Posts from Questions about the Heroes 4 map editor.
Added after 1 hour 51 minutes
It worked, but how do I hide an ally from view in the shadows?
It worked, but how do you hide an ally from view in the shadows?

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Added 2 minutes later
And another question: how can I create a battle using a trigger event? (sorry for asking so many questions, I'm just making a map for the first time).

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Added 37 minutes ago
Question: How to activate a trigger event if a variable reaches a certain value.
Added 1 minute ago
For example: a hero kills three guards (in any order), after which a bomb should detonate.
Added 8 minutes ago
Oh, I already figured out how. If anyone is interested, I'll give you a hint.
Question: How to activate a trigger event if a variable reaches a specific value.
Added 3 minutes later
And another question: in the scenario, the hero encounters another hero (neutral), and that hero offers to join him. if the main hero doesn't agree, a battle begins, but if he agrees...: the player is given a red hero - and then, for some reason, a battle still starts. and you control both your hero and the newly joined hero.
And another question: according to the scenario, the hero encounters another hero (neutral), and the latter offers to join him. If the main hero doesn't agree, a battle begins, but if he agrees...: the player receives a red hero, and then, for some reason, a battle still starts. Moreover, you control both your hero and the newly acquired one.
Well, this is a bug in the system.
but you can't trigger a battle using a trigger... or can you?
Yes, you can, I don't remember the specifics, and I don't have the game to test it – but I'll tell you from memory:
In the Army property -> Events -> then there should be a category selection – choose trigger events -> new (name) -> choose battle, then this army -> enemies -> and what will happen after victory/defeat
Then, when the time comes, just place it in the appropriate location (City, army detection, local, calendar event, etc.) -> name of the event.