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Posts from КАРТЫ - MAPS для Tournament Edition

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Maps for Tournament Edition.

1. Across the Bay. (author Dust – alex_dust@mail.ru ) Size 72 x 72 with underground.
Notes: the type of the second city is tied to the opponent's starting race; the Summon Boat spell is unavailable in the starting Castle, but it is certainly available in the second one; there are quests that encourage early landing on the enemy territory.

2. Boomerang. Size 72 x 72 with underground.
Notes: the neutral city has a garrison of 6 diamond golems and a built Stronghold; the giants guarding the passage also guard the Armor of Wonder.

3. Expanding Boundaries. Size 72 x 72.
Notes: there are several quests on the map; level 4 artifacts, in addition to seventh-level monsters, are guarded by 2 magic dragonlings each.
Computer Castles are tied by type to the opponents' races.

4. Fighting for Turf. Size 72 x 72.
Notes: the necklace, besides three packs of hydras, is also guarded by 90 gorgons; the type of the second city is tied to the opponent's starting race.

5. Me vs You 2. Size 72 x 72.
Notes: there are quests on the map that give a prize to the hero who reaches almost the enemy Castle within 3 weeks.

6. ROB2. Size 72 x 72 with underground.
Notes: the relic on water is guarded; the central city has a garrison and a built Stronghold; Town Portal is disabled on the map.

7. Mysterious ridge (author Alexxl - alexxl@vistcom.ru ). Size 72 x 72 with underground.
On the surface, there are two areas separated by a mountain range. You can pass either through one of the passes in the mountains, or via the sea, or through the underground. The type of the second city is tied to the opponent's starting race. There are several quests on the map, some of which are time-limited.

8. Enemies Of The Round (author – Loopy). Size 72 x 72 with underground.

9. Merlin's Challenge. Size 72 x 72 with underground.

10. Four Corners. (author – Horn – horns.mail@mail.ru). Size 72 x 72 with underground.
This is the first TE map with substantial scripts. When playing on it, completely blocking the shore is forbidden; that is, at least one of the possible landing spots near the Castle (for each lake) must remain free.
The map contains a built-in script (erm file, which also needs to be placed in the Maps folder), so at the start of the game there will be a question about its wogification, to which you must answer "Yes".
Features introduced by the map script:
1. Whoever conquers the underground city receives a prize — one of the heroes of their choice is equipped with Sandals of the Saint (+2 to all). To do this, on the city screen, Ctrl-click the image depicting the Conflux (to the left of the city name - 'Hot Spot'). However, if an enemy takes the city from you and does the same — the magic slippers will instantly move from the feet of the previous owner to the lower extremities of their successor. The second important function of this city is that only its owner can use two-way teleports.
2. The Lighthouse works in a similar way. Upon change of ownership, the hero who planted their flag over it receives the Admiral's Hat (which will instantly disappear if the Lighthouse is captured by an enemy). The player who owns the Lighthouse can use water teleports (teleport locations on the map are surrounded by buoys)*. Also, events located around the Lighthouse do not affect their heroes (for others, they take away the remainder of the move). Events located in the underground behind two-way teleports take away the remainder of the move from all heroes.
3. Visiting tents give heroes experience, and for each subsequent tent, the hero receives 1000 more than for the previous one. Under the green tent, experience is given once to each visiting hero; the red tent works only upon the first visit by a player, but then all of the player's heroes receive experience! That is, if a player enters the red tent with a hero who has previously visited three any tents, all of the player's heroes will receive 4000 experience each, and if they enter as a "novice" — all will receive only a thousand. The blue tent works like the red one, but only once per game. That is, only the first player to reach it receives the bonus. To find out how many tents a hero has visited, Alt-click on their face in the hero list.
4. On the first day, garrisons are filled with troops according to the players' races. Removing them from there will not be possible, of course. :)
5. Some operations require additional costs.
- visiting the cartographer costs 5000; the scholar still takes a thousand, but four thousand must be given to the gatekeeper :)
- for each visit to the altar, the priest demands 3000 coins
- using a one-way teleport costs a thousand; in this case, no question is even asked, the money is simply taken and that's it. For speed. :)
All of the above applies only to human players. With AI, objects behave as before, except for the lighthouse (it gives the hat to any hero) and events around it.
Set in the map editor:
1. In the Hot Spot Castle, it is impossible to build any troops.
2. If the owner of the surface castle is a computer, it receives "humanitarian aid" every day.
3. In the guilds of all surface castles, there is boat summoning.

Note.
? Unlike traditional teleports, the event does not trigger when pressing "space"; you must step on it again. Also, teleportation is impossible if the destination cell is occupied by any other hero.

11. Armor of the Damned (formerly New World). Size 72 x 72 with underground.
There are two sets of the collection mentioned in the map title on the map. Since water magic is disabled, having one will be very useful in battle against an opponent. :) The helmet can be bought for 5000 from a sage during the first week; swords are located on islands, shields — in the territory of computer opponents, and ribs (Rib Cage) near the center of the map are guarded by medium detachments (where there are 15 initially) of level 6 troops. Underground castles match the opponent's castles by type. Therefore, at the start, you must set the same race for the first computer (tan) as for the blue player, and for the green one — the same as for the red one. The passage between computers is closed by a Quest Guard, which is removed by the Stoic Watchman artifact. There is one such artifact in the lands of the red and blue players.

12. Battle for Power. Size 72 x 72 with underground.
There are two quests on the map that are time-limited to the first week, and two Pandora's boxes, access to which can be opened within the first 2 weeks. Villages in the corners of the map are random, but underground cities match the opponent's starting castle by type. Also, you can always find the Summon Boat spell in them, which never appears in the starting castle. There is a White Tent on the map; visiting it allows the player to open several passages. Some will be opened for the opponent as well, and one — only for themselves. :) There are two sets of Admiral's Hat components on the map. The starting spells for Gem and Lun have been replaced.

13. Kick Thy Neighbor Butt. Size 72 x 72 with underground.
On the map, each player has an artifact near their castle that can be spent during the first week to exchange it for one (and only one!) of three "benefits". Second cities match the opponent's starting castle by type. The central underground is easy to enter, but harder to exit, as Town Portal is disabled on the map. Also, a tavern cannot be built in the underground Conflux. Gem's starting spell has been replaced.
Changes after the tournament: second castles have been replaced by villages, in which only level 1 troops are now built. Teleporters have been moved closer to the starting castles — now the "owner," if they wish, will always reach their village before the enemy.

14. Natural Enemies. Size 72 x 72 with underground.
No castle, except for the underground one, has the Town Portal spell. If the underground castle happens to be Barbarian or swampy, you'll have to do without a portal. :) The underground castle is random, but the "second" city matches the opponent's starting castle by type. There are several quests on the map. All of them are time-limited.
Changes after the tournament: wyvern trees at the passes have been replaced by fly and pegasus dwellings; passage guards are level 2 monsters. An external tavern has been placed near the city in the underground, and guard security on teleports has been weakened. Underground quests have "become more expensive," viewing has become cheaper, and stationary guards (trolls) have been installed in the central underground passage.

15. Lands of Magic (or simply LoM). (author - Master of Lightnings - mishelm@chat.ru ).
Difference in this version: now there are two Dimension Door quests!
The most famous asymmetrical multiplayer map created by Master of Lightnings. The only one in the championship where diplomacy, joining neutrals, level 4 spells for specialists, etc., are not disabled.
In the central underground, each castle can exchange a certain number of troops for a useful spell. Expert Scholar can also be obtained there. Dimension Door quests and the three joining Fairy Dragons located in the blue territory deserve special attention. Corner undergrounds (where dragonlings also join) provoke visits to the opponent. Deserts give troops and the Sea Captain's Hat. On the islands, the first 4 levels of troops and 3 floors of the mages guild are built initially. In starting castles, a level 7 upgraded building automatically appears on day 22. Plus a bunch of "small things" that would take too long to list.
Changes after the tournament: several "overpowered" relics have been disabled — Caster's Hat, Elemental Books, Angel Wings, +6, +5, +4 to all.

16. SevenLakes. (edited by Rider - rid@rambler.ru ). Size 108 x 108.
Main differences from the original version:
a) All level 1,2,3,4 dwellings have become random.
b) Protection of gold mines on 3 islands has been strengthened.
c) Added 3 level 7 dwellings and 2 Chiff Nest dwellings (in the upper right corner), dwellings with efreets and black knights (near corresponding computers).
d) Added two quests for which a +3 to all artifact (necklace) can be obtained.
e) Added 3 Scholars: two with Water Walk magic in the corners of the map and one with Town Portal magic on the central island.
f) Added several objects to the central island: library, Dragon Utopia, altar, pyramid, naga bank, Grail, and others.
g) All computers have built monsters 1-5 and a Pandora's box with 5000 exp on the first turn.
h) Five Eye of the Magi added, and a cartographer placed on water; land computers automatically have control of 6 mines.
i) Balancing of resources, various objects/buildings, and neutral monsters on the map has been performed:
- All monsters have become Savage.
- Several level 4 artifacts (e.g., magic books) are forbidden
- Cheater heroes disabled
- DD, town portal, Water walk magic and boat summoning/destruction disabled.

17. Danger Zone. Size 108 x 108.
Changes after the tournament: "extra" Shipwreck removed, one of the Majors in red territory replaced by a Minor, abandoned castles can only provide special resources.

18. Outer Limits. Size 72 x 72.

19. Jam. Size 72 x 72 with underground.

20. Universal Commander. Size 72 x 72 with underground.
Notes: there are several quests on the map and, most importantly, four Pandora's boxes, each of which gives several valuable prizes at once; the type of the second city is tied to the opponent's starting race.

21. Immortal Guards. (author – Horn – horns.mail@mail.ru). Size 108 x 108 with underground.
The map contains a built-in script (erm file, which also needs to be placed in the Maps folder), so at the start of the game there will be a question about its wogification, to which you must answer "Yes".

P.S. All maps are in one archive. All of them except Immortal Guards and Four Corners can be played on TE as well as WOG or SOD.
Maps are intended for online play, mostly one-on-one.
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Can you advise on how to deal with crashes in WOG maps when a player uses a mana well as a teleport to another mana well?
In reply to Тугаринов Василий
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Tugarinov Vasily
Tell me how to deal with crashes in WOG maps when a player uses a mana well as a teleport to another well.
Can you be more specific: which map, what version of the game was it played on? It seems like the problem is with the scripts of modified objects... You can deal with it by playing on the version of the game that the map was made for. All the maps that I posted definitely work on TE 1.03f.
In general, a crash indicates bugs, and it is not necessarily a bug in the map; there can also be hardware problems.
If you have a save file, I can take a look and see what the problem is.
In reply to Тугаринов Василий
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Tugarinov Vasily
Tell me how to deal with the game crashing on WOG maps when a player uses a mana well as a teleport to another well.
You just need to install TE 1.03 on top of WOG and play on it. As for maps with scripts, they won't work correctly on anything else. But there are only two of them.
In reply to nprf
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:D Thank you for your response. I was talking about the Okeania map, and initially, the map was played successfully multiple times, with the game functioning correctly. Various hardware configurations were tested.
vas
In reply to Тугаринов Василий
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In the new version of the Town Editor (specifically, version 1.03q, with all links available in the adjacent forum thread), many maps have been adjusted, and new ones have been added. There are now a total of 26 maps. A text file with map descriptions has also been added.
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I felt like the maps weren't very stable.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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I felt like the maps weren't very stable.
What do you mean by the word stable?
These maps have almost perfect balance, and hundreds of players in St. Petersburg and Russia play on them...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.

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