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Kluka (red, Castle, Valeska, Valeska) def Dubrovin Pavel (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 137
111. Got 32 archers from the start, delighted. Gave them to Enova (+350, also not bad), she took the crypt on rags, returned the army. In front of the castle, a block of a crowd of gr. lizards. Need to fight. Centaurs reached in 2 rounds, blocked them. Good job. Only lost 3 archers. Moving on. A scout sees a passage to the rocks behind (barely visible) dragonflies. Not going there. On the other road, a block - a group of minotaurs - guarding a hive. Advanced leadership didn't fail. Broke through. That's about it. Opponent took the rest. Too bad.
So, we exchanged two rests each on 111 :)
111. The last generation is tougher than the previous one. In front of the castle, a block of a crowd of archers. In front of it, a possible passage to my own resp :) off-road, around it three crypts and a hat +4 together with an attack stat booster behind a group of minotaurs. Below is a conservatory. Valeska came with 1 stack, but the tavern has two native heroes, - there are 24 bows. Vokial was in the tavern, and near the crypts there are many 1st level creatures, and the crypts themselves are worth something. But I didn't dare.
112. Took the first crypt, - minimum. Killed the conservatory guard, haven't checked yet. Lost half a turn by mistake.
113. Recapturing resources in a chain is a terrible thing. Valeska took two crypts - both on rags. Looked at the hat for a long time. Then at the well nearby. And attacked. There were only 12 minotaurs (I expected more), leadership didn't fail, losses - a few spearmen. Got air. Hire Alagar in the castle, take the hat from him, replenish his mana, go to recapture resources... and see a crowd of gargoyles in an empty spot. Seems like no border, strange. Then I notice some object under the gargoyles and the mountain. What a generator... placed boots there.
114. Took the boots, Alagar visited the well again just in case. Through Thiris, artifacts were given to Valeska, she visited the paid stat booster, attacked the archers and chased them away, then visited the stable and the knowledge stat booster. A sixth hero was bought and sent along the road. And on the road, zombies, had to turn off and wait for Valeska. Looked into the tavern, and Monere was there. While I was thinking whether to hire or not, time ran out. Dubrovin took a long time to move, there was time to decide. Especially since Valeska was only level 3, and another crypt was visible on the horizon.
115. Hired Monere (seventh hero in the first week is rare for me), just then the stable was being built, he visited two attack stat boosters (free and paid), took an experience chest, which advanced logistics (money seems available, but you can't jump higher than cavalry in the Citadel). Monere got earth. Valeska gave him the artifacts and took the army. Found a passage in the leftmost cell of my resp. Apparently, a long corridor.
116. With Monere, I take a crypt, an external dwelling of spearmen, two more experience chests. Logistics and offense upgraded. I see a passage to the underground, I'm about to fight, but above the passage I see the blue player. Ran away as fast as I could. But the blue player didn't come out.
117. Fearing the blue player was unnecessary, - the descent to the underground is exclusively mine; right behind it - GO - a horde of champions. Broke through to the underground, there's a crowd of pegasi, and behind them a group of cavalry guarding gloves. Sent the army south to take the external dwelling of spearmen. Monere returns to the castle, will buy a spell book and replenish mana. End of the week - cavalry in the Citadel, two external dwellings of spearmen.
121. Monere bought a spell book (haste and archer) and replenished mana at the well. The army dragged itself from the far south to the north, where the only result was Cuthbert getting advanced estate instead of primary. Everyone is busy, but no result.
122. Broke through to a secondary zone - Conflux. See a conservatory. A crypt for 5 vampires. Built a Prefecture in the main.
123. Captured the Conflux - built a tavern - hired a hero - scouted the area - there's a crypt, a well in the corner, an external dwelling of air elementals. Death's amulet behind a horde of knights. A passage to the enemy through ice elementals and archers. That's it. Expertized earth, just need to find slow. Dubrovin got another secondary.
124. Built a guild, found slow there, was as happy as could be, entered the conservatory. It turned out to be a level 3 without a gr. stack. 29 bows, but 10+ spearmen. Mostly used those. 17 fell. Got air and armor, spell power still 1. Didn't manage to scale up. Broke through a passage to the enemy, sent the nearest scout there. It turned out to be Valeska. Didn't manage to scale up, blunder, and went the wrong way. The witch has earth scouting, but no hero with literacy.
125. In the treasure zone, freed Calth from the prison and together with him captured the native secondary zone. There I took a Naga Bank for 3. Spell power finally 2! See 4 stat boosters, a hive, and an external dwelling of bows. Dubrovin killed Valeska and suddenly broke into my resp through a passage 7 tiles from the GO, which I hadn't seen.
126. Rush back to the castle, replenish mana at the well and return to the castle. Build the castle. Scale up on angels. Kyrre leaves.
127. Hire a hero to kill the enemy scout, so he doesn't capture my castle. Monere takes a level 3 conservatory, spell power now 3. Thiris jumps out of the Dungeon and reveals part of the enemy's resp. Gurnisson attacks Thiris. Centaur fights centaur, Thiris wins. Kyrre chases away Thiris.
131. Monere dives into the underground near the GO with all the growth. On the other front, Calth with 10 gogs hired archers from an external dwelling that had accumulated for two weeks, attacked a crowd of halberdiers, and emerged with 3 gogs. Then. I look at the opponent's castles and see... oh horror... they are all elven.
132. I was mistaken about the gloves. Turned out to be a medal for mana. Too bad. Took a hive for 8 wyverns (poorly planned the turn, lost about half a turn) and went towards the enemy by the same route he came to me. Don't dare fight the champions.
133. Went forward, came across a fork. Went up, don't know if it was the right way. There seems to be an ore mine, but later I notice it's unpainted. Just then a scout flew past me. And I realized I was wrong. Dubrovin checked my numbers at the cost of another scout.
134. Kyrre revealed his stats, - all around 10. I sat in the secondary zone and realized I was in a dead end. Elf external dwellings everywhere, terrifying. Built a guild, now have air scouting. Killed some blue scout. Thiris was sent to the tavern once again.
135. Took a tree for another 8 wyverns. Pandora's box... lost 37 spearmen in a hurry while taking it. Turned out empty. Captured the opponent's gold mine. Expert air scouting doesn't show the opponent's main castle (don't know why), but its location is now clear. Valeska dragged a dozen spearmen from somewhere for an upgrade. And then Kyrre attacks the GO. Breaks through. 77 elves with 25 pegasi, 15 dendroids, and 10 unicorns. Wipes out Calth.
136. "Stuck" in the treasure zone, took a hive for 4 wyverns, +1all armor and +6 shield. Prepared my castle for surrender. Towers lasted 1 round, killed 7 elves. Alas, couldn't break the chain. Looks like I'll be left without growth. Never mind, let's see what the opponent's economy is like.
137. Valeska takes down two of the opponent's scouts. Monere emerges from the underground and stands near the former GO. Alas, on the first day the stable bonus ends, and I might not make it in time to take my castle... Dubrovin took away his two elf external dwellings from me, killed Valeska with Kyrre, and attacked.
In the final battle, the speed of angels and pegasi is 13. The opponent cast slow on me and covered the elves with pegasi. But I had 1 red dragon (I didn't understand why I bought it then, now I understand), slow doesn't affect it. I cast haste, angels hit the pegasi, 20 wyverns hit the elves themselves. No chance after that.
Thanks for the game.
Score 1:5