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Posts from Absolute skills

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Which absolute skill do you prefer?
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In reply to Boris K
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Boris K;180018
maybe I'll follow your advice.
Artificial Glory is actually Devotion (the translation is just silly).
I was talking about Tribes of the East, where there's almost a Mentor on every map, as I don't use any mods or programs for calculations...
The elf ultimate ability is a nasty thing, but I don't really like the elves themselves in the fifth game, so I can't say anything about leveling up a ranger...
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
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I want to get a special ability for the Demon, but I can't understand why I'm not being given FIRE ARROWS for the ballista along the "Attacks" line. Is it necessary to have machine mastery to obtain them? Or is simply having a regular ballista enough?
I have everything needed in terms of logistics, everything related to darkness, everything related to attack, except for "fire arrow." I have three special skills and have unlocked the gate opening. I'm standing near the mentor, but he still won't give me fire arrows.
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Not sure, I don't quite remember, but maybe it's missing the hellfire effect?
In reply to yuriy
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1) Pure Rage - Orcs - a good bonus, but not critical; you can do without it! 2) Urgash's Call - Demons - difficult to obtain and not the best development path! 3) Relentless Force - Humans - an absolutely unnecessary skill! 4) Scream of Horror - Necromancers - very good, but not always needed, for example, against Necromancers))) or well-equipped and armored Haven units; it also requires spending the hero's turn! 5) True Luck - Elves - super, but developing secondary skills can have a negative impact against Necromancers and Fortress! 6) Absolute Defense - Dwarves - basically a foolproof option, Chaos for shorter games, Summoning for longer games! A good option! 7) Fury of the Elements - Dark Elves - a good chain, but in longer games, it requires a lot of spellcasting! 8) Arcane Knowledge - Wizards - a super choice, it diversifies the wizard's build! I believe the best is for Wizards! Excellent - Dark Elves, Dwarves! Good - Elves, Necromancers, Stronghold, Inferno! Unnecessary - Humans!
Снова играю в Герои5!
In reply to escknx
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escknx
I want to get the special ability for the Demon, but I can't figure out why I'm not being given FIRE ARROWS for the ballista in the "Attacks" line. Is it necessary to have Machine Mastery to get them? Or is simply having a regular ballista enough?
I have everything I need in terms of logistics, everything related to Darkness, everything related to Attack, except for "Fire Arrow." I have three special skills and have unlocked the Gate ability, and I'm standing near the mentor, but he still won't give me Fire Arrows...
Maybe I should just download the Skill Ring and take a look?
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To obtain Fire Arrows, controlling the machines is not necessary. The Mentor is a peculiar character; if you forget one skill at a time, you will never get what you need, as he will constantly offer the same thing. You need to forget many skills at once (10-15 levels); then, there is a higher chance of achieving the desired result.
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That's exactly what I mean, I'm looking at the skill circle.
Hellfire is there, and I have everything I need for all skill lines except for those fire arrows, but it just won't give them to me. Maybe this time it's just not meant to be. Thanks for the info.
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and before the skillful attack, did you level up your attack skill? If so, then Hellfire, Devil's Strike, and Frenzy – everything you need for Fire Arrows!
Снова играю в Герои5!
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Of course, all the necessary skills are present, including Arcanum, Hellfire, Devil's Strike, and Frenzy, and my mentor keeps pushing me towards Sorcery and Mechanics. I really don't want to forget my learned skills, but it seems I'll have to.
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Please help me understand these advanced skills. I downloaded the skill wheel, the link to which is provided in this section earlier, and visited the website *link removed by moderator* with a list of all skills, including absolute skills, also linked in this thread. But the information on the website is completely opposite to that in the skill wheel – that is, the skills suggest different ones to upgrade – the website lists one set, and the wheel lists another. Where is the reliable information?
In reply to DarkMess
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Most likely, there is no contradiction; you just need to decide which version of the skill wheel you want to use, as they differ for each expansion pack. For Hammers of Fate, you need skill wheel version 2.0 or 2.1; for Tribes of the East, you need version 3.0 or 3.1; and for the original game, you should refer to the game's index (1.0+) and ideally, the skill wheel version and patch version should match.
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Ugh, I didn't manage to go through the whole thread... but judging by the first 8 pages, no one has delved as deeply as I have :(. Regarding abilities in principle: Are you aware that you can have all 150 of them? Yes, yes, only 6x3 will be displayed, but in reality, all the ones you assign will work... I might be posting in the wrong forum thread... I just couldn't find the thread about modding and scripting. Naturally, I'm talking about console commands, not about getting 150 skills from the game.
My research began when I, having miraculously leveled up Godric to Ultimate and finally unlocking the Elves campaign, discovered that Findan had a devilish "tactic" that completely ruins the path to leveling up to Ultimate... because "battle rage" is needed instead of "tactic." That's when I carefully reread the cheat sections on AG, where smart people described the possibilities of using scripts, etc. It turned out to be easiest to use console commands in version 1.0. Those who don't know, in subsequent patches, the Hall of Fame and points for completing the game were added. To prevent people from submitting achievements that score 90,000 points, the developers disabled console cheats with the command enable_cheats. Entering this command activates the ability to use console cheats, but automatically disconnects you from the Hall of Fame. In version 1.0, there were no such problems, so after some shamanic dances around the config to open the console (oh, I tried 18 combinations of where and what to enter so that it would open in Redis)... it's enough to simply, for example, write add_exp 100000000, and you will begin a heartwarming level-up, where you can constantly switch to the skillwheel to see which ability to choose in order to level up to Ultimate. As often happens, the random distribution of abilities leads to ruining the Ultimate build, and then you have two options: load a save and start choosing again, or enter the command add_skill and the number of the skill you missed... it's best to look up the number in the advmap-startup.lua file. It is inside the archive, so you need to open it with 7z: game folder --data--data.pak--scripts--advmap-startup.lua... You can view the file itself in Notepad. So, after filling all the ability slots for, for example, a Knight to unlock the Ultimate, you might also want to master summoning magic... so, using add_skill in the console, you can easily do this.
And here is where I'm stuck: In the Necromancer campaign, Markal has an awesome specialization (any undead on the map will join you for sure)... but when playing just a scenario map, Markal is not in the hero pool, and his specialization is also missing :(. Maybe someone here knows about scripts and can tell me how to activate a hero from the campaign or how to assign the specialization of one hero to another.
Sorry for the long post.
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There's no point in arguing here; it all depends on the situation.
My sword, my trusted ally, unphased by my aspect.
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And in what case will "Unrelenting Force" be the best choice – for a human faction?

There is a special mod for adding heroes from campaigns; you can download it on All4Heroes.net (enter this name in the search bar, and you will find it yourself ;)).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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And in what case will "Unrelenting Force" be effective – for the Human faction?



I think, only in the case when the opponent doesn't have archers and cannot use magic - although even in this rare scenario, the effect of the knight's super ability is hardly comparable to the effects of super abilities of other factions - so it's unlikely that it will dominate...

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