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gen (blue, Rampart, Kyrr, Kyrr) def ZYbr (red, Swamp, Bron, Tazar) 2sm4d(3), 1.3.4
On the first generated map, Kyrr showed up without archers, but instead had 2 native heroes, and 5+6 archers for hero 1 and 5 for hero 2 :) Fast roads... too bad the opponent took a restart.
After the restart - 1 road, slow. Both heroes without archers...
1.1-1.3 A dwarf dwelling, a Tree of Knowledge, and a library are visible. I break through the guard to the 2nd secondary town (a group of pegasi).
I take out 2 stacks of harpy hordes in a row, losing the remainder of my centaurs, and capture the secondary town - Inferno. Visible in different parts of it: a medusa dwelling, 2 dwarf dwellings, 3 imp dwellings.
GO to the opponent - stoning a group of Minotaurs.
1.4-1.5 - I build efreeti, take out a horde of zombies, and dismiss 2 archers so they don't slow me down. Near the Inferno, a teleport is visible (likely from the opponent).
1.5 - 1.6 I set up at my native respawn on the dwarf dwelling. At the native town - week 1 day 6 with a citadel, at the Inferno - efreeti.
2.1 - The dwarf dwelling is taken (I upgraded to unicorns for speed). For most of the rest of the game, I run around with a setup of 3 upgraded unicorns and 2 efreeti, which were later taken out by snipers in 2 volleys. I don't need more for cleanup yet, and in case "if" - scouts will deliver.
2.2 - 2.3 - Shield of the Dead, capture of a 2nd secondary town - Castle. At the Inferno, Rasha is hired, who clears the respawn.
2.4 - 2.5 - Rasha scouted a minimal Griffin Conservatory, Papa heads to the 3rd secondary town, clearing a pre-maximum crypt along the way. At the 2nd secondary town - another Griffin Conservatory (far), 2 crypts, and a metro.
2.6 - Rasha finally crashed at the conservatory... maybe he could have taken it, but he lacks meat. :eek:... 13 griffins remain.
The main hero discovers another Naga Bank.
2.7 - Capture of the 3rd secondary town and building a lookout there. Economy development everywhere. At the main town - a castle, at the Inferno - a citadel.
3.1 - The opponent's main hero appears. He stops near 100 Minotaurs with a couple of Hydras and Wyverns. I'm horrified thinking he might try to kill them ;)
I head Papa towards him, picking up an artifact +3 Knowledge behind 100 Goblins and robbing a minimal bank along the way. I also managed to get an Angel from the new growth.
3.2 - 3.3 With 15,000 gold I head to join forces - I managed to buy all the unicorns but not the silver pegasi... No mana. I didn't get to buy the archers. And everything else... I didn't expect the opponent to attack 9 unicorns with such a weak army.
The opponent's main hero broke through the guard - a group of Monks - and visited the scout. At the crossroads between my "bare" secondary town and my Papa on his turn 3.5, he finally attacks me.
Final battle: He - 4/8/2/2, expert Logistics and Armorer, advanced Offense, basic Wisdom and Earth Magic. 2 Hydras, 3 Wyverns... didn't check his mana.
Me: 6/9/5/4 (slightly more artifacts and the hero is "older"), expert: Archery, Logistics, Earth Magic, and Offense. 9 upgraded unicorns and 2 silver pegasi.
Wait - attack... wait - attack, on the last turn Blind landed on the Hydras, so I didn't lose anyone except 1 pegasus to retaliation.
Thanks to the opponent for the game.