One time Gosha came with 3 stacks, necromancy leveled up quickly, but he reached the GO, the run back was long, the respawn was empty, the roads were slow, and the opponent had Grisha. I don't know if it was necessary, but I took a rest.
The third time we started.
From the start, 125 skeletons (after conversion and with the external dwelling), scouts - one elf each from Alagar :)
On 112 I visited the stone, it offered logistics. I thought for a long time, declined in favor of advancing necromancy. By the end of the day I was an expert in it.
On 113 I broke through to the top, into the swamp. From there there's a passage to the enemy behind an orc horde. With dragonflies present, they shouldn't be a big problem.
On 114 I took the swamp secondary and a Dwarf Cottage with 15. I need to upgrade the skeletons urgently, - the main stack can't handle it.
On 116 I saw red, taking a chest near the orcs... so, the capital is far enough away. I took an external dwelling of lizards and wyverns.
On 117 I decided to take another Dwarf Cottage near the capital, but on the way there was a "pair" of gr. monsters. I decided to break through... lost 2 wyverns from the external dwelling, 2 liches (one lost earlier) and almost 70 skeletons. The Dwarf Cottage turned out to be 15 with gr., I took it. It gave air, but no haste. End of the week - liches and wyverns in the fort.
On 121 I did something incomprehensible, but it seems Galtran learned slow and spent the night on a dragonfly. So, it's okay.
On 122 Galtran is given lightning bolt and a bunch of skeletons from the external dwelling, castle, etc. Galtran continues to turn everything alive into them.
On 123 I fought with a horde of dwarves. There were two stacks, each ran for a very long time towards the skeletons and got morale exactly when I was supposed to take them down.
On 124 I broke through to the "other surface" through groups of monks and dendroids, the bastards get morale too. The scouts were fussing with the skeleton upgrade, so Gosha ran forward without reaching. I sent a message: "my respawn is crooked, the passage to one secondary is apparently completely unguarded. Or it's so far away that I don't see it yet." That is, the road from the GO leads not to my castle, but somewhere away.
On 125 I captured the Rampart, built a guild there (and again no haste or arrow) and sat there. Now there will be 5 ice elementals with 130, not bad. Vidomina penetrated the far end of the respawn and found an external dwelling of skeletons, a ring +1 to health behind a horde of gr. gremlins, and boots behind a horde of eyes. The opponent also acquired a secondary. His own :(.
On 126 a naga bank - minimum. Spent almost all my mana there, but they still got morale :( I took a crypt - maximum. Immediately hired two heroes in the tavern with an army that would soon join Gosha's two hundred skeletons. In my joy I even forgot to use haste :(
On 127 I finished building vampires and a citadel in Necropolis and the swamp. Galtran learned wisdom at level 12.
On 131 Ufretin came to the tavern with 7 dwarves. Too bad, no skeletons... A crypt with 5 vamps and the first artifact for stats :)
On 132 I took a conserver with 1 angel. The griffins for some reason attacked the main skeleton stacks.
On 133 I freed Moandor from prison.
On 134 I crashed into the main [area?] and stood near the Dragon Utopia. No mana, oh well.
*** game postponed for several hours ***
On 135 I take the ring of life. Due to a blunder in the chain, I essentially skip a turn. There... I should have replenished mana.
On 136 I take the Dragon Utopia - minimum. Losses - angel, 9 wyverns (out of 13), about a dozen skeletons. Gave angel wings.
On 137 I go out to the secondary respawn to scout a possibility of a sudden incursion to the opponent. For some reason I get stuck at hydras in the swamp.
On 141 I prepare to fly over to the enemy's respawn in the area of his observation range.
On 142 still preparing. The opponent built a capitol. Wow !!!
On 143 I flew over. As expected, the castle is far. But I see the GO.
On 144 I took the castle with tier 1 units. We exchanged scout kills. Didn't have time to use haste :( I have lightning bolt, haste, and view air !!!
On 145 Ciele shows up. I buy everything the opponent left (ice elementals+fire elementals), build GM3 (there's teleport) and attack.
Slow on me, resistance triggers on the ice elementals, I cast haste. Next turn slow on me again, resistance triggers on the knights, haste again. The opponent surrenders.
Thanks for the game!