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Reports on online games and their confirmations (Summer 2009 season).

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#148
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Wlk777 (blue, Castle, Valeska, Valeska) def NumOne (red, Barb, Gurney, Gurney) 2sm4d(3) 133
The spawn was unevenly distributed; most of the respawn and the path to one of the secondary zones were blocked by 20-49 Pegasi (as it turned out upon revealing, there were over 40 of them already on week 1). And on the blocked secondary zone, there was a ramp with caches of Elves, Unicorns, and Wood (as later turned out). But since Logistics and Earth Magic were offered early, I decided not to take a restart (a unique game without a single restart). I took a secondary Conflux, and luckily Slow was in the Mage Guild; the respawns were rather poor; despite clearing 4 crypts (2 of 1500, 2 of 2500), I had very little gold, barely scraping together enough for Cavaliers in the Citadel. On day 2, the Griffin Conservatory on level 2, University, etc., offered Tactics... I planned to hit the GO (20-49) on days 132-133 with unupgraded Skeletons and Greater Hydras, but on day 131, Gurney emerged from the fog with an immense army, nearly took my empty capital, just missed it. I built another Griffin Conservatory on level 2 and holed up in the capital (Citadel) with all my troops; at the end of the turn, I was horrified to see I had very little mana and the Mage Guild wasn't built yet, but Gurney gave me a crucial day to replenish mana and capture the maximum Dwarf dwelling, which allowed me to feel much more confident. I spent another night in the capital; Gurney attacked, he had more troops, but the Citadel, Tactics, Mass Slow, and Lightning Bolt at 185 with 60 mana allowed me to win the battle successfully. With the small remnants of his army, Gurney surrendered. The opponent surrendered citing a lack of time, but I would have broken the GO and reached him in a day or two anyway. Thanks for the game.
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Всем удачи ! И Морали !