In short, here's the save file – figure it out yourself.
P.S. An interesting fact: a unit starting a battle will never skip its turn due to low morale.
New here? I'm Roha — want a quick tour?
2VDV_forever: The probability of a negative luck event is
P(negative-luck) = -(L + 1)/12, so don't be surprised if it doesn't happen in a single battle.
An interesting fact: a unit that starts a battle will never miss its turn due to low morale.
I understand that it recovers after each battle? Or how can it be restored at all? There are, of course, luck boosters, but they are temporary.
I found this save to be very challenging, although undoubtedly very interesting. I understand that the opponents have excellent armies and heroes. There's a hero with several Paladins. If such a hero arrives in the first week, Agar will be in trouble. It's difficult to survive even without clouds. Overall, the scenario is very difficult, perhaps comparable to the second scenario by the sea.
Beat all the castles? It's impossible to defeat the Djinns with their halving ability. Agar is forced to sit and wait for his demise.
And who else was in the army? 4 centaurs? Still, you'll have to replay it several times. After all, the appearance of djinn is not strictly defined; it might be in the first round, or it might be in the third. I played a bit and realized that I have no chance, so I'll come back to this save later when I try to complete the new promised tournament.
Thank you for the suggestion, but I think I've had enough of genies for today.
As for the task, something doesn't quite add up in the arithmetic. A dragon can kill a genie in about half the cases, but a genie will take away 25 hit points from it. It turns out that the dragon won't survive the 9th hit from the genie. And wouldn't it make sense to add 4 centaurs?
It seemed to me that there were no permanent events in the first Heroes at all. In the second game, you can completely replay a battle if you don't disrupt anything.
I tried to solve this task unsuccessfully, and now I solve off-tournament battles almost every day.
I can't understand how you can get negative luck at all? Morale is understandable, there's Fizbin, and a different army, and attacking a looted graveyard.
Yes, but the game displays it, does that mean that the negative luck wasn't Alex's idea, but was implemented by the developers for unrealizable in-game scenarios of bad luck? Well, let's wait for more information and, most importantly, tournaments. Something tells me that I like the first part more and more, although I need to do a final playthrough of the second one right now.