacking, they ran off in different directions) with the loss of a naga. With the loss of another naga, Chris takes out the behemoths (the lack of a ballista hurt). End of week: all 3 secondary zones adjacent to the necro were captured, telescopes revealed a significant part of the map, the opponent captured the paired secondary zone in the direction of my barbarian village, the path is direct, and only 100+ gr. harpies separate us.
131 — brought in the naga growth, dread knights cleared the path to my native secondary zone.
132 — Chris breaks into the barbarian village on wyverns, I left the mages to the air mage (he took the Tower secondary), but that's exactly what was missing to easily clear the hoard of vampires on the dirt... 98 creatures destroy the ballista for the second time, and only 3 nagas remain...
133 — dungeon with fort is mine, nearby an external dragon dwelling warms the heart.
134 — mages brought in, naga bank at max taken (mass Slow carries).
By the end of the week, I grabbed an artifact +1 speed, cleared the dragons, and built a portal + scrying glass in the citadel. Noticed the second external dragon dwelling too late... If I had gone with a scout first, the moat would have been at hand, but as it was, I licked my lips and left it for next week.
141 — Chris, through the stables, breaks a pack of dread knights into the next treasure zone; some old man takes his spyglass for 10k gold :)
142 — Pandora's box with all level 2 magic. Inferno with fort.
143 — gold mine, Pandora's box with 80 cerberi.
144 — empty Pandora's box behind a lot of monks (level 1 or 2 magic, since Chris already has expert Wisdom and all level 1 and 2 spells), main breaks into the dungeon, moat immediately there.
145 — second external dragon dwelling, Pandora's box with 5k experience, gave me Archery.
146 — scouts grabbed a sword +2 attack/defense and a gold mine, main takes a naga bank.
147 — Pandora's box with 80 troglodytes, main breaks through to go home to learn Town Portal and Chain Lightning, a scout brought 25 demons from a hermit for the Necromancy Amulet (walked there for a week through the snow), in the dungeon medusas in the castle.
211 — wasted a lot of time trying to portal to where I needed to go, ended up almost confused and forgot to visit the stables (and that was one of the main goals of the portals). The reason is simple — the host was Andrey, he has the Russian version, so in my English version all the names are gibberish, and some castles have no name at all in the Town Portal list! Fun picking from 3 nameless castles, isn't it?
212 — cleared the harpies and took the Conflux village from the blues.
213 — sent a scout to the blue necro village; Chris finally figured out where to portal for the stables and successfully visited them.
214 — Chris marches with the moat towards the necro; the blue hero takes out skeletons — clearly wants to wait until the main leaves and attack the village.
215 — took the necro, bought Gem, gave her all 4 wyverns and a few gargoyles; it was just enough to take out 80 skeletons. Chris didn't sit around but rushed to the swamp capital. On his turn, Dessa attacks — Fight of the Day number one:
Chris: 14-11-6-39 mana, 33 archmages, 5 giants, 1+14 master gremlins, 11 greater nagas, 50 gargoyles, 8 dragons.
Dessa: 20-5-10-120 mana, ~50 dragonflies, 130+ lizardmen, 5 hydras, 33 behemoths, 20 greater basilisks, 80+ gnolls, 47 wyverns.
First turn to the flies; mass Curse hits me, I respond with mass Slow and start the shootout, mages + ballista against a hundred lizardmen. During the fight, I resurrect the mages twice, plus genies helped them with Stone Skin. When the number of lizardmen decreased significantly, I started positioning the nagas to hit through wait, but the opponent speeds up the wyverns — I decide to retreat to a safe zone. After waiting, the wyverns only reach the gargoyles and hit them... Speed 10 vs 12 doesn't let them fly away in time the next round — mass Slow and even Fire Shield on the wyverns don't save them; the entire stack dies in one round. A tense battle, I counted mana literally by the point, after the fight I had zero left :)
216 — several small skirmishes around the necro village; my mages couldn't handle the hundred centaurs and retreated; Chris is within easy reach of the blue capital, plus they brought him a scrying glass for reinforcement. On his turn, Tazar with 2 angels blocks the chain path...
217 — without bringing air elementals, I have nothing to clear the centaurs with — forgot about the necro village. Brogh was in the tavern, and he shared a gnoll for traveling through the swamp. Main, on 1 gnoll, reached the lot of gremlins, got wiped out on them at the dungeon; there I'm building a Mana Vortex; Town Portal again to the swamp for the moat, and Town Portal to Conflux to prevent Tazar from advancing further. On his turn, the blues beat my defenseless scouts, and Tazar attacks Chris, which was a big surprise to me, but for the opponent, the fact that Chris had mana was an even bigger surprise, and after a Meteor Shower he surrenders; Dessa gets within a day's march of the former swamp capital.
221 — Chris portals to the swamp, takes aim and reaches Dessa, who is forced to retreat. On his turn, Tazar runs from the necro village into the portal.
222 — fresh reinforcements are brought to the main, and he attacks Taz in the portal, after which the opponent surrenders. Thanks for the game.
Mizrael(red, Tower, Aine, Cristian) def bRitvo4kA(Fortress, Tazar, Dessa) Panic 222
I scribbled myself Panic (I liked him from previous games; uber-items don't exist in principle), after restarts slow roads appeared, nothing juicy visible at the respawn, but there was an easy passage to the necro village (hoard of pokemons), and my opponent's start was slightly slower (judging by the heroes in the tavern) — I decided to play. I broke through to the dirt; I was pleased with the compact layout of all the mines and the presence of stables. I took Cristian as main (even his leadership came in handy, plus the starting ring +1 morale/luck). Scouts captured mines; main, with nothing better to do, scouted all 3 directions from the necro: lots of behemoths and rocs, a hoard of magogs — scary to touch... I sent him to level up and to the arena. End of week: nagas in the castle, secondary hero at 1000. On day 121 I bought a few nagas and broke the medusa dwelling, thinking to push further through the behemoths, but there was only a road to the castle, and then it seemed to be off-road (the penalty is small, but who needs it). After some thought, I decided to take out the rocs; there were too many birds, and they broke the ballista. As a reward, I got a barbarian secondary and a telescope, which showed a piece of blue's respawn and a passage to them. Additionally, I saw 2 treasure zones. From the prison, I freed a mage with expert air, taught him Haste, gave him 6 nagas and a bunch of caps for feeding — the hoard of magogs was cleared (nasty creatures, all were already blocked by two stacks of nagas, but instead of melee attacking, they ran off in different directions) with the loss of a naga. With the loss of another naga, Chris takes out the behemoths (the lack of a ballista hurt). End of week: all 3 secondary zones adjacent to the necro were captured, telescopes revealed a significant part of the map, the opponent captured the paired secondary zone in the direction of my barbarian village, the path is direct, and only 100+ gr. harpies separate us.
131 — brought in the naga growth, dread knights cleared the path to my native secondary zone.
132 — Chris breaks into the barbarian village on wyverns, I left the mages to the air mage (he took the Tower secondary), but that's exactly what was missing to easily clear the hoard of vampires on the dirt... 98 creatures destroy the ballista for the second time, and only 3 nagas remain...
133 — dungeon with fort is mine, nearby an external dragon dwelling warms the heart.
134 — mages brought in, naga bank at max taken (mass Slow carries).
By the end of the week, I grabbed an artifact +1 speed, cleared the dragons, and built a portal + scrying glass in the citadel. Noticed the second external dragon dwelling too late... If I had gone with a scout first, the moat would have been at hand, but as it was, I licked my lips and left it for next week.
141 — Chris, through the stables, breaks a pack of dread knights into the next treasure zone; some old man takes his spyglass for 10k gold :)
142 — Pandora's box with all level 2 magic. Inferno with fort.
143 — gold mine, Pandora's box with 80 cerberi.
144 — empty Pandora's box behind a lot of monks (level 1 or 2 magic, since Chris already has expert Wisdom and all level 1 and 2 spells), main breaks into the dungeon, moat immediately there.
145 — second external dragon dwelling, Pandora's box with 5k experience, gave me Archery.
146 — scouts grabbed a sword +2 attack/defense and a gold mine, main takes a naga bank.
147 — Pandora's box with 80 troglodytes, main breaks through to go home to learn Town Portal and Chain Lightning, a scout brought 25 demons from a hermit for the Necromancy Amulet (walked there for a week through the snow), in the dungeon medusas in the castle.
211 — wasted a lot of time trying to portal to where I needed to go, ended up almost confused and forgot to visit the stables (and that was one of the main goals of the portals). The reason is simple — the host was Andrey, he has the Russian version, so in my English version all the names are gibberish, and some castles have no name at all in the Town Portal list! Fun picking from 3 nameless castles, isn't it?
212 — cleared the harpies and took the Conflux village from the blues.
213 — sent a scout to the blue necro village; Chris finally figured out where to portal for the stables and successfully visited them.
214 — Chris marches with the moat towards the necro; the blue hero takes out skeletons — clearly wants to wait until the main leaves and attack the village.
215 — took the necro, bought Gem, gave her all 4 wyverns and a few gargoyles; it was just enough to take out 80 skeletons. Chris didn't sit around but rushed to the swamp capital. On his turn, Dessa attacks — Fight of the Day number one:
Chris: 14-11-6-39 mana, 33 archmages, 5 giants, 1+14 master gremlins, 11 greater nagas, 50 gargoyles, 8 dragons.
Dessa: 20-5-10-120 mana, ~50 dragonflies, 130+ lizardmen, 5 hydras, 33 behemoths, 20 greater basilisks, 80+ gnolls, 47 wyverns.
First turn to the flies; mass Curse hits me, I respond with mass Slow and start the shootout, mages + ballista against a hundred lizardmen. During the fight, I resurrect the mages twice, plus genies helped them with Stone Skin. When the number of lizardmen decreased significantly, I started positioning the nagas to hit through wait, but the opponent speeds up the wyverns — I decide to retreat to a safe zone. After waiting, the wyverns only reach the gargoyles and hit them... Speed 10 vs 12 doesn't let them fly away in time the next round — mass Slow and even Fire Shield on the wyverns don't save them; the entire stack dies in one round. A tense battle, I counted mana literally by the point, after the fight I had zero left :)
216 — several small skirmishes around the necro village; my mages couldn't handle the hundred centaurs and retreated; Chris is within easy reach of the blue capital, plus they brought him a scrying glass for reinforcement. On his turn, Tazar with 2 angels blocks the chain path...
217 — without bringing air elementals, I have nothing to clear the centaurs with — forgot about the necro village. Brogh was in the tavern, and he shared a gnoll for traveling through the swamp. Main, on 1 gnoll, reached the lot of gremlins, got wiped out on them at the dungeon; there I'm building a Mana Vortex; Town Portal again to the swamp for the moat, and Town Portal to Conflux to prevent Tazar from advancing further. On his turn, the blues beat my defenseless scouts, and Tazar attacks Chris, which was a big surprise to me, but for the opponent, the fact that Chris had mana was an even bigger surprise, and after a Meteor Shower he surrenders; Dessa gets within a day's march of the former swamp capital.
221 — Chris portals to the swamp, takes aim and reaches Dessa, who is forced to retreat. On his turn, Tazar runs from the necro village into the portal.
222 — fresh reinforcements are brought to the main, and he attacks Taz in the portal, after which the opponent surrenders. Thanks for the game.