I decided to post this game because it's my only victory over Sanal from all previous games!!
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OUTLAW(red, Castle, Valeska, Valeska) def Decontaminator(blue, Fortress, Tazar, Tazar), 2SM4d(3), 1-3-4
We restarted for a long time, then started... Start without built-up archers. Cragg is in the tavern, but Valya grabbed Logistics and immediately became the main hero.
Painted the Stronghold, found a Dragon Utopia nearby, an off-road path to the opponent; through the same-sight I spotted a decent piece of swamp respawn.
7 heroes, home units are horses with a stronghold, Valya has exp. Logistics.
On the second day, I break through a hive(6), preparing everything for a rush through the spotted passage; I took the Ballistics skill specifically for this.
Painted the adjacent Swamp and on the way rolled into an underground treasure zone, where I saw a cluster of hives and a library. On 127—Valya is lvl 14 (they didn't give any magic for a long time, I got tired of waiting and grabbed Water), shook loose 22 vivs, 3 more hives are targeted; home units are castle + built griffins.
At the start of the 3rd day, I continue shaking down the utopias, visited the library. The second metro from the underground treasure zone led straight to the Dragon Utopia. Hives again on the way; I plan to hit the utopia and then tear claws toward Tazar on 137-141.
By 134, already 38 vivs, 2 angels, cons 2-4 on home respawn, another 2 hives within Valya's sight... Sanal decided not to continue.
Thanks for the game!!
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Added after 26 minutes [/U]OUTLAW(red, Castle, Valeska, Valeska) def Hermit(blue, Rampart, Kirry, Kirry), 2SM4d(3),1-4-3
Vladimir took his restarts on my best generations; I actually felt sick at first....
Here I start without built-up archers, but their external dwelling is near the castle, a corner of the swordsmen's external dwelling is visible, home Dragon Utopia, a fork to metro and 2 other directions. Good!! Painted the archer external dwelling; Labeta is in the tavern (backup option just in case).
113—breaking through metro into the dungeon, took +1 all, spotting 2 cons, a hive, Necropolis. 114—Necropolis painted, Valya grabbed Air.
ГО—a crowd of mighty liches. Roads are slow; I manage to keep Valya on the move. 116—sword+4. A golden bow is spotted in the opponent's territory :smile07: . 117—broke through the block to the grass toward Rampart, the road was blocked by 20-49 gr. woods guarding a utopia.
Home units are horses with a stronghold. Valya has exp. Air. I got distracted in real life here and played purely on autopilot, not really thinking about where Valya is going or why. When I re-engaged with the game, I found Valya standing before a hive. Before that, it turns out I broke through giants for Air buffs and a cloak+2/+2))), and a gnome-den(20).
The hive guards were broken easily, but as for taking the hive itself, there was no one left after the giants; the max might not have handled it. Thanks to exp. Air, I control all blue movements. The scout bravely perished in the nearest con, managing to report at the end that it had 2 angels. Basically, I blew the first 3 days instead of breaking through the woods to the 3rd Rampart secondary, where free chests and piles of gold were visible :smile35:
I look at both my respawns and realize there's not much to strip besides cons—of which there are already 4!!—a hive and 2 nagas. There was no haste in the capital; I build GM1 in Necropolis, got it!!! Basically, I send the army along a chain to clean up remaining piles and the only medusa-den. Meanwhile, Valya spends the night in Necropolis, replenishing mana.
Basically, by the end of the week, I put a castle in the capital; the swordsmen's external dwelling turned out to be behind snipers, not great... Valya spends the night on a con. Everyone runs more or less briskly thanks to stables in the capital and the general assembly flag, which somehow compensated for Valya's lack of Logistics skill.
131—cons(2+2). 132—con(3), hive(6). 133—the chain cleans nagas(2+2), Valya breaks back to capital, speeds up at stables, goes to the 4th con.
134—I paint Rampart secondary, Valya breaks a con(4), breaks back to Rampart, spends night at utopia(3). 136—the chain brings an army with devour and shield+3, Valya breaks the utopia: sword+6, shield+12, helmet+10, cap of 5th magic!!, break home, go to ГО, there's a well nearby.
137—replenish mana at the well, speed up on angels before ГО (it turns out the opponent saw all my preparations thanks to same-sight). Kirry is working in the snowy treasure zone meanwhile. 141—bring growth, DD into opponent's territory; 3 steps short of Rampart as planned due to red-rush. On their turn, forest units move their growth away, leaving the capital with single-digit buddies.
142—I take blue Rampart, scouts spot nearby territory. I leave single units there, and DD myself to the kindly left golden bow behind a pack of thunderbirds. I plan to take the home utopia and the utopia whose edge I spotted behind a mountain in the snows.
Take the golden bow, DD back to my territory, hand over army, break home, then fly to stand before the mountain, behind which is the utopia and armor +4/+4.
On his turn, Vladimir surrenders due to lack of prospects.
Thanks for the game!!
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How Long Will They Mourn Me? Tupac Amaru Shakur
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