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Posts from Reports on online games and their confirmations (Summer 2009 season).
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bRitvo4kA (blue, Castle, Gurnisson, Gurnisson) def Disander (red, Inferno, Marius, Marius), 2SM4d(3), 144
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Lider1 (red, Necropolis, Galtran, Galtran) def Bladedance (blue, Dungeon, Gunnar, Gunnar) 2sm4d(3) 117.
It all happened unexpectedly, and I didn't understand it at first! But then, after a closer look, I understood!
Thank you for the game!
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Wlk777 (blue, Castle, Valeska, Valeska) def NumOne (red, Barb, Gurney, Gurney) 2sm4d(3) 133
The spawn was unevenly distributed; most of the respawn and the path to one of the secondary zones were blocked by 20-49 Pegasi (as it turned out upon revealing, there were over 40 of them already on week 1). And on the blocked secondary zone, there was a ramp with caches of Elves, Unicorns, and Wood (as later turned out). But since Logistics and Earth Magic were offered early, I decided not to take a restart (a unique game without a single restart). I took a secondary Conflux, and luckily Slow was in the Mage Guild; the respawns were rather poor; despite clearing 4 crypts (2 of 1500, 2 of 2500), I had very little gold, barely scraping together enough for Cavaliers in the Citadel. On day 2, the Griffin Conservatory on level 2, University, etc., offered Tactics... I planned to hit the GO (20-49) on days 132-133 with unupgraded Skeletons and Greater Hydras, but on day 131, Gurney emerged from the fog with an immense army, nearly took my empty capital, just missed it. I built another Griffin Conservatory on level 2 and holed up in the capital (Citadel) with all my troops; at the end of the turn, I was horrified to see I had very little mana and the Mage Guild wasn't built yet, but Gurney gave me a crucial day to replenish mana and capture the maximum Dwarf dwelling, which allowed me to feel much more confident. I spent another night in the capital; Gurney attacked, he had more troops, but the Citadel, Tactics, Mass Slow, and Lightning Bolt at 185 with 60 mana allowed me to win the battle successfully. With the small remnants of his army, Gurney surrendered. The opponent surrendered citing a lack of time, but I would have broken the GO and reached him in a day or two anyway. Thanks for the game.
The spawn was unevenly distributed; most of the respawn and the path to one of the secondary zones were blocked by 20-49 Pegasi (as it turned out upon revealing, there were over 40 of them already on week 1). And on the blocked secondary zone, there was a ramp with caches of Elves, Unicorns, and Wood (as later turned out). But since Logistics and Earth Magic were offered early, I decided not to take a restart (a unique game without a single restart). I took a secondary Conflux, and luckily Slow was in the Mage Guild; the respawns were rather poor; despite clearing 4 crypts (2 of 1500, 2 of 2500), I had very little gold, barely scraping together enough for Cavaliers in the Citadel. On day 2, the Griffin Conservatory on level 2, University, etc., offered Tactics... I planned to hit the GO (20-49) on days 132-133 with unupgraded Skeletons and Greater Hydras, but on day 131, Gurney emerged from the fog with an immense army, nearly took my empty capital, just missed it. I built another Griffin Conservatory on level 2 and holed up in the capital (Citadel) with all my troops; at the end of the turn, I was horrified to see I had very little mana and the Mage Guild wasn't built yet, but Gurney gave me a crucial day to replenish mana and capture the maximum Dwarf dwelling, which allowed me to feel much more confident. I spent another night in the capital; Gurney attacked, he had more troops, but the Citadel, Tactics, Mass Slow, and Lightning Bolt at 185 with 60 mana allowed me to win the battle successfully. With the small remnants of his army, Gurney surrendered. The opponent surrendered citing a lack of time, but I would have broken the GO and reached him in a day or two anyway. Thanks for the game.
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Javdet (Necromancer, Moandor) def Psyche7 (Dungeon, Shakti) 2sm4d3 137
Thank you for the game.
Thank you for the game.
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Wlk777 (blue, Castle, Valerica, Valerica) def NumOne (red, Barbarian, Gurny, Gurny) 2sm4d(3) 133
I confirm.
Valentin won fairly, holding off the castle siege. Honestly, I wouldn't have attacked, but since time was running out, I decided to take a risk and lost.
As for the game, on the first turn, I had 1-6 in the castle, with 2 manticores and a treasure next to the secondary Dungeon, which I was already planning to explore, but Val distracted me by appearing near the entrance to my base on the dirt road. I decided to return, buy troops, and move towards the opponent on turn 131 through a different path (grass), stopping by the stables along the way. By the time I arrived, Val had already settled into the castle, with stats roughly equal to mine, but with a magic power of 7 against my 2 :). + The opponent had a tactic (which I checked with a scout) that allowed him to close off 60+ archers with his entire army.
Thanks for the game!
I hope for a rematch!:smile19:
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Javdet (Necromancer, Moandor) def Psyche7 (Dungeon, Shakti) 2sm4d3 137
Confirmed.
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AYMAN (Blue, Castle, Valeska, Valeska) def Unicorn (Red, Swamp, Bron, Bron) 2sm4d(3), 1.4.1
Start was average, I took 2 external dwellings (pikemen and marksmen) + broke through a passage to the secondary town, and it turned out to be a native town :smile44: , on the second week the secondary town was Conflux, and then on the third week it was again a native town :smile44:
I started saving up gold to buy human guardians, but the opponent surrenders on his own — everything didn't go as he would have liked, which is a pity :smile26:
Thanks for the game, I'm waiting for the promised rematch
Start was average, I took 2 external dwellings (pikemen and marksmen) + broke through a passage to the secondary town, and it turned out to be a native town :smile44: , on the second week the secondary town was Conflux, and then on the third week it was again a native town :smile44:
I started saving up gold to buy human guardians, but the opponent surrenders on his own — everything didn't go as he would have liked, which is a pity :smile26:
Thanks for the game, I'm waiting for the promised rematch
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AYMAN (Blue, Castle, Valessa, Valessa) def Unicorn (Red, Swamp, Bron, Bron) 2sm4d(3), 1.4.1
I can say the same about the start. 2 double crypts, dwarf dwelling with 20 dwarves, imp dwelling. 1-2-3-4-6 in the citadel on the first week, poked into the wrong place twice with the main hero, no passage, eventually reached the secondary Rampart on week 3 :( I was very sleepy and due to inattention got killed by a horde of vampires.
Thanks for the game, looking forward to a rematch :smile24:
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vitalic (blue, Castle, Valeska, Valeska) def Wik777 (red, Rampart, Kir, Kir) 2SM4D(3) 124
We played without restarts. The start was weak; there were 21 archers in total, but they were built and ready for battle. I cleared the wood, researched Mysticism, found a refugee camp on a dirt road, and Valeska deviated, losing a turn. I got 4 pikemen. There are only three heroes in total. On turn 113, I scouted a nice path to the swamp. There are 5 heroes, I see a stable, I decided to play, but in vain. My opponent has two elf dwellings, a lumber mill, and a stable – it's great. I only see one spearman dwelling, and I can't even take it at the beginning. On turn 114, with 30 spearmen and 20 archers, I take a dwarven mine with 75 dwarves and urgently prepare for the swamp on turn 115. I realize that I can't build stables, the lumber mill is nowhere to be seen, I just wasted a turn running home with a hero, I wanted horses in the army! On turn 116, I prepare for the decisive day. I have 7000 gold, but no wood. I built citadels in my main castle and the secondary swamp castle. I cleared up to 49 orcs, but there were only 20, and then I found a lumber mill with three groups of units. There's a lot of money, oh, I should have come here 3 turns earlier; this almost became a decisive moment because Kir arrived here soon, and I didn't have time to gather enough resources from the richest spawn. On turn 122, I see my opponent's hero, and we start interacting. A chain of outposts is established. I think about transferring troops and paying him off. Kir arrives without unicorns. I decide to attack him. I sell everything on three markets, buy new units, and attack.
Valeska 5 6 1 1 (level 8, Badge of Valor and Clover of Fortune, expert logistics, a book, and mana for one spell) 39 archers, 22 lizardmen, 5 champions, 5 wyverns, 9 air elementals, 14 royal griffins, 23 fakes
Kir 5 9 1 3 (level 8, with a book, main air) 41 great elves, divided into three groups, 6 silver pegasi, 11 dendroid soldiers, 14 centaur captains, 12 harpies
The battle is not straightforward, but thanks to morale, I win. My opponent, without an economy and troops, surrenders.
Thank you for the game
We played without restarts. The start was weak; there were 21 archers in total, but they were built and ready for battle. I cleared the wood, researched Mysticism, found a refugee camp on a dirt road, and Valeska deviated, losing a turn. I got 4 pikemen. There are only three heroes in total. On turn 113, I scouted a nice path to the swamp. There are 5 heroes, I see a stable, I decided to play, but in vain. My opponent has two elf dwellings, a lumber mill, and a stable – it's great. I only see one spearman dwelling, and I can't even take it at the beginning. On turn 114, with 30 spearmen and 20 archers, I take a dwarven mine with 75 dwarves and urgently prepare for the swamp on turn 115. I realize that I can't build stables, the lumber mill is nowhere to be seen, I just wasted a turn running home with a hero, I wanted horses in the army! On turn 116, I prepare for the decisive day. I have 7000 gold, but no wood. I built citadels in my main castle and the secondary swamp castle. I cleared up to 49 orcs, but there were only 20, and then I found a lumber mill with three groups of units. There's a lot of money, oh, I should have come here 3 turns earlier; this almost became a decisive moment because Kir arrived here soon, and I didn't have time to gather enough resources from the richest spawn. On turn 122, I see my opponent's hero, and we start interacting. A chain of outposts is established. I think about transferring troops and paying him off. Kir arrives without unicorns. I decide to attack him. I sell everything on three markets, buy new units, and attack.
Valeska 5 6 1 1 (level 8, Badge of Valor and Clover of Fortune, expert logistics, a book, and mana for one spell) 39 archers, 22 lizardmen, 5 champions, 5 wyverns, 9 air elementals, 14 royal griffins, 23 fakes
Kir 5 9 1 3 (level 8, with a book, main air) 41 great elves, divided into three groups, 6 silver pegasi, 11 dendroid soldiers, 14 centaur captains, 12 harpies
The battle is not straightforward, but thanks to morale, I win. My opponent, without an economy and troops, surrenders.
Thank you for the game
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vitalic (blue, Castle, Valenska, Valenska) def Wik777 (red, Rampart, Kir, Kir) 2SM4D(3) 124
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Dubrovin Pavel (Red, Dungeon, Shakti, Shakti) def SEM_56 (Blue, Fortress, Wistan, Wistan), 2sm4d(3), 1.3.4.
In the first week, he spawned at the top, with Shakti having 3 stacks. For the chests, Archers and Air Elementals eliminated about 30 units. He secured a path to a secondary Mud resource for 20-49 gold, and another secondary Grass resource, also for them. He took a Minotaur lair, built a 1-6 Fortress and a Summoning Portal. He also took several Crypts and helped with the external Market.
In the second week, he took another Minotaur lair, a Naga Bank with 4 and 3 Nagas, broke through to a Native secondary resource, took another Minotaur lair there, and built a Summoning Portal. He also built a Castle.
In the third week, he took 52 Core Minotaurs, 200 Trogols, 24 Evil Eyes, and 6 Harpies with him. He defeated 19 Gold Phoenixes and attacked a Fortress with 9 Vivs, 3 Bull Rams, some Gnolls, and 1 Dragonfly.
Thank you, Roman, for the game!
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Dubrovin Pavel (Red, Dungeon, Shakti, Shakti) def SEM_56 (Blue, Fortress, Vistan, Vistan), 2sm4d(3), 1.3.4.
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Captain(Red, Castle, Valeska, Valeska) def SEM_56 (Blue, Rampart, Ivor, Ivor), 2sm4d(3), 1.3.4.
On the 1st, I took the secondary town and found a Dimension Door scroll there; built level 5 magic in the secondary on 122.
On the 2nd, I took the council on 2; flew a hundred wizards over on 132 and spent the night in the opponent's capital.
Captain (Blue, Rampart, Kir, Kir) def SEM_56(Red, Castle, Valeska, Valeska), 2sm4d(3), 1.2.5.
On the 2nd, I only just took my native secondary town - the block was a group of weaves guarding the prison - there was a level 10 dominator. Then I went straight to the treasure zone, because he is an earth expert and there was another level 10 hero there. The opponent surrendered, declined auto.
Thanks for the games!
On the 1st, I took the secondary town and found a Dimension Door scroll there; built level 5 magic in the secondary on 122.
On the 2nd, I took the council on 2; flew a hundred wizards over on 132 and spent the night in the opponent's capital.
Captain (Blue, Rampart, Kir, Kir) def SEM_56(Red, Castle, Valeska, Valeska), 2sm4d(3), 1.2.5.
On the 2nd, I only just took my native secondary town - the block was a group of weaves guarding the prison - there was a level 10 dominator. Then I went straight to the treasure zone, because he is an earth expert and there was another level 10 hero there. The opponent surrendered, declined auto.
Thanks for the games!
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Captain(Red, Castle, Valeska, Valeska) def SEM_56 (Blue, Rampart, Ivor, Ivor), 2sm4d(3), 1.3.4.
On the 1st, I took the secondary town and found a Dimension Door scroll there; built level 5 magic in the secondary on 122.
On the 2nd, I took the council on 2, flew a hundred wizards over on 132 and spent the night in the opponent's capital.
Captain (Blue, Rampart, Kir, Kir) def SEM_56(Red, Castle, Valeska, Valeska), 2sm4d(3), 1.2.5.
On the 2nd, I only took my own secondary town - the block was from a group of weaves, guarding the prison - there was a level 10 dominator. Then I went straight to the treasure zone, because of earth expert and another level 10 hero there. The opponent gave up, declined the auto-battle.
Thanks for the games!
It happened that I simply couldn't keep up with the opponent's pace, thanks for the game!!!
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