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Alex_R, what exactly is the range penalty for a dragon? It's not an archer, so what's the catch?
New here? I'm Roha — want a quick tour?
Alex_R, what exactly is the penalty for distance for a dragon? It's not an archer, so what's the catch?
I'm surprised by how easily advice is given on how to fight against a "late-game" Dwarf. I wonder, have the authors of this advice actually tried their own recommendations in practice? Let's take, for example, the Necromancer – the Dwarf can easily predict when the Necromancer will appear and equip himself with "Antimagic," and then all your Berserkers and summons become useless (and the Dwarf will have more mana). And in general, in my opinion, delaying the inevitable won't save you, and even enhanced training won't help. I recently played a couple of games against a Dwarf (the game ended around the 3rd week), and it was incredibly difficult to defeat him (and the hero wasn't even Ingvar).
There is a magical ward rune that works against vampirism. Even lava dragons start to use vampirism; this has been verified in a duel. You can kill a Dwarf early on due to its slow start, or in the middle of the game because Dwarves usually have trouble with logistics. Also, the Dwarf's skill progression can go wrong: it might want to focus on Haven, but it will keep getting Chaos skills.
Someone wrote that playing as Humans, you can amass a huge group of champions. But this option seems dubious to me because it's very expensive. And to defeat, for example, 450 Spearman in one go (+1 attack and +1 defense for every second level of the hero), you'll need a huge number of champions (essentially, it's the same as finding the Grail in the second week). So, I don't see a tactic against Rune factions on large maps.
One of these is me. I advise you to try to be a little bolder on a large map. If you develop normally from the very beginning (build a capitol as quickly as possible, because the map is large). Since the map is large, there will be a whole bunch of unnecessary artifacts that can be sold, and you will meet Ellaina in the tavern (+2 gold for each peasant).
Imagine a day at the end of the week - 20 cavalry units are prepared, the next day - another 20. (of course, this is not in the first and second weeks, but still, 40 units in 2 days is cool).
It's funny to think that you need a lot of extra cavalry to defeat spear masters. Believe me, in one turn, Isabelle's knights, led by Axel, destroy 2 squads of dwarves (any, but it's better to leave lava dragons for last).
in one turn, the knights of Isabel, led by Axel, destroy 2 squads of dwarves (any, but it's better to leave lava dragons for last).
What???
To destroy 450 Spearman, you need 200-300 cavalry units???
Where did you get that from???
This is if they are lucky enough to outrun the bears – more often than not, the opposite happens: the bears go first and scare the knights (they also lose initiative); even if they don't manage to scare them, at least the cavalry is blocked, and the charge won't work. In addition, having a trained cavalry (let's say, an additional 40-60 units) means there are no inquisitors or adepts. Of course, their absence is somewhat compensated by the presence of a super-unit of cavalry, but if the latter are somehow removed from the game, the consequences may not be very favorable. Therefore, the guaranteed destruction of any 2 dwarven units seems not so guaranteed to me.