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P.S., a question for math enthusiasts: What percentage does a level 14 Torgrim have? - In battle, it somehow worked at 25-30%, which seemed a bit low to me.
With expert resistance: X=20%*(1+0.05*14)=34% :smile02:
P.S.: If you equip three artifacts for resistance (5%+10%+15%=30%) and level up Torgrim to level 50, then: X=30%+20%(1+0.05*50)=100% :smile20:
Due to a poorly placed mine, a path opened up between us through a single zone. I didn't want to arrange a truce – the situation was quite favorable: 3 conservatories and enough money for a nag in the stronghold. But I didn't think that I wouldn't take the conservatories anyway, since I could quickly reach my opponent :D. I checked one just for show – and it was maxed out, so I couldn't take it. So I headed to Broghild, buying everything from the castle and learning the air bolt spell. And he has a tactic of angels and a bunch of other troops :smile34:. Thank you for the game.
I would gladly, but I've been messaging you on ICQ since morning, thought we could play during the day - but you didn't respond, and now I'm busy with something else, so either today from 10 PM Moscow time, or next week... I can't tomorrow:rolleyes:
Hi, but there are no messages in ICQ(( 260-462-200, TEXT me when you're ready.
Let me write at least my pathetic little report...
111. 3 heroes (on this strange template, money from experience in single-player is almost never available anywhere, and there's nowhere to run in the first few days either, so IMHO it's not critical), Monere came, but because the template is relatively small, I decided: Logistics doesn't really matter here, but without Tactics, with all the shooter-neutral stacks, it's just impossible! Monere delivers troglodytes from the external dwelling, an upgrade to 133x - and forward! An external dwelling with Minotaurs and buyout (didn't lose any troglodytes anywhere, I'm actually progressing...).
112. 4th hero Erdamon (with +125 gold), I take my first losses on the main stack against some rag-tag units because I miscalculated their speed(((.
113. 5th hero, scouted a "micro-GO" - Snipers, hell: even Tactics won't help much here without upgraded Harpies... (what's infuriating about this template - it's always a single road from respawn!!!), a Crypt for 2000, 122 troglodytes left, 530 gold, 4 units of wood - and no clear place to get more (not a single Sawmill until the end of the game!).
114. Revealed 2 Dwarf Cottages, a pile of wood behind the Lizardmen, a couple of free stat-boosters, and an external dwelling with Medusas on the respawn - I'll just hang around my own area for now, screw those Snipers!..
115. I break through the Marksmen for gold and resources, the Lizardmen for wood, the Scholar and Gems, barely take the Dwarf Cottage - shameful to say, only a level 15... (Offence the miner doesn't level up at all, though at least he already advanced Earth), in my "valiant" army only 3 Minotaurs and 109 troglodytes remain (I've already sacrificed the Conflux creatures, just a couple of Sprites hanging around at home to goad potential noobs).
116. Built and bought 3 Minotaurs at home, the cowardly Shakti refused to go into the 2nd Dwarf Cottage (the max one), though I'm sure all the veteran players take those without losses with a hundred troglodytes - no idea how)))); my main hero's leveling has been stuck at level 5 since yesterday - and this isn't even the limit of my noobishness, read on;).
117. Spent more than half my turn time just deciding what to build for 2500: Portal, Citadel, or Town Hall - in the end, dementia won and I gave in and built the bank)))), also grabbing some Medusas from an external dwelling for some reason (although one very strong stack - like if it were a Portal with Minotaurs - isn't always better than 2-3 weaker ones, which makes the army more balanced! Vik on Jebus Cross recently proved this to me in practice...).
121. Complete chaos, no delivery of new troops, no 6th hero, the miner crawls through the swamp who-knows-where (no, I'm lying - towards the Snipers:)), while finally deigning to reach a fantastic - 6th!!!! - level.
122. Finally sent the main hero to the upgraded Harpies, still 3(!!!) days of marching to the Snipers, level isn't rising, but the stats - thanks to the boosters - are pleasing: 5-6-3-2; army: 10 Minotaurs, 15 basic Medusas (my clumsy fingers wouldn't let me upgrade them - so I suffered with 4 shots till the end of the game), 140 troglodytes.
123. Another 3 Mind-mages arrived, let's run.
124. Heh-heh: 6th hero - probably an anti-record:smile49: ; the Snipers waited for me, I gleefully loot the Crypt for 5 Vampires, placing the troglodytes "to feed" in the 6th slot:D (extreme online conditions+beer=such a wonderful setup - and I even thought I was putting them in the 7th...) - the undead were pleased.
125. Necropolis village - god, I actually did it))); entered the Stables.
126. The miner rushes around like a noob - uselessly, somehow incomprehensibly even to a noob, remained at level 6 (kill me, I don't know how such a pathetic result happened, I think I fought, but it turned out I really didn't...).
127. Book + Slow scroll, broke through around 20 Red Scorpions to the next respawn (stupidly lost 5 Harpies and 1 troglodyte), there I conquer another Necropolis village (and was hoping for my own...) and see a Griffin Conservatory with a bunch of various small stacks behind the wood.
131. The wood stacks split into stacks of 16 and killed 30 troglodytes with morale :smile35:, I wait a day for fresh troops to arrive to minimize losses.
132. 19 Minotaurs, 170 troglodytes, and Medusas take out 2 Angels almost without losses, I first put Shakti on them, but he can't reach the 1st ranged block (upgraded Medusas) and (so as not to lose momentum:D :D :D ) gives both to the utterly useless level-zero Gunnar with his only stat-boosting artifact - a Hatchet:cool: , who promptly gets killed along with the hatchet, in short, life is good:smile20: !
133. I have to finish off those stoning witches without Angels, but on the swamp respawn guarded by them I found an artifact +3 to Knowledge and a level-3 Griffin Conservatory - all scooped up into the miner's calloused hands (due to low mana, I left as many as 60 troglodytes for the Griffins!).
134. Broke through a two-way monolith to another swamp, thinking: where am I? The enemy's Expert Tactics with a ton of Marksmen quickly explained everything to me, GG.
Question: how can anyone claim anything after a game like this? Why not just concede...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
It turned out to be an unusual game. I started by hiring Gunnar and decided to make him the main hero, but I was unlucky with the direction and ended up on a bogged road that goes around the edge of the map and leads somewhere far off, unclear where. :smile32: Good thing I turned around in time, but I wasted about 3 days. I picked up a Wolf Raider and Orc dwelling. The Behemoths barely managed to get into the fort (I reached the chest by the last cell, otherwise it would have been a total loss). Well, no big deal. I expertized Logistics, head out to a Necropolis village, 2 Behemoths, 6 Harpy Hags. I take a Cuirass +3, Shield +4, bought a spell book. I gather resources... Next, a level 2 Griffin Conservatory and a Dungeon village, doubled my mana. I spotted an Inferno treasure zone with Dragon Fly Hives and artifact markets on the edge. I move there. In a stupid blunder, I lose 1 Angel breaking through a horde of Liches (they were apparently standing on Necro terrain). I slowly chip away at the Dragon Fly Hives, it seems fine, but the secondary skills I get are all random — in the end I was running around with Expert First Aid and Catapult :). I capture 2 artifact markets and, oh miracle, I see a Bone Cuirass and a Sword +3 there! I already had a Helm +2, and a Shield +3 was lying nearby — in short, a full house! :smile03: And just then Valya came to visit me. At that time I had restored my mana, picked up the last 2 Dragon Fly Hives, and brought in the remaining troops I could afford (including 90 Wolf Raiders). I attack! After the armor set worked its magic, everything became clear, because Tanya didn't really have enough magic to dispel it all, and 8 Angels, along with cavalry and archers, fell right there.
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
Let me start by apologizing to my opponents and the organizers... RAPER was writing his thesis - I had no access to my computer the whole time :( So please don't be mad.... Javdet - I'm ready to finish our postponed game this week!!! numOne
Alas - the armor was just...mmmm...how to put it - unexpected.
And my game also turned out strange. Well, the template was awful - I won't even mention that. The generation was crooked - I'll keep quiet about that too.
I started well...even very well. On day 3, I beat 51 gr. dwarves and 20 demons - fighting my way to the necro respawn. On day 5 - the necro village, where I spend the night. End of the week - horses in the citadel, Valya only level 4. The Scholar "granted" Pathfinding. From the valuable stuff - Tactics. I took Air Magic.
Then things went a bit worse.... On week 2, I was afraid to hit a group of Efreeti at the teleport exit. I take the Dwarven Flail, capture an external dwelling of Griffins. Valya is only level 7. Her leveling is terrible - first Leadership, Pathfinding... Then everything else later. Town hall, Griffins, and Marketplace built in 2 towns, plus a Castle. 2 Pandora's Boxes scouted - I head to them.
On turn 132, without scouting, I send Valya into a Pandora's Box - a level 4... Due to my clumsy hands, I lose a couple of horses and some archers :( but 4 Angels warm my heart. The next Pandora's Box - a level 1. Total of 5 Angels. With them, I finally beat the Efreeti and capture the Inferno village. I don't manage to garrison it :D End of the week - 3 castles... Valya only level 11 (I find it funny myself). In my home castle: a Municipality and Monks.
Week 4 - another Pandora's Box (level 3). Brings horses and archers. Valya beats Manticores - stumbles upon a red village. I build a chain to transport troops from home. (Griffins, Paladins, and Cavaliers there are not fully recruited yet - they still need upgrading). I spot the edge of 2 beehives on a respawn near the reds. I beat 6 Titans. I garrison, hoping to take 2 beehives and the Ring +1 Attack/Defense on the next turn. By then, the army from home should also arrive. Since I just beat the Titans - Angels are standing 4 units in 2 slots. I forget to combine them.
I see Gunnar take one beehive, then the second... I realize - this is it! I hope he doesn't have enough turns and that reinforcements will arrive. No such luck! He took the Ring, attacked.
From the first seconds, everything became clear. Armor of the Damned!! Horrible... :( And I have Expert Air Magic - but no Haste available :D It's even funny...
Attack/Defense are absolutely equal, but the army advantage is on the opponent's side. 6 Behemoths, 22 Cyclopes, 1 Angel, 2 Efreeti, and about 90 Goblins. I have 4*2 Angels, 9 Cavaliers, 35 Archers, about 15 Griffins, a couple of Paladins. The rest of my forces haven't left home yet. The outcome is clear :)
Congratulations to NumOne on the victory.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Debtors: Round 4 Ta_Kotoraya... * Javdet - game postponed, Tanya promises to finish it in 2-3 days Aldegir * A.S. - internet connection issues
Round 5 vitalic * Alex_R - no agreement yet - if you can't agree and play, both will receive a technical defeat SpiriTT * LeBron - no information available Dubrovin Pavel * Vigo - game postponed until the 114th Wlk777 * Revan(Maggot) - internet connection issues
I apologize to those who played on time for the delay in the draw and ask for permission to give our undisciplined comrades a chance to finish their games. By agreement with Dirty_Player, the round is extended by 3 days. The draw will be on Thursday, June 25th.
I'm available every day from 6 PM Moscow time, unless I'm playing poker earlier.
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
I'm having connection and financial issues – playing through my phone is turning out to be quite expensive. We tried playing with Leader last week, and by the time we got the connection sorted out, we had a couple of disconnects, and 35 rubles were deducted from my account – that's for just 3 days of gameplay. With my current financial situation, that kind of expense is a luxury I can't afford. If I can't find a way to make ends meet, I'll have to concede defeat, and I wouldn't mind losing to such an opponent. Although, considering our personal statistics, which will add up to 3 unplayed matches, it's a bit disheartening... Everything is happening during the summer, and it's all tied to my ongoing problems. I apologize to my opponent and the organizers. I have my reasons, and the organizer is aware of them.
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) drew Vigo (Blue, Castle, Valeska, Valeska), panic, 1.3.4.
In the first week, he barely defended against the Wood faction's mine, with units consisting of: 50-99 Goblins, 20-29 Riders, 20-49 Dragonflies, blocking the exit from the Castle due to Art-Unluck and Gnome Hall. He lost almost all his Gnolls but bought a Viv, fought off as much as he could, and the Vivs were stationed in the Castle. He didn't manage to reach the secondary resource because he didn't make it.
In the second week, he saw Vigo's secondary resource, but he didn't have enough money, so he had to fight with what he had left from the first week. First, he fought the guards, up to 50 Witches, then he took the secondary resource, losing a Viv and about 6 Lizards with the remaining Dragonflies. He broke through to Necropolis's secondary resource, took Max. Crypt and Min. Gnome Hall, and set 1000 in both, which made things more interesting.
In the third week, he took Min. Consulate, +2+2 Sword, and the secondary resource of the Dungeon faction. He fought 50-99 Ogres with Goblins, who unfortunately got lucky and killed 1 Bull. He opened the passage to Vitya's secondary resource, but something held him back from going there, so he stayed on the grass to launch Loshk. Then Valeska attacked on her own. In the battle, Ogres and Cavaliers got lucky, but Tazar's natural resilience allowed him to remain with 30+ Goblins, 1 Viv, 6 Bulls, and Valeska bought her way out.
They agreed on a draw, although Vitya had built up 2000 income in each Castle, but Tazar wouldn't be taken easily, and he also had prospects.
He suggested a draw because it was unknown when it would all end, and he was running out of time.
Thank you, Vitya, for the game!
All true. A template for masters, I couldn't do it :( First three days I cleared a couple of crypts with Orrin and Valka, found an external marketplace, Griffin Conservatory not far away - decided to play. On the first week I broke through to the Necro secondary, along the way Dezza picked up the Necro cloak and there was a Necro in the tavern, thought maybe I'd stockpile some bones. On the second week I thought I'd put angels as usual if there's an external dwelling (like on SMK), but no such luck, it turned out to be more complicated here - money is tight, and few resources on two spawns, in short nothing to even sell or trade. Went for the economy. On the third week I gathered everything for the feathered ones, but the cheeky Tazik attacks the adjacent guard, I risk attacking... Well, we shot, we fought, I fled (I was calm - bones are accumulating, 4 a day are trickling in, Orrin is also good already, the Griffin Conservatory from the second week hasn't been taken yet, in short I had plans). But after consulting with Pasha, we decided not to drag each other around... :) Thanks for the game, Pash.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!! Но!... Слушай всех, прислушивайся к немногим, решай сам...
I see that I was awarded a victory for the last match. I don't mind, of course, but it's a pity that we couldn't play, although I was ready very often (and still am, for example). I wish my opponent the best in fixing their Heroes setup; I sent them links to a smaller version, and I can send them again if needed.
P.S. By the way, is the template for the 6th round still unknown?
SpiriTT
I have connection and financial problems – it's getting quite expensive to play on my phone... We tried playing with Leader early in the week, and by the time we got the connection sorted out, there were a couple of disconnects, and 35 rubles were deducted from my account – that's for 3 game days. With my current situation, that kind of math is a luxury for me. If I can't find a way to support myself, I'll have to concede, but I wouldn't mind losing to such an opponent. Although, considering our personal statistics, which will total 3 unplayed matches, it's getting depressing... It all falls on the summer and my constant troubles. I apologize to my opponent and the organizers. I have my reasons, and the organizer is aware of them.
Sorry for the off-topic, but when paying for internet by megabyte, you need to know how much a megabyte costs, as on average, about 3-10 megabytes are used per hour of play (just for the game), so you need to calculate your financial capabilities in advance and look for more advantageous internet plans.
Regarding the previous rounds: We have 5 unfinished games. The following technical results have been set for the draw:
Ta_Kotoraya... * Javdet - we'll keep it at 1/2 point each - Tanya promises to finish the game Aldegir * A.S. - A.S. reported that they will finish the game today - Aldegir has 0, and A.S. has a technical loss from the previous time vitalic technical loss * Alex_R technical win - no information at all SpiriTT technical loss * LeBron technical win - Artem has problems, they promise to play as soon as possible Wlk777 technical win * Revan technical loss - Revan might play, he promised to try
Until the end of the next round - including July 5th - the debtors can finish the games, and we will change the result if necessary. If the first pair doesn't play, unfortunately, Tanya will have to assign a technical loss.
According to the schedule, I will write in about 3-4 hours - the computer is busy right now.
The deadline for the next round is July 5th, inclusive.
I'm leaving the city today, and I won't have internet access. My return ticket is for July 5th. If you're not going to extend the round, please set the time accordingly.