For example, if he's really effective in the early days, then closer to the 3rd week, the bonuses of Tazar or Kirr look more impressive. And Galtran is a real monster!
Posts from Amendment to section 5.2.1 of the Hv rules (regarding quick-cast spells).
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Should point 5.2.1 be removed from the rules?
They do look good, but in the late game, the first strike/cast factor often proves to be more powerful than even the abilities of Tazar/Galtran. Of course, it varies, but in any case, the bonus is very strong at all stages of the game.
I don't understand why they want to cut down on a skill that isn't very popular anyway, and frankly, I don't think it's necessary to make it more complicated. I can imagine a newbie reading this for the first time – they might go crazy, and it's just another reason for arguments among experienced players.
I'm voting to bring back the mages for two reasons:
1) They are already weak in random battles, and they are also restricted by the rules...
2) I'm in favor of making the fewest possible changes to the gameplay with these rules.
The downside is that a lucky player with a companion who has powerful magic can weaken the enemy by using him as a kamikaze, which is especially important in the early stages of the game.
Зима 2011-12.
Maybe we could compromise and allow the starting hero to use magic without restrictions, while keeping the restrictions for all other heroes?
To be honest, I like this idea too. This way, we can prevent players from using heroes with powerful specializations (Solmyr, Dymir, Aislin) as kamikaze units.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Then maybe we should ban the +2 speed cloak as well? Or the Ring of the Wanderer + Amulet of Swiftness? Following that logic, you end up with overpowered artifacts.
The +2 cloak is one of the best major artifacts, by the way. There have been cases where players, when choosing between the Utopia and the cloak, ran towards the cloak.
Because you need to 1) find them and 2) defeat them.
A +2 cloak is one of the best minor artifacts, by the way. There were cases where, when choosing between a Utopia and a cloak, players would rush to get the cloak.
I have a different suggestion. We could allow the use of spells from assassin mages only after they reach level 7. (We need to figure out the details regarding heroes from the dungeon). And limiting it only to the starting hero isn't entirely correct. What if I start with a Haven hero and want to switch to a Dungeon hero?
I approve!!!
Added 1 minute ago
No way. If we're going to introduce chaos, let's do it for everyone! Tricky, kamikaze mages are awesome. If I'm playing a weak Dungeon castle and a Deemer shows up, I'll definitely try to level him up (let's say to level 7 :D). Double mana, and off we go.
A level 7 kamikaze Deemer? Won't you feel bad?
Зима 2011-12.
My point is: the people want change!
Зима 2011-12.
