Skip to content

Posts from Reports on online games and their confirmations (Summer 2009 season).

No ratings yet — be the first to rate!
User Avatar
17 years ago
Auto-translated
Monstro_aka_h3(red,Stronghold,Gurnison,Gurnison) def Sem-56(blue,Dungeon,Shahti,Shahti) 2sm4d(3) 147
My opponent was more agile, thanks for the game...
User Avatar
17 years ago
Auto-translated
Kluka (blue, Rampart, Kirr, Kirr) def Wlk777 (red, Castle, Valeska, Tyraxor) 2sm4d(3) 117

Started after one restart.

111. Roads are fast, and there's a stable near the Castle. Took 2 artillery units with +1 to Might and +1 to Luck, respectively.
112. Went into a dungeon, it turned out to be a high-level one. I positioned my units poorly and lost all my Dryads and Gnomes there :( But I got a Spirit of Despair... and sent it away with some hero :( Made it to my secondary settlement.
113. Captured a second Rampart. I see boots for 100 gold.
114. Near the secondary settlement, I open a treasure chest. I see a +4 shield, and the rest is junk.
115. Kirr has advanced Earth Magic, and there's a Slow scroll.
116. Tyraxor breaks through the Medusas and enters my territory. I build a Castle and lie in wait with Kirr.
117. Tyraxor attacks and retreats. The enemy surrenders.

Kluka (blue, Rampart, Kirr, Kirr) def Wlk777 (red, Castle, Valeska, ?) 2sm4d(3) 122

Started after one restart of the opponent, when he couldn't take a treasure chest on day 113 (I saw it from the treasure chest).

111. Roads are average, and there's a stable near the Castle again. I scattered 5 heroes. Kirr went away from the stable and took a dungeon - a low-level one, and didn't return.
112. Made it to the grass and saw a hidden group of Dryads :) After battles for the passage and treasure chests, I had 11 Elves and 11 Centaurs left. Found a hidden group of Elves near the Castle.
113. I was one tile short of the Rampart. So I took a treasure chest along the way...
114. Occupied the Rampart. The territory is not adjacent to the enemy, so he can't jump out. I immediately start building Elves and go to the dungeon for treasure. I got Earth Magic.
115. The opponent has a barbarian secondary settlement adjacent to mine.
116. I rushed to the main settlement. At first, I decided not to lose momentum and upgrade the Elves in the secondary settlement, but I realized that there was still no money for the Castle. It turned out to be a mistake.
117. Made it to the rocks and saw a Tazar on Rocs below. I decided to ruin the opponent's economy and attacked. The opponent didn't want to retreat and was defeated by Grand units after Haste was cast on them. I decided that there was no time for Unicorns anymore, and I built a Market in two Castles.
121. I upgrade the Elves from the hidden group and run to the barbarian Citadel. There are 23 Marksmen, 21 Pikemen, 2 Rocs (quite an economy :)), and single units.
122. I attack, victory.

Thank you for the games.

PS. The treasure chest generator is mine
In reply to Kluka
User Avatar
17 years ago
Auto-translated
Kluka
Kluka (blue, Rampart, Kirr, Kirr) def Wlk777 (red, Castle, Valeska, Tyraxor) 2sm4d(3) 117

Kluka (blue, Rampart, Kirr, Kirr) def Wlk777 (red, Castle, Valeska, ?) 2sm4d(3) 122
I confirm both matches. In both matches, the map generation was poor; I don't know where the gold mine was, I didn't even see it. My opponent had native secondary skills, and I had very little money. Thanks for the games.
User Avatar
17 years ago
Auto-translated
AYMAN (Red, Necropolis, Galtran, Galtran) def Emperor Constantine (Blue, Castle, Turis, Turis) 2sm4d(3), 2.2.4
The game wasn't bad, although it dragged on a bit, but that happens:smile32:
Thanks to Kosta for the game.
In reply to AYMAN
User Avatar
17 years ago
Auto-translated
AYMAN
AYMAN (Red, Necropolis, Galtran, Galtran) def Emperor Constantine (Blue, Castle, Turis, Turis) 2sm4d(3), 2.2.4
Thank you for the game.
User Avatar
17 years ago
Auto-translated
Kluka (blue, necro, Galtran, Galtran) def Van (red, conflux, random, Ciele, Ciele) 2sm4d(3) 145

One time Gosha came with 3 stacks, necromancy leveled up quickly, but he reached the GO, the run back was long, the respawn was empty, the roads were slow, and the opponent had Grisha. I don't know if it was necessary, but I took a rest.

The third time we started.
From the start, 125 skeletons (after conversion and with the external dwelling), scouts - one elf each from Alagar :)
On 112 I visited the stone, it offered logistics. I thought for a long time, declined in favor of advancing necromancy. By the end of the day I was an expert in it.
On 113 I broke through to the top, into the swamp. From there there's a passage to the enemy behind an orc horde. With dragonflies present, they shouldn't be a big problem.
On 114 I took the swamp secondary and a Dwarf Cottage with 15. I need to upgrade the skeletons urgently, - the main stack can't handle it.
On 116 I saw red, taking a chest near the orcs... so, the capital is far enough away. I took an external dwelling of lizards and wyverns.
On 117 I decided to take another Dwarf Cottage near the capital, but on the way there was a "pair" of gr. monsters. I decided to break through... lost 2 wyverns from the external dwelling, 2 liches (one lost earlier) and almost 70 skeletons. The Dwarf Cottage turned out to be 15 with gr., I took it. It gave air, but no haste. End of the week - liches and wyverns in the fort.

On 121 I did something incomprehensible, but it seems Galtran learned slow and spent the night on a dragonfly. So, it's okay.
On 122 Galtran is given lightning bolt and a bunch of skeletons from the external dwelling, castle, etc. Galtran continues to turn everything alive into them.
On 123 I fought with a horde of dwarves. There were two stacks, each ran for a very long time towards the skeletons and got morale exactly when I was supposed to take them down.
On 124 I broke through to the "other surface" through groups of monks and dendroids, the bastards get morale too. The scouts were fussing with the skeleton upgrade, so Gosha ran forward without reaching. I sent a message: "my respawn is crooked, the passage to one secondary is apparently completely unguarded. Or it's so far away that I don't see it yet." That is, the road from the GO leads not to my castle, but somewhere away.
On 125 I captured the Rampart, built a guild there (and again no haste or arrow) and sat there. Now there will be 5 ice elementals with 130, not bad. Vidomina penetrated the far end of the respawn and found an external dwelling of skeletons, a ring +1 to health behind a horde of gr. gremlins, and boots behind a horde of eyes. The opponent also acquired a secondary. His own :(.
On 126 a naga bank - minimum. Spent almost all my mana there, but they still got morale :( I took a crypt - maximum. Immediately hired two heroes in the tavern with an army that would soon join Gosha's two hundred skeletons. In my joy I even forgot to use haste :(
On 127 I finished building vampires and a citadel in Necropolis and the swamp. Galtran learned wisdom at level 12.

On 131 Ufretin came to the tavern with 7 dwarves. Too bad, no skeletons... A crypt with 5 vamps and the first artifact for stats :)
On 132 I took a conserver with 1 angel. The griffins for some reason attacked the main skeleton stacks.
On 133 I freed Moandor from prison.
On 134 I crashed into the main [area?] and stood near the Dragon Utopia. No mana, oh well.
*** game postponed for several hours ***
On 135 I take the ring of life. Due to a blunder in the chain, I essentially skip a turn. There... I should have replenished mana.
On 136 I take the Dragon Utopia - minimum. Losses - angel, 9 wyverns (out of 13), about a dozen skeletons. Gave angel wings.
On 137 I go out to the secondary respawn to scout a possibility of a sudden incursion to the opponent. For some reason I get stuck at hydras in the swamp.

On 141 I prepare to fly over to the enemy's respawn in the area of his observation range.
On 142 still preparing. The opponent built a capitol. Wow !!!
On 143 I flew over. As expected, the castle is far. But I see the GO.
On 144 I took the castle with tier 1 units. We exchanged scout kills. Didn't have time to use haste :( I have lightning bolt, haste, and view air !!!
On 145 Ciele shows up. I buy everything the opponent left (ice elementals+fire elementals), build GM3 (there's teleport) and attack.
Slow on me, resistance triggers on the ice elementals, I cast haste. Next turn slow on me again, resistance triggers on the knights, haste again. The opponent surrenders.

Thanks for the game!
Attachments 2
2 files attached • Total size: 197.0 KB
User Avatar
17 years ago
Auto-translated
Kluka (blue, Necropolis, Galtran, Galtran) def Van (red, Conflux, random, Ciel, Ciel) 2sm4d(3) 145
I confirm, wings are really cool. Thanks for the game, hoping for a rematch... yet again :)
Capitol, and many other things on my side in this battle were from the "dumb and dumber" series.
User Avatar
17 years ago
Auto-translated
Piterius(blue,Fortress,Broghild,Broghild),1100 def PReDS(red,Dungeon,Shakti,Shakti),600 8mm6,216 TE_full

Summer season

111 started with 4 heroes, but I take an external dwelling of flies and scout the top of the respawn with the view spell – there's money, external dwellings, a Griffin Conservatory. I chose the right direction towards the opponent, but on 114 I hit 20-49 medusas guarding some artifact for mana and an external dwelling of nagas, I turn around, the army goes to clear external dwellings. In the end, by the first week I had taken 2 external dwellings of gnolls, flies, and wyverns, and I didn't have time for one more each of flies and wyverns))) Also took a level 1 Griffin Conservatory, scouted 2 more of them, gave papa skill level 7 at the tavern, home has 1-6 in the castle, 9 heroes.
121 I become a scout hero in front of the medusa block near my opponent – there are already 50-99 of them, and Bronh is at the Griffin Conservatory at his spawn. The plan is to still take the opponent and from there run to the center.
122 I take the green tower with growth of 1-4
123 level 2 Griffin Conservatory, timer at zero…
125 level 1 Griffin Conservatory, pendant +3/+3, both remaining directions are very bleak – the only pleasant thing is one more Griffin Conservatory
127 +2 angels, another external dwelling of wyverns
131 finally scout a Dragon Utopia, green player is dead
132 external dwelling of Angels and I see a suspiciously cleared skull
134 I take the Dragon Utopia – minimum loot with junk, run to search
135 I take a tower from the red player
136 I send out a scout hero, he reveals 2 directions with the view spell, I decide not to play guessing games and run to the last unbreached passage in search of luck
137 nagas in two cities and their external dwelling
Then running around… Dragon Utopias, Griffin Conservatories, Hives… From control I only freed Fly and 2 portal summoners from prisons, never found or built Dimension Door
216 near a contested village, already upgraded by me to angels, I attack with Nightmares
16 angels, 90 monarchs, 45 basilisks, 100 flies, 300 gnolls, 120 lizards with comparable stats gave no chance to 8 angels, 75 harpies, 70 eyes, 330 troglodytes, 35 harpy hags.

Thanks for the game!
User Avatar
17 years ago
Auto-translated
SEM_56 (blue, Rampart, Ivor, Ivor) def Van (red, Stronghold, Dessa, Dessa) 2sm4d(3) 135
We took all the rematches, and the game gave me 2 native secondary artifacts, elf and horse units. On turn 135, my opponent resigned, seeing no prospects, and decided not to continue. Thanks for the game...
User Avatar
17 years ago
Auto-translated
SEM_56 (blue, Rampart, Ivor, Ivor) def Van (red, Stronghold, Dessa, Dessa) 2sm4d(3) 135
Confirmed. Thank you for the game.
User Avatar
17 years ago
Auto-translated
Javdet (blue, Rampart, Kir, Kir) def Redwhite (red, Castle, Valya, Valya) 117 2sm4d(3)

Thank you for the game.
In reply to Javdet
User Avatar
17 years ago
Auto-translated
Javdet (blue, Rampart, Kir, Kir) def Redwhite(red, Castle, Valya, Valya) 117 2sm4d(3)
After all the restarts, my opponent got an Ivory Tower in the tavern, and I had no chance:smile34:
And thank you!
User Avatar
17 years ago
Auto-translated
Kluka (red, Castle, Valeska, Valeska) def Dubrovin Pavel (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 137

111. Got 32 archers from the start, delighted. Gave them to Enova (+350, also not bad), she took the crypt on rags, returned the army. In front of the castle, a block of a crowd of gr. lizards. Need to fight. Centaurs reached in 2 rounds, blocked them. Good job. Only lost 3 archers. Moving on. A scout sees a passage to the rocks behind (barely visible) dragonflies. Not going there. On the other road, a block - a group of minotaurs - guarding a hive. Advanced leadership didn't fail. Broke through. That's about it. Opponent took the rest. Too bad.

So, we exchanged two rests each on 111 :)

111. The last generation is tougher than the previous one. In front of the castle, a block of a crowd of archers. In front of it, a possible passage to my own resp :) off-road, around it three crypts and a hat +4 together with an attack stat booster behind a group of minotaurs. Below is a conservatory. Valeska came with 1 stack, but the tavern has two native heroes, - there are 24 bows. Vokial was in the tavern, and near the crypts there are many 1st level creatures, and the crypts themselves are worth something. But I didn't dare.
112. Took the first crypt, - minimum. Killed the conservatory guard, haven't checked yet. Lost half a turn by mistake.
113. Recapturing resources in a chain is a terrible thing. Valeska took two crypts - both on rags. Looked at the hat for a long time. Then at the well nearby. And attacked. There were only 12 minotaurs (I expected more), leadership didn't fail, losses - a few spearmen. Got air. Hire Alagar in the castle, take the hat from him, replenish his mana, go to recapture resources... and see a crowd of gargoyles in an empty spot. Seems like no border, strange. Then I notice some object under the gargoyles and the mountain. What a generator... placed boots there.
114. Took the boots, Alagar visited the well again just in case. Through Thiris, artifacts were given to Valeska, she visited the paid stat booster, attacked the archers and chased them away, then visited the stable and the knowledge stat booster. A sixth hero was bought and sent along the road. And on the road, zombies, had to turn off and wait for Valeska. Looked into the tavern, and Monere was there. While I was thinking whether to hire or not, time ran out. Dubrovin took a long time to move, there was time to decide. Especially since Valeska was only level 3, and another crypt was visible on the horizon.
115. Hired Monere (seventh hero in the first week is rare for me), just then the stable was being built, he visited two attack stat boosters (free and paid), took an experience chest, which advanced logistics (money seems available, but you can't jump higher than cavalry in the Citadel). Monere got earth. Valeska gave him the artifacts and took the army. Found a passage in the leftmost cell of my resp. Apparently, a long corridor.
116. With Monere, I take a crypt, an external dwelling of spearmen, two more experience chests. Logistics and offense upgraded. I see a passage to the underground, I'm about to fight, but above the passage I see the blue player. Ran away as fast as I could. But the blue player didn't come out.
117. Fearing the blue player was unnecessary, - the descent to the underground is exclusively mine; right behind it - GO - a horde of champions. Broke through to the underground, there's a crowd of pegasi, and behind them a group of cavalry guarding gloves. Sent the army south to take the external dwelling of spearmen. Monere returns to the castle, will buy a spell book and replenish mana. End of the week - cavalry in the Citadel, two external dwellings of spearmen.

121. Monere bought a spell book (haste and archer) and replenished mana at the well. The army dragged itself from the far south to the north, where the only result was Cuthbert getting advanced estate instead of primary. Everyone is busy, but no result.
122. Broke through to a secondary zone - Conflux. See a conservatory. A crypt for 5 vampires. Built a Prefecture in the main.
123. Captured the Conflux - built a tavern - hired a hero - scouted the area - there's a crypt, a well in the corner, an external dwelling of air elementals. Death's amulet behind a horde of knights. A passage to the enemy through ice elementals and archers. That's it. Expertized earth, just need to find slow. Dubrovin got another secondary.
124. Built a guild, found slow there, was as happy as could be, entered the conservatory. It turned out to be a level 3 without a gr. stack. 29 bows, but 10+ spearmen. Mostly used those. 17 fell. Got air and armor, spell power still 1. Didn't manage to scale up. Broke through a passage to the enemy, sent the nearest scout there. It turned out to be Valeska. Didn't manage to scale up, blunder, and went the wrong way. The witch has earth scouting, but no hero with literacy.
125. In the treasure zone, freed Calth from the prison and together with him captured the native secondary zone. There I took a Naga Bank for 3. Spell power finally 2! See 4 stat boosters, a hive, and an external dwelling of bows. Dubrovin killed Valeska and suddenly broke into my resp through a passage 7 tiles from the GO, which I hadn't seen.
126. Rush back to the castle, replenish mana at the well and return to the castle. Build the castle. Scale up on angels. Kyrre leaves.
127. Hire a hero to kill the enemy scout, so he doesn't capture my castle. Monere takes a level 3 conservatory, spell power now 3. Thiris jumps out of the Dungeon and reveals part of the enemy's resp. Gurnisson attacks Thiris. Centaur fights centaur, Thiris wins. Kyrre chases away Thiris.

131. Monere dives into the underground near the GO with all the growth. On the other front, Calth with 10 gogs hired archers from an external dwelling that had accumulated for two weeks, attacked a crowd of halberdiers, and emerged with 3 gogs. Then. I look at the opponent's castles and see... oh horror... they are all elven.
132. I was mistaken about the gloves. Turned out to be a medal for mana. Too bad. Took a hive for 8 wyverns (poorly planned the turn, lost about half a turn) and went towards the enemy by the same route he came to me. Don't dare fight the champions.
133. Went forward, came across a fork. Went up, don't know if it was the right way. There seems to be an ore mine, but later I notice it's unpainted. Just then a scout flew past me. And I realized I was wrong. Dubrovin checked my numbers at the cost of another scout.
134. Kyrre revealed his stats, - all around 10. I sat in the secondary zone and realized I was in a dead end. Elf external dwellings everywhere, terrifying. Built a guild, now have air scouting. Killed some blue scout. Thiris was sent to the tavern once again.
135. Took a tree for another 8 wyverns. Pandora's box... lost 37 spearmen in a hurry while taking it. Turned out empty. Captured the opponent's gold mine. Expert air scouting doesn't show the opponent's main castle (don't know why), but its location is now clear. Valeska dragged a dozen spearmen from somewhere for an upgrade. And then Kyrre attacks the GO. Breaks through. 77 elves with 25 pegasi, 15 dendroids, and 10 unicorns. Wipes out Calth.
136. "Stuck" in the treasure zone, took a hive for 4 wyverns, +1all armor and +6 shield. Prepared my castle for surrender. Towers lasted 1 round, killed 7 elves. Alas, couldn't break the chain. Looks like I'll be left without growth. Never mind, let's see what the opponent's economy is like.
137. Valeska takes down two of the opponent's scouts. Monere emerges from the underground and stands near the former GO. Alas, on the first day the stable bonus ends, and I might not make it in time to take my castle... Dubrovin took away his two elf external dwellings from me, killed Valeska with Kyrre, and attacked.

In the final battle, the speed of angels and pegasi is 13. The opponent cast slow on me and covered the elves with pegasi. But I had 1 red dragon (I didn't understand why I bought it then, now I understand), slow doesn't affect it. I cast haste, angels hit the pegasi, 20 wyverns hit the elves themselves. No chance after that.

Thanks for the game.
Score 1:5
In reply to Kluka
User Avatar
17 years ago
Auto-translated
Kluka
Kluka (red, Castle, Valenska, Valenska) def Dubrovin Pavel (blue, Rampart, Kirr, Kirr) 2sm4d(3) 137
Thank you for the game.
Score 5:1
Congratulations on your first victory!
Yes, you deserved it, there's nothing else to say.

There were no disconnects.
The problems started for me when I decided to attack 20-49 Vivs on 1.2.2. to gain access to the secondary resource and the Artifact Market. That's when the Greened Stack of Vivs and Smorali blocked the Elves. He was killing them almost in melee.
In the third week, I took the Sword to Everything in the Treasury for about 20 Gray Bears, and also guarded the Hive, I didn't find anything else.

Then Pasha comes through the secondary resource, and I really regretted that he made a mistake with the direction, because I was ready to meet him in the Castle with about 100 Elves, 12 Grand Griffins, 17 Dryads, and I'm sure I would have held him off in the Castle. But Pasha makes a mistake and takes my secondary resource, where he settled in a Ford. I wanted to attack, but I wasn't ready and didn't have enough moves to reach Moner in my secondary resource. Moner goes to the Treasury. I attack the GO without Mass Slow, where everything would have been fine, but the stack of 13 Champions gets morale and attacks the Elves, again, unnecessary losses and finishing in melee. I attack the Main Pasha's, and finally get Mass Slow. Moner comes out, I was forced to attack him, because I didn't break through the GO just to retreat. But in the battle, since Moner had Tactics, I had to cast Slow to block 70 Elves with Pegasi, but Mass Haste ruined all my hopes, and the Elves didn't fire.

Thank you for the game!
In reply to Дубровин Павел
User Avatar
17 years ago
Auto-translated
Kash (blue, swamp, Wystan, Wystan) def hero (red, swamp, Tazar, Tazar), 2sm4d(3), 135

We practiced swamp a bit, because I’m completely unable to play it otherwise.
No towns were dealt, but we had external dwellings and a conservatory. Besides ГО, there’s also a road to the lot of elves and a horde of archers, and a dungeon for a horde of orcs.

111 - external dwelling of lizards, experience pillar, 4 heroes through it - one got log, another got earth, but apparently wanted to shoot - we level Wystan
112 - external dwelling of wyverns, then gnolls
113 - checked the conservatory - tier 1, small crypt
114-115 we run, scrape the respawn
116 - medusas in groups of 6
117 - 1,2,3,6 in the castle, we have money to buy back, only 4 heroes, no development whatsoever

121 - conservatory, we run
122 - we scratch the respawn down
123 - external dwelling of cows, not bought out, we broke through to secondary zone - dungeon
124 - medusas in groups of 4, we broke into the treasure zone, there’s a tree nearby - we run to it
125 - 6 wyverns, prison level 5, revealed 2 more trees
126 - messed up the chain - didn’t bring the feeder, minus an angel and a wyvern, plus 12 wyverns, at level 12 after wisdom and sorcery they finally offer earth and log, and together at that. The third tree turned out to be closer through the dungeon, especially since the noobs almost found a stable and a library behind the bears along the way. And somewhere nearby there’s the opponent’s underground secondary zone
127 - the noobs take another prison level 5, almost everyone runs to the stable

131 - from the stable to the library, the bears scuffled a bit
132 - we run, position ourselves, buy out, the noobs take the dwarven dwelling, crypt
133 - we approach the tree - Serena is nearby with a small army, we drive her away
134 - the noob reached the opponent’s empty castle, we send Wystan there too
135 - Tazar on wyverns breaks the chain and runs out onto the blue respawn. We crash into an external dwelling of hydras, somehow the chain still pulls the army through twists and turns - well, Taz didn’t want to surrender and was killed.

Thanks for the game. Good luck

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1344 guests