Posts from "Escape to Salvation" - "Magnificent Retreat" [Campaign 4, Mission 4]
Lifter1, everything is fine; the dwarf has runes, and you build a Wolf's Wall, so you can win almost effortlessly on the hardest difficulty level!
Sestrichka, don't level up luck! And artifacts are always useful in that mission!
By the way, it's really annoying when a mentor suggests improving the very skills that you just declined...
I'm having some kind of issue... When Zehir runs towards the portal... (I only had one battle: with Wolfstone) a demon runs out to meet me... with a huge army... and kills me!! What should I do?
I had the same problem - on the way to the portal, before the bridge, a demon (or rather, a demoness, I think, Deleb) would run up with a huge army, and that's where it all ended for Zehir. I had to go back a few steps and deliberately gather all the neutrals who wanted to join. As it turned out, there were many "missed" ones. For example, before that, I hadn't noticed the Rakshasa and air elementals in one place. Only then, when they were all gathered, was I able to break through Deleb (and even then, only with the help of "subjugation" and "blindness"). The losses were huge, but there's nothing I could do about it.:smile02:
The map features mentors. Therefore, you can purchase upgrades to suit any taste for all heroes.
This is only possible in version 3.0, where you can stop heroes for a single turn. In 3.1, you will have to fight fairly.
I'm curious how to change the upgrades for ALL heroes if, after exiting the dungeon, you can no longer return to it? In 3.0, you can't stop Kujin on a hero, but I remember being able to stop him on a recruit.