Posts from Turn order in battle.
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I think everyone knows the basic rule for turn order in battle – the higher the speed of a creature, the sooner its turn comes. When the speeds of creatures in battle are all different, everything is straightforward. But if the speeds of some creatures are the same (which happens very often), then it becomes a little more complicated, and factors such as the arrangement before the battle, the round of the battle, and possibly the side the creature is fighting for come into play... I admit, I've asked myself this question quite often, but I haven't objectively researched it. I looked for this information in the game files, but it's not there. In that case, we can assume that there is no pattern at all, but I don't think that's the case.
If anyone knows the exact pattern for turn order in battle, please share it.
In my opinion, it's quite simple: they take turns, starting from the top of the stack. The attacker goes first; that's basically it.
All that remains is to add that with the same speed, the one who moved last in the first round will move second in the second round (I might be wrong, but it's something like that).
Let's consider a situation where two heroes fighting each other have all 7 stacks with units of the same speed. Then, the first stack of the attacking hero will go first, the second stack of the defending hero will go second, the third stack of the attacking hero will go third, the fourth stack of the defending hero will go fourth... In the second round, the top stacks go first again, but first for the defending hero, then for the attacking hero, that is, the first stack of the defending hero goes first, the second stack of the attacking hero goes second, the third stack of the defending hero goes third, the fourth stack of the attacking hero goes fourth... In the third round, the order will be the same as in the first, in the fourth - as in the second, and so on... I think that's how it works.
This is when the units don't skip their turns. But what if someone waits or goes into defense – what changes occur in the turn order?
Added after 22 hours 6 minutes
Let's take a specific example. Suppose two heroes are fighting. The attacker has champions and royal griffins in the first and fifth stacks, and the defender has death knights and vampire lords in the third and fourth stacks. All of the listed units have the same speed - 9. Who will go after whom? Does the fact that all seven stacks are filled matter?
Let's take a specific example. Suppose two heroes are fighting. The attacker has Champions and Royal Griffins in the first and fifth stacks, while the defender has Death Knights and Vampire Lords in the third and fourth stacks. All of them have the same speed - 9. Who will go first?
Does it matter if all seven stacks are filled?
All that remains is to add that with the same speed, the one who went last in the first round will go second in the second round (I might be wrong, but it's something like that).
So, the turn order still changes with each round. Therefore, if we apply this to my last example, the second round would be: Death Knights - Champions - Vampires - Griffons. If there were a couple more stacks of Griffons, they would go after the rest. It seems that's how it works. Thank you for your attention.
Because you had someone in your army with a speed greater than 6, and that unit used your turn when the speeds were equal. If your bears had the highest speed, they would have moved first.
Apparently, it was a rook.
[/U]Let's take a specific example. Suppose two heroes are fighting. The attacker has Champions and Royal Griffins in the first and fifth stacks, while the defender has Death Knights and Vampire Lords in the third and fourth stacks. All of these units have the same speed - 9. Who goes first? Does the number of units in all seven stacks matter?
For example, if the defender has Phoenixes and the attacker has Titans, the turn order will be Phoenixes-Titans-Death Knights-Champions, etc. (if there were no Phoenixes and Titans, Champions would go before Death Knights). In other words, the "snake" rule applies - the last turn was the attacker's, so with equal speed, the next turn is the defender's.

Орден Феникса – харизматический :) лидер
Apparently, it was a reshuffle.
Yes, it was. Now it seems that the situation has become clearer.:)
I came across a moment that I don't understand.
I have sprites with a speed of 9 and positive morale. I make a move with them, morale triggers, and I click "wait." Then, the opponent's creatures with lower speed wait, and then they start moving – and my sprites move up to (!) some of the opponent's stacks with lower speed.
I can't understand the reason for this; maybe someone knows the underlying logic.
Hello everyone.
I came across a moment that I don't understand.
I have fairies with a speed of 9 and a positive morale. I make a move with them, then morale triggers, and I press wait. Then the opponent's creatures with lower speed wait, and then they start moving - and my fairies move until(!) some of the opponent's stacks with lower speed move.
I can't understand the reason for this, maybe someone knows the deeper meaning.