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In reply to Samurai
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#473
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He3Hauka
I generally don't understand why you can't upgrade creatures...whether it's sprites, vampires, or phoenixes!? Take a look at the game stats on the Bay (where all this and much more is allowed) on 8mm: no imbalance is observed. As an example, I can cite my game today against the main favorite of the tournament "New Generation", MikeSpb. The randomizer gave a Conflux-Swamp matchup. Mike paid me 1100 to play as blue Swamp, despite the fact that all upgrades are allowed for Conflux. I understand that HeroesWorld has its own path, but I hope that the experience of other sites will be taken into account.
No, Phil, you compared quite something there. In TE, Swamp with Broghild is cheesy, and simple Conflux, where you upgrade fairies just for show. But upgraded fairies at 111 - that's completely imbalanced. With them, you can mindlessly destroy any treaders, and shooters too, by the way. And building a market and silo for upgrades in TE is not profitable.

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ewgeniy
Originally it was planned that way - seven rounds. Actually, five or seven. And to do it - it's simple - the one with the maximum number of wins wins.
Maybe playoffs, like in Jebus? Or is a Swiss system enough?
In reply to Dirty_Player
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#474
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Dirty_Player
And those upgraded fairies on day 111 are just overpowered. With them, you can mindlessly defeat any melee units, and even archers too.
1-2 medium-sized archer blocks can easily handle a standard patrol of 50-60 lizards and fairies... let's just say... well, you get the idea ;) And even melee units will get wiped out once or twice, and the fairies' fate will be sad again ;) Moreover, the unfair advantage of having a large number of zombies or golems is easily countered by almost any castle, even in the early stages of the first week. Sorry for the off-topic.
Всем удачи ! И Морали !
In reply to Wlk777
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#475
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Wlk777
1-2 medium-sized ranged units, like a standard guard post of 50-60 Lizards and Fairies... let's put it mildly... well, you get the idea ;) And even the slow-moving units will get demoralized once or twice and the fate of the Fairies will be sad again ;) Also, the immoral freebies in the form of Zombies or Golems in a sufficiently large quantity are easily killed by almost any Castle, even in the early stages of the first week. Sorry for the off-topic.
Well, ranged units can also be broken through. With magic or tactics. And even if the slow-moving units get demoralized, they won't reach us, because on grass, our speed will be 10, and as a rule, we will kill the entire stack in two hits... That's all there is to it. Any creeps are now defeated without losses. Gnomes are also easily defeated. Of course, ordinary Fairies are not even suitable as cannon fodder, but upgraded ones are a completely different story, they are much stronger!
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#476
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Intermediate results. Round 6: LeBron * Mizrael 1-0 Pit_for_LM * Dubrovin_Pavel 0-1 bRitvo4kA * Psyche_7 1-0 Wlk777 * Javdet 1-0 SEM_56 * SpiriTT 1-0 Hermit * Kash 0-1 numOne - vitalic - in progress TaKotoraya - Erdem - Tanya, how are you feeling? And here and with Javdet? A.S. - Captain - Captain is waiting for his opponent on the weekend. A.S., you also promised to finish the game with Aldegir, what's up with that? Aldegir - Tyazheliy_Slu4ay - Heavy Case left until July 5th. Revan - KostyaN - Revan, what will we do? Vigo - Alex_R. Alex suggests a time to play: daily from 22:00 Moscow time to 5:00, on weekends from 12:00 to 16:00 - but not every time. Here is a message /topic/at/266363/ from Vigo dated June 29, 2009, 00:40 - "Ready to fight now" in the topic "We agree to play". In my opinion, the time matches - it would be quite possible to arrange, you played the team tournament. We are awaiting the result. vitalic - Alex_R promised to start today at 22 (Moscow time) Dear vbn! Please credit the Best of HeroesWorld tournament games held in June to the seasonal rating (all games are confirmed, draws and technical defeats are not included): Hermit (red, Tower, Solmyr, Fafnir) def Revan (blue, Dungeon, Shakhthi, Shakhthi) jebus cross 237 (May 30, 2009 - but it was not included in spring) Dubrovin Pavel (Blue, Castle, Valeska, Valeska) def Captain (Red, Inferno, Pyrrh, Pyrrh), jebus cross, 1.3.5. (June 2, 2009) SEM_56 (blue, Rampart, Ivor, Terek) def KostyaN (red, Dungeon, Shakti, Shakti) jebus cross, 112 (June 3, 2009) numOne (red, Stronghold, Gurnisson, Tyraxor) def Revan (blue, Swamp, Tazar, Tazar) balance, 134 (June 4, 2009) numOne (blue, Castle, Valeska, Tazar) def bRitvo4kA (red, Necropolis, Galtran, Galtran), jebus cross, 223 (June 13, 2009) A.S. (blue, Necropolis, Galtran, Galtran) def Heavy Case (red, Castle, Valeska, Valeska), Panic, 121 (June 16, 2009) SEM_56 (blue, Rampart, Ivor, Ivor) def Kash (red, Dungeon, Shakhthi, Shakhthi) Panic 122 (June 18, 2009) Psyche_7 (blue, Stronghold, Gurnisson, Gurnisson) def Captain (red, Tower, Neela, Daremyth), Panic, 242 (June 19, 2009) bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def Erdem (red, Swamp, Wistan, Wistan), Panic, 135 (June 20, 2009) Mizrael (Castle, Caitlin, Broghild) def Pit_for_LM (red, Tower, Neela, Neela) Panic 124 (June 20, 2009) Javdet (snow, Ain, Thorgrim) def Hermit (swamp, Taz, Taz) Panic 212 (June 20, 2009) Aldegir (blue, Castle, Valeska, Turis) def KostyaN (red, Dungeon, Shakti, Shakti) Panic 134 (June 21, 2009) numOne (red, Stronghold, Gurnisson, Gunnar) def Ta Kotoraya... (blue, Castle, Valeska, Valeska), Panic, 145 (June 21, 2009) SEM_56 (red, Stronghold, Gurnisson, Gurnisson) def SpiriTT (blue, Castle, Valeska, Valeska) 8mm6, 125 (June 26, 2009) LeBron (red, swamp, Wistan) def Mizrael (blue, Castle, Katya, Marusya) 126 8mm6 (June 26, 2009) bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def Psyche_7 (red, Conflux, random Aenain, Labeta), 8mm6, 233 (June 28, 2009) Kash (blue, Dungeon, Shakhthi, Shakhthi) def Hermit (red, swamp, Tazar, Tazar), 8mm6, 133 (June 28, 2009) Dubrovin Pavel (Blue, Castle, Valeska, Turis) def Pit for LM (Red, Tower, Niela, Niela), 8mm6, 1.3.7. (June 28, 2009) Wlk777 (red, Castle, Valeska, Turis) def Javdet (blue, Rampart, Kirr, Kirr) 8mm6 233 (June 30, 2009) and one draw: Dubrovin Pavel (Red, Fortress, Tazar, Tazar) draw Vigo (Blue, Castle, Valeska, Valeska), panic, 1.3.4. (June 24, 2009)
In reply to Wlk777
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#478
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vitalic (blue, Castle, Valeska, Valeska) def numOne (red, Barbarian, Gurnison, Gurnison ) 8MM6 145
The opponent snapped up the rests and it was on; I didn't build any archers, but bought heroes instead—I see two cans and an external market!!! On the first map Valeska got earth. Attack and defense, built horses in the Stronghold and captured an Inferno secondary without a fort, slaughtered a sea of ranged units. On the second, I took a level 2 can (almost without losses) and on the third lost 42 shooters, 50 spears, 3 horses—their morale was surging + I positioned poorly; Valeska already had advanced logy, took the Castle with mages from the AI. On the third, I took the Dragon Utopia, got lucky with cans all game, took the Castle from the AI and built horses there, got 30 monks in Pandora—basically rare luck. By the end of the game, I took two more Dragon Utopias, ended up with 20 Archangels, 45 Fanatics etc. in the army; finally caught up in stats, the opponent had been scaring me in the tavern all game

Thanks for the game
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#479
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vitalic (blue, Castle, Valeska, Valeska) def numOne (red, Barbarian, Crag Hack, Crag Hack) 8MM6 145

Confirmed.
Overall, the template didn't impress me, it's just too unbalanced and I don't like computers. :)
On the first week - I see an external dwelling of birds, on day 113 I take it. I placed 1 2 5 in the Castle. Money is very tight, so I ended up running around with 3 heroes until the end of the second week, and the purple computer still didn't want to part with its Inferno, it killed 2 of my shooters, the bastard!:smile05: The birds were just operating in another area and I was too lazy to drag them over, since there was essentially no chain, but I had to eventually.
On the second week - I cleared a couple of artifacts (including a +6 sword), a Dwarf Cottage, a Medusa hut. Still 3 heroes...
On the third week - I'm slowly building a chain, going through a teleporter into the treasure zone, there are beehives, a Sphere of Earth, something else, I don't remember. Vitalik is already taunting me with his incredible power, saying he has stacks of angels and such. And by this time I still have no logistics, haven't built any Behemoths, haven't seen a single Griffin Conservatory...:smile32:
In short, I took a Dragon Utopia for fun, it gave - +3 to all stats, a Helm of the Three-Headed Knight, and Admiral's Hat. All clear. I assemble the weapon, surrender, so that the innocent birds and dragons aren't torn apart by the enemy hordes. They still have chicks to raise and so on.:smile15:

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#480
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Javdet (Castle, Turis, Turis) def TaKotoraya (Swamp, Bron, Alkin) Jebus Cross 137

No bows, a shame but oh well, by the end of the week it's so-so - angels in the castle without bows, 2 cons scouted, a couple of hives, an untaken angel cache, 2 Dragon Utopias, Turis only level 3, but with earth.
By the end of the 2nd I rush to the center ignoring the Dragon Utopia, they weren't convenient, fighting titans, lost an angel, but immediately after them wings and Pandora for ALL magic, then a Dragon Utopia, angel grade; got exposed in the village to Alkin, but there was no attack (though I looked later - nothing good was looking for the swamp even with full buying, Armageddon and then restoring angels)...
By the end of the 3rd, the finale.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#481
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Before the start of round 6:
Pit for LM
We have 5 outstanding games. The following technical results have been set for the draw:
Ta_Kotoraya... * Javdet - we'll leave it at 1/2 point each - Tanya promises to finish the game
Aldegir * A.S. - Aldegir has 0, A.S. has a technical win from the last time
vitalic * Alex_R 0-0
SpiriTT * LeBron 0-1
Wlk777 * Revan 1-0
Until the end of the next round - including July 5th - the players with outstanding games can finish them, and we will change the result if necessary.
Changes in only one game:
Ta_Kotoraya... * Javdet 0-1
Unfortunately, no other pair was able to provide a report on their game. We are closing round 5 with these results.

Round 6 results:
LeBron * Mizrael 1-0
Pit_for_LM * Dubrovin_Pavel 0-1
bRitvo4kA * Psyche_7 1-0
Wlk777 * Javdet 1-0
SEM_56 * SpiriTT 1-0
Hermit * Kash 0-1
numOne - vitalic 0-1

Extending the round doesn't make sense, as the experience of previous rounds shows, there are still no results, and extending it primarily affects the disciplined players. It's summer now, and many are going on vacation.

Dirty_Player and I have decided to temporarily set the following technical results for the draw:
TaKotoraya - Erdem 0-0 - they haven't been able to agree on a time yet
Vigo - Alex_R 0-0 - they haven't been able to agree on a time yet
A.S. - Captain 0-1 - Captain suggested a time, but A.S. has connection problems
Aldegir - Tyazheliy_Slu4ay 1-0 - Tyazheliy_Slu4ay was away
Revan - KostyaN 0-1 - Revan has problems installing the game
Until the end of the next round - including July 19th - the players with outstanding games can finish them, and we will change the result if necessary.
In reply to Pit for LM
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#482
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Last round! Good luck everyone!!

_________RED____________________-____BLUE
-----------------------------------------------------------------------
__1____vitalic_____________(_5_)_-_Dubrovin_Pavel______(_4=)_____1-_28
__2____LeBron_____________(_5_)_-_numOne_____________(_4_)____13-_21
__3____bRitvo4kA___________(_4_)_-_Wlk777_____________(_4_)____11-_29
__4____Mizrael_____________(_4_)_-_Alex_R______________(_4_)____30-__8
__5____SEM_56______________(_4_)_-_Vigo________________(_3=)____22-__3
__6____Javdet______________(_3=)_-_Captain_____________(_3_)____18-__2
__7____Psyche_7____________(_3_)_-_Pit_for_LM__________(_3_)____20-__6
__8____Kash________________(_3_)_-_SpiriTT_____________(_3_)____14-_24
__9____KostyaN_____________(_2_)_-_Erdem_______________(_2=)____12-_10
_10____Aldegir_____________(_2_)_-_A.S.________________(_2_)____31-_26
_11____Hermit______________(_2_)_-_TaKotoraya__________(_2_)____27-__4
_12____Tyazheliy_Slu4ay____(_1_)_-_Revan_______________(_1_)_____7-_19
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#483
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Template for round 7: 2sm4d or 2sm4d(2).
Description of the templates can be found here: http://dreamcatcher.metroland.ru/templates/2sm4d/index.html and http://dreamcatcher.metroland.ru/templates/2sm4d(2)/index.html.
They are very similar to the traditional 2sm4d(3), but one or two secondary resources are replaced with villages, and the treasure content is slightly reduced.
During generation, either 2sm4d or 2sm4d(2) will be randomly selected; the corresponding file for the generator is attached.

The last day of round 7 is July 19th.
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In reply to Dirty_Player
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#484
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Dirty_Player

I thought we agreed on something different with GSCH :D [just kidding, in case anyone didn't get it]

Why not play a version of the template that we used in the Nostalgia tournament (which combines all 3 Stronghold maps)?

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#485
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Alex_R
Alex_R (blue Necromancer Galtran, Galtran) def Mizrael (red Dungeon Shakti Shakti) 132 2sm4d
We used almost all restarts (the pair is somewhat unstable). In the last generation, I was born on top for the first time with 2 stacks, but zombies were not built. I took the crypt and spread out with 5 heroes on upgraded skeletons (on 112 I took another crypt and took the Fire Elementals scroll from the wood elves. I went behind the stable deep into the territory, though not without the fact that the only road on the way from the castle was blocked by monks. By 14-115 I had 14000-18000 gold, but I didn't buy additional heroes yet, found one in prison and there were 6 of them. On 116 I take a Naga Bank of 20 with an upgraded stack, lose 94 Skeleton Warriors, but now I have Sulfur for Liches. On 117 I take the external dwelling of Necro Knights, which I was aiming for, and there was also a pile of lumber I was counting on to build the Necro Knight building in the fort; I had only 3 lumber by 117, as the lumber mill was not found, and it was behind the mountains. Well, about 20000+ gold at home, 1-5 in the citadel with skeleton guard and transformer and external dwellings of skeletons and knights. Though instead of the expected 200-250 skeletons, 90 remained. On the second week I broke through near the Medusa dwelling at home and went to kill the monks. On the way I also met a couple of Medusa dwellings and finally the goodies… 2 Griffin Conservatories, a bit further a third. The time limit was tight — I attacked the first Conservatory in the last seconds … without setup, and it with 30 with an upgraded stack.
I lost 3 Liches, 4 Vampires, 5 Harpies, 3 Water Elementals, and the skeletons got pecked.
Next turn I take the Conservatory, a level 1 dwelling, and then next turn a level 2 … and I run to the fork, there's a portal and another path, I run along the path for 2 turns and before reaching the Dungeon town on 127 the red player appears, but I managed to take the Shackles. At home, 1-7 in the Castle + knight upgrade, though the mage guild is only level 2. On 131 I split up to go home, transfer the army and see that I can't reach Shakti, although there is a pack of Angels and a bunch of Troglodytes + level 1s … I don't buy everything, only the main ones, since 600+ Skeleton Warriors already inspire confidence + 11 Dreads + 6 Angels + 3 Bone Dragons and 17 Mighty Liches (on 127 I took their external dwelling and with the buyout of the 2nd and 3rd weeks transferred them to the capital). The opponent also brought the rest of the meat and attacked. (Thank the Chinese, otherwise it would have been a back-and-forth, but now I was calm about the Force Field, even the attack and defense parameters that were almost double didn't scare me, only an Implosion or Meteor Shower could be stressful).
Shakti's 10 Angels, 160 Troglodytes, and the rest of the crew could not storm the castle, and the Shackles made this attempt the only one.
Although special thanks to the opponent for not dragging it out and deciding to storm; we were playing, as always, at night. Thank you for the match!

That happened. The template is interesting, the zone filling is not great and there aren't many tier 3/4 units (there were 3 Conservatories per player and a Dragon Utopia, which I didn't take, really wanted to finish quickly). First week: Minotaurs in the citadel, secondary Tower, no external dwellings. On 121 — a level 3 Conservatory, then another 4 Angels, I split up in a freshly captured secondary town and nearby another 3 Angels. According to the template scheme from the site, I found where to go, but the visible passage to the underground turned out to be without a connection — a loss of 2 days led to the rush failing; the opponent managed to buy the week 3 growth, plus an external dwelling of knights. 10 Angels with an advantage in battle parameters could have decided it, but unfortunately Gosha had Mass Haste, which he cast after Mass Slow — goodbye to the fly-ins with Wait of Angels into the city. He blocked the castle with Harpies, but there was too much power with the Necromancer's growth, and I was too hasty with the first Angel strike; I knew I needed to dispel Haste after one round and only then fly with Wait, but it was clear I wouldn't break through and I was sleepy :). It's a shame that everything seemed logical, but the impassability of a seemingly passable spot ruined the entire game.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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#486
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Alex_R
I confirm.
Published at the request of Alex_R.
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Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#487
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Javdet (Castle, Valya, Turis) def Captain (Rampart, Kirya, Kirya) 2sm4d2 135

I didn't like the depleted sm4d3; I searched for good stuff for 2 weeks but didn't find any, but I ended up in my opponent's lair.
Started without building archers, but there are boots and gloves in the resource spawn; an expedition of lashpeks is heading there, and I was worried about a restart until day 113.
On day 113, Turis can already give his opponent a speed advantage - I'm going to travel, but there's nothing interesting besides money. I hit a block on secondary resources from monks, but I thought, "I won't really exploit it..." In the end, I overcomplicated things with the auto-deployment :smile33: (I left the infantry in the rear, and while I was messing around with the griffins, I didn't manage to stop it, and the battle started) :( - I mourned 10 marks and about 30 creatures.... I felt a little sad, told my opponent about the trouble - he offered to surrender:D
I'm scouting the home resource node (which I should have done days ago) - I spared the troll and the hydra, but I was afraid to go in, but it was worth it - 2nd level.
Turis is an earth expert but slow; I'm building a guild hall in 3 cities - it's pointless; hydras are wandering around shrines and scrolls, the effect is the same.
I spent the entire 2nd week running around in the treasure, but there's nothing except a pandora for 10k experience and 3 trees. Meanwhile, the opponent has 2 good treasures, one of which is adjacent to a secondary resource. Out of desperation, I take the offered scouting from my opponent. I decide to take a risk and go into one of the good treasures on day 131, but I don't know how to get there, and I fail... oh well, later I find out that 10 squares from Turis, near the metro, there are 2 level 3 resource nodes:smile04:
A journey into the unknown; as a bonus on level-up, they offer either navigation or a wallet:smile18:. I found a way out of the spawn, but not to a treasure as I wanted, but to a visit; scouting helped, and the blue capital is revealed. After looking around, I decide to attack, and at that time, the opponent finds both earth vision and slow, but it's too late...
Full exchange and purchase. Attack:
Turis 12-11-5-7, mass shield and mass leather, experience armor, and that's all that's useful... 2 angels, 9 champions, 24 cruisers, 56 marks, 24 griffins, about 30 creatures, and 32 vipers from 3 hives (I definitely got lucky with them)
Kirya 4-12-6-4, mass slow, 1 dragon, 12 vipers, 8 yuan, 17 dryads, 32 grand, 10 pegasus, and 24 gr gnomes.
Kirya immediately slows down; in response, I try to break through the grand with ice, but the neighboring unicorns resist, it's really bad:( Another offer of surrender:D
There is a systematic elimination of my troops and the killing of marks with wait.
But I managed to catch my opponent making a mistake (maybe I shouldn't have surrounded the grand, but immediately led them to the corner) - the vipers cut off the cover, and the griffins engage the archers, and the vipers attack the larger creatures, and when they let the infantry into the enclosure, it became clear...

Thank you for the game, it was interesting.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#488
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Javdet
Javdet (Castle, Valya, Turis) def Captain (Rampart, Kyrre, Kyrre) 2sm4d2 135

Didn't like the impoverished sm4d3, spent 2 weeks looking for goodies, but didn't find any, instead ended up in the opponent's lair.
Start without building archers, but in the starting area's anals there are boots and gloves, an expedition of scouts heads there and by 113 I was worried there wouldn't be a restart.
By 113 Turis can already give the opponent a speed advantage - I go traveling, but nothing interesting except money. Ran into a block on a secondary with monks, well I think I won't lose too badly... In the end I outsmarted myself with the auto-formation :smile33: (left the camp in the rear with infantry and while I was messing with the griffins I didn't manage to stop it and the battle started) :( - mourned 10 marks and nearly 30 pokemons.... Got a bit sad, informed the opponent about the mishap - he offered to surrender:D
Scouting the home Griffin Conservatory (which I should have done days earlier) - trog, felt sorry for the scout hero but was afraid to attack, and I should have - 2nd level.
Turis explores land but no Slow, build Mage Guild in 3 towns - pointless, scout heroes sniff around shrines and scrolls, same result.
Spent the entire 2nd week running in the treasure zone, but nothing except a Pandora's Box for 10k exp and 3 trees. Meanwhile the scout hero reveals 2 fat treasure zones, one of them supposedly adjacent to the secondary. Out of desperation I take the offered scouting info to the main hero. I decide to risk it on 131 and attack one of the fat treasure zones, but don't know how to enter it, I get wrecked... eh, later I find out that 10 tiles from Turis near the metro there are 2 level 3 Griffin Conservatories:smile04:
A march into the unknown, in the meantime at level-up I'm offered either Navigation or a wallet:smile18:. An exit from the starting area is found, but not into the treasure zone as I wanted but into the opponent's territory, scouting helped and the blue capital is revealed. After some deliberation I decide to assault and meanwhile the scout hero finds both Land View and Slow, but it's too late...
Full exchange and buyout. Assault:
Turis 12-11-5-7, mass Shield and mass Stone Skin, expert Armorer, and that's about it from the useful stuff... 2 angels, 9 champions, 24 crusaders, 56 marksmen, 24 griffins, around 3 dozen pokemons and 32 Wyverns from 3 hives (definitely lucky with those)
Kyrre 4-12-6-4, mass Slow, 1 dragon, 12 wyverns, 8 elves, 17 dwarves, 32 grand elves, 10 pegasuses and 24 greater dwarves.
Kyrre immediately casts Slow, in response I try to cut through the grand elves with Ice Bolt, but the adjacent unicorns resist, pretty sour:( Another capitulation offer:D
A systematic shootout of my troops and killing of marksmen with Wait begins.
But I managed to catch the opponent on a mistake (maybe I should have not surrounded the grand elves but immediately moved them to a corner) the wyverns cut down the cover and the griffins go into melee with the shooters, and the wyverns smash whatever's meatier, and when the infantry was also let into the pen everything became clear...

Thanks for the game, it was interesting.
The opponent's boots and gloves paid off + external dwellings.

And I had not a single external dwelling on three starting zones, one Griffin Conservatory for 1 angel, 1 wyvern tree for 12.
Lots of gold - Dwarf Cottages, medusa hovels. Tens of thousands of gold and I even went into a Dragon Utopia - got 2 breastplates for spellpower :(
Built 5th level magic in my home town - Dimension Door and Town Portal, but then the opponent came right away, and in the Dragon Utopia I lost 2 dragons and all Centaurs.
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.