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Posts from Questions about the Heroes 4 map editor.

4.7 (3 ratings)
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18 years ago
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2General Zet: yes, that's what I did, but it had to be done not on a red player, but on neutral units! It works on players, but not on neutral units. But I found another way (it was already mentioned). That is, when detected, we drive out a large number of wolves, so that all of them are guaranteed to leave, for example, 999, then we add the required number of wolves minus 1 wolf (because not all wolves are driven out - one remains) and it works!!!!
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18 years ago
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No, I understand that it might not be entirely relevant...))) but I'm asking about the random map generator. It always creates maps where the neutral creatures are almost all level 1 or 2, and no higher, which makes the game boring by the middle. How can I make it generate maps with stronger creatures? Or are there newer versions of the generator available?
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18 years ago
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Wow, I'm an idiot. I just noticed that I posted in the wrong place. Damn, my brain is fried.
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18 years ago
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idiotto;168473
Wow, I'm an idiot. I just noticed that I posted in the wrong place. Damn, my brain is like a sieve.
Don't beat yourself up too much. Try using a script to automatically increase the level after a certain amount of time.
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18 years ago
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So, dear mapmakers, I have a few questions:
1 - What is the purpose of the "Player ID" script?
2 - How can I make it so that a player starts the game controlling one color (red), and after a certain event, starts controlling another color (blue)? I managed to do it, but only for one day, and only if the other color (blue) is my ally, or by entering the code Nwcprometheus to open the map.
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18 years ago
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General ZeT;169929
So, dear mapmakers, I have a few questions:
1 - What is the purpose of the "Player ID" script?
2 - How can I make it so that a player can start the game playing as one color (red), and after a certain event, start playing as another color (blue)? I managed to do it, but only for one day, and only if the other color (blue) is my ally, or by entering the code Nwcprometheus to open the map.
Have you tried changing the player's color when they reach a specific point?
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18 years ago
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Have you tried changing the player's color when reaching a specific point?

:) But what will I do afterward? The color will change, and after I finish my turn, it will say, "The red player is leaving this world," and I'll lose, while my hero or city will continue to thrive under another faction's banner.
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18 years ago
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I've attached the relevant screenshots.
It would have been better to just post them right away:)

Anyway, as far as I understand the question, there's no fundamental difference; it's just a matter of personal preference.
And if you look at it from a global perspective, let's say you don't want the color to change for just one dwelling, but for 10 dwellings. Instead of setting a condition in each dwelling that triggers a player change, you can use a trigger event. You place this trigger event in each dwelling, and then enter the conditions for this event only once, for example, in calendar events.
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18 years ago
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Drakkoska;171404
I simply placed a trigger for the "owner change" event - it works with the same effect.

Hmm... it's not necessarily the case that it will have the same effect!! ;) It's quite possible that something else important is happening besides that! For example, some variable might be changing its value. You just need to take a closer look at this "mega-script." Post some screenshots, and we'll take a look! :D
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18 years ago
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It seems like our forum is a bit stagnant. Maybe we could create a new map together?
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18 years ago
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It seems like there's a lull in the forum. Maybe we could create a new map together?

Initiative, as they say, is punishable :D So, you start, and we'll support you if needed. :) I, for example, uploaded my new online map to the appropriate section today! :) So, there's no stagnation. ;)
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18 years ago
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aaaa!! It's been a while since I last visited... Does anyone know if there are any programs that can edit the editor itself?))))) I know it's a bit too much to ask, but still? I was reading an article about editing the properties of the Disciples II editor, and I thought maybe there's something similar for the Heroes IV editor... like, adding a new script that introduces new properties....
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18 years ago
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Hmm... an editor for the editor – no, I haven't heard of anything like that. If you want to add new objects, check the editor's settings; there's a huge number of various useless and unfinished objects there.
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18 years ago
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Objects? And scripts? For example, is it even possible to create a trigger that generates an entity/object based on specified parameters? For instance, could you modify the properties of a "bomb" or add a similar object? Like in Disciples?
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18 years ago
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Nope, there are no hidden scripts there. :) And not all of the old ones work either.

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