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#125
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Initially, luck and morale are -3. You can increase them using buffs :) and with the help of artifacts.

In short, here's the save file – figure it out yourself.

P.S. An interesting fact: a unit starting a battle will never skip its turn due to low morale.
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#126
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AlexSpl

2VDV_forever: The probability of a negative luck event is

P(negative-luck) = -(L + 1)/12, so don't be surprised if it doesn't happen in a single battle.

And I'm not surprised:)

Oh well, I'll have to reveal a small secret:p

AlexSPl was spot on when creating this save, because in the middle of this month, the first joint "Expert" COMPETITION for Heroes of Might and Magic 1 will be launched

A Heroes of Might and Magic and Heroes Wiki competition.;) The prizes and rules have already been agreed upon.

The goal of the competition: To prepare 4 mini-tasks that will be included in the next joint Heroes Wiki and Heroes of Might and Magic tournament. To diversify the gameplay of Heroes 1 by trying a new type of competition. To gather the largest possible number of participants. Ultimately, to re-ignite interest in the amazing and diverse world of Heroes 1, both among veterans and newcomers!

The prizes, conditions, deadlines, evaluation criteria, and other details will be announced directly in the competition.;)

P.S. The task is great (and if it's further improved, as you say...), I hope to see it in this competition.:smile01:

P.S.S.
AlexSpl
An interesting fact: a unit that starts a battle will never miss its turn due to low morale.
Yes, I also noticed that. It should be included in the relevant section.

P.S.S.S. I sent an email with a few questions about the new section of the reference guide.

Sincerely, VDV_forever

Added 16 minutes later
Ergon
I understand that it recovers after each battle? Or how can it be restored at all? There are, of course, luck boosters, but they are temporary.

The whole point is that after battles, neither morale nor luck is RESTORED! Awesome!
Thank you, AlexSPl!

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#127
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I found this save game to be quite challenging, although undoubtedly very interesting. I understand that the opponents have excellent armies and heroes. There's a hero with several Paladins. If such a hero arrives in the first week, Agar will be in trouble. It's difficult to survive even without the clouds. Overall, the scenario is very difficult, perhaps comparable to the second scenario by the sea.
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#128
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Ergon
I found this save to be very challenging, although undoubtedly very interesting. I understand that the opponents have excellent armies and heroes. There's a hero with several Paladins. If such a hero arrives in the first week, Agar will be in trouble. It's difficult to survive even without clouds. Overall, the scenario is very difficult, perhaps comparable to the second scenario by the sea.

I think it's possible to complete the daily task in 3-4 days. I'll try it tomorrow and let you know the results in a few days.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#129
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Beat all the castles? It's impossible to defeat the Djinns with their halving ability. Agar is forced to sit and wait for his demise.
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#130
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Ergon
Beat all the castles? It's impossible to defeat the Djinns with their halving ability. Agar is forced to sit and wait for his demise.

Actually, I defeated them today (the Djinns):D
Try placing the dragon in the furthest (left) slot;)
I understand that it's not necessary to kill the AI opponents; you need to "cure Agar" from his bad luck.:)

Sincerely, VDV_forever
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ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#131
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And who here has served in the army? 4 Centaurs? Either way, you'll have to replay it multiple times. After all, Djinn Havens don't have a strictly defined spawn time; they might appear in the first round, or maybe in the third. I played a bit and realized that I don't stand a chance, so I'll come back to this save later when I try to complete the new promised tournament.
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#132
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Ergon
And who else was in the army? 4 centaurs? Still, you'll have to replay it several times. After all, the appearance of djinn is not strictly defined; it might be in the first round, or it might be in the third. I played a bit and realized that I have no chance, so I'll come back to this save later when I try to complete the new promised tournament.

No one else in the army, only 1 dragon, which is in the left slot.;)
I can create round-by-round replays if needed.;) But you have to replay very often, because the djinn like to halve the enemy's forces.:(

to AlexSPl By the way, I noticed such a feature. I found a sequence in which the dragon never gets a negative morale throughout the battle!;)

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#133
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Thanks for the suggestion, but I think I've had enough of genies for today. As for the task, something doesn't quite add up in the arithmetic. A dragon can kill a genie in about half the cases, but a genie will take away 25 hit points from it. It turns out that the dragon won't survive the 9th hit from the genie. And wouldn't it make sense to add 4 centaurs?
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#134
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Ergon
Thank you for the suggestion, but I think I've had enough of genies for today.
As for the task, something doesn't quite add up in the arithmetic. A dragon can kill a genie in about half the cases, but a genie will take away 25 hit points from it. It turns out that the dragon won't survive the 9th hit from the genie. And wouldn't it make sense to add 4 centaurs?

more, but, as practice shows, only in the first few turns, at least that's how it is for me.

The dragon is in the upper corner, responds to the first attack and takes down 1 genie;
if it survives, it takes down 2 more.
The remaining 2 genies die on the 3rd or 4th turn:)

There's no point in taking 4 centaurs, since 1 or 2 genies rest in the first round, and if there are centaurs, they will simply take them down.

P.S. Negative morale for the dragon only appeared in the first round at the beginning of the turn.:)

Sincerely, VDV_forever
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ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#135
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It seemed to me that there were no permanent events in the first Heroes at all. In the second game, you can completely replay a battle if you don't disrupt anything. I tried to solve this task unsuccessfully, and now I solve offline tournaments almost every day. I can't understand how it's possible to get negative luck at all? Morale is understandable; there's Fizbin, a diverse army, and raiding a plundered Necropolis.
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#136
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Ergon
It seemed to me that there were no permanent events in the first Heroes at all. In the second game, you can completely replay a battle if you don't disrupt anything.
I tried to solve this task unsuccessfully, and now I solve off-tournament battles almost every day.
I can't understand how you can get negative luck at all? Morale is understandable, there's Fizbin, and a different army, and attacking a looted graveyard.

Regarding the repeatability of battles in the first game, this is a very complex issue, and here our opinions with the respected AlexSPl differ somewhat. Currently, this section is being discussed and clarified; you will soon see it in the reference guide.;)
And it's better to replace the genies with paladins, it will be less tedious to kill them:)
Apparently, luck was changed by software, and there are simply no other ways to lower luck.;)

Sincerely, VDV_forever
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ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#137
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Yes, but the game displays it, which means that Alex didn't come up with the cloud effect; it was implemented by the developers for cases of bad luck that couldn't be realistically achieved. So, we'll wait for more information and, most importantly, for tournaments. I definitely like the first part more and more, although I need to do a final playthrough of the second part right now.
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#138
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Ergon
Yes, but the game displays it, does that mean that the negative luck wasn't Alex's idea, but was implemented by the developers for unrealizable in-game scenarios of bad luck? Well, let's wait for more information and, most importantly, tournaments. Something tells me that I like the first part more and more, although I need to do a final playthrough of the second one right now.

I've started to like it more and more since I got hooked on it, and I'm really hooked now :)
The more I play, the more I like it. ;)

P.S. Yes, negative luck was implemented by the developers (that's why we get to see it in action), but apparently before the game was released, they either forgot to include the art that would reduce luck, or they simply forgot to include this feature in the game before submitting it to the client. But, it is possible to implement negative luck programmatically, and AlexSPl's save file only confirms this.

Sincerely, VDV_forever
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ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#139
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I already asked, but I'll ask again just in case. Is there a faster way to find out which spells are in the Tower, naturally requiring level 4? Or is the only way to collect 20 of each resource? But that might take 10 days of gameplay, and there's no market. It would be more of a rough exploration than actual scouting. Maybe there's a cheat program – you load the initial save once and that's it. I'm only interested in one spell. Essentially, this is the only thing that could change the strategy on this map.