Javdet (Castle, Valya, Turis) def Captain (Rampart, Kyrre, Kyrre) 2sm4d2 135
Didn't like the impoverished sm4d3, spent 2 weeks looking for goodies, but didn't find any, instead ended up in the opponent's lair.
Start without building archers, but in the starting area's anals there are boots and gloves, an expedition of scouts heads there and by 113 I was worried there wouldn't be a restart.
By 113 Turis can already give the opponent a speed advantage - I go traveling, but nothing interesting except money. Ran into a block on a secondary with monks, well I think I won't lose too badly... In the end I outsmarted myself with the auto-formation :smile33: (left the camp in the rear with infantry and while I was messing with the griffins I didn't manage to stop it and the battle started) :( - mourned 10 marks and nearly 30 pokemons.... Got a bit sad, informed the opponent about the mishap - he offered to surrender:D
Scouting the home Griffin Conservatory (which I should have done days earlier) - trog, felt sorry for the scout hero but was afraid to attack, and I should have - 2nd level.
Turis explores land but no Slow, build Mage Guild in 3 towns - pointless, scout heroes sniff around shrines and scrolls, same result.
Spent the entire 2nd week running in the treasure zone, but nothing except a Pandora's Box for 10k exp and 3 trees. Meanwhile the scout hero reveals 2 fat treasure zones, one of them supposedly adjacent to the secondary. Out of desperation I take the offered scouting info to the main hero. I decide to risk it on 131 and attack one of the fat treasure zones, but don't know how to enter it, I get wrecked... eh, later I find out that 10 tiles from Turis near the metro there are 2 level 3 Griffin Conservatories:smile04:
A march into the unknown, in the meantime at level-up I'm offered either Navigation or a wallet:smile18:. An exit from the starting area is found, but not into the treasure zone as I wanted but into the opponent's territory, scouting helped and the blue capital is revealed. After some deliberation I decide to assault and meanwhile the scout hero finds both Land View and Slow, but it's too late...
Full exchange and buyout. Assault:
Turis 12-11-5-7, mass Shield and mass Stone Skin, expert Armorer, and that's about it from the useful stuff... 2 angels, 9 champions, 24 crusaders, 56 marksmen, 24 griffins, around 3 dozen pokemons and 32 Wyverns from 3 hives (definitely lucky with those)
Kyrre 4-12-6-4, mass Slow, 1 dragon, 12 wyverns, 8 elves, 17 dwarves, 32 grand elves, 10 pegasuses and 24 greater dwarves.
Kyrre immediately casts Slow, in response I try to cut through the grand elves with Ice Bolt, but the adjacent unicorns resist, pretty sour:( Another capitulation offer:D
A systematic shootout of my troops and killing of marksmen with Wait begins.
But I managed to catch the opponent on a mistake (maybe I should have not surrounded the grand elves but immediately moved them to a corner) the wyverns cut down the cover and the griffins go into melee with the shooters, and the wyverns smash whatever's meatier, and when the infantry was also let into the pen everything became clear...
Thanks for the game, it was interesting.
And I had not a single external dwelling on three starting zones, one Griffin Conservatory for 1 angel, 1 wyvern tree for 12.
Lots of gold - Dwarf Cottages, medusa hovels. Tens of thousands of gold and I even went into a Dragon Utopia - got 2 breastplates for spellpower :(
Built 5th level magic in my home town - Dimension Door and Town Portal, but then the opponent came right away, and in the Dragon Utopia I lost 2 dragons and all Centaurs.
Thanks for the game!