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Posts from Weekly monster generation.

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Are there any mapmakers who could create a map featuring a randomly generated monster for a week?
Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!


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and what a topic you started... (hello ;)), so, in other words, you're asking if someone can create a program similar to a "Heroes of Might and Magic" map editor that would reduce the time it takes to achieve a certain result, i.e., whether someone could write a program that would keep the game in the same state after 7 days? Because it seems like this is what changes the week/month..., even the artifact merchants.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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To be more specific: If the map doesn't have the "impossible" difficulty level (in Russian translation - "trendy"), then generating a week of monsters X (well, any of the available monster week options included in the game...) is feasible. So, I'm asking: Is it possible to create such a monster week generator? It would be a very useful tool for offline play, I think...
Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!


In reply to Vanechka
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Hey, Van, haven't seen you in a while! I had this idea a long time ago. It's an incredibly useful thing for offline play. Maybe Alex from SPL or WBN can help with something? ;)
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In TE, monster weeks were disabled. But they can be enabled in the same way—both for a random week and for any pre-set one.

As I understand it, a specific byte of memory is simply changed; the same trick could be implemented for SoD as well.
In reply to Wicc
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Wicc
In The Shadow of Death, monster weeks were disabled. But you can enable them in the same way. Both for random weeks and for any pre-defined week.
Sorry, I need this for offline play with the SoD expansion...

Added 1 minute ago
I mean, I absolutely need a week with Accident Behemoth +5.
Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!


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