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Posts from Playing Heroes of Might and Magic V on Ubisoft servers.

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In reply to akos
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akos
That's exactly what I'm saying.
The tests were definitely done on the first difficulty level.

So, it's impossible to reach level 17 by day 10.
Especially on the second difficulty level.

There are still skilled players in Russia...
What do you mean by "first level" and "second level"?
Be more specific.
I only know these difficulty levels:
Recruit
Warrior
Veteran
Hero

The tests were conducted on "Veteran". They were conducted before the "Tribes of the East" appeared. That is, the "Path of War" perk was not yet available. With it, the result would be 2-3 levels higher. Any other questions? On the "Ring Road" map (slightly modified for the same test in 3.0), Leto reached level 27 in 14 days. So, your categorical statements about the impossibility of reaching a high level in the early stages are absurd.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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To Mdance

1. In my request, I expressed an ASSUMPTION about the possibility of using cheats or some other tool when playing
on UBI servers. And my conclusions were based on the information you provided. I quote:

"akos
You might not believe it, but on the Nival forum, specifically regarding the Outcasts, a test was conducted on the speed of leveling up Warlocks.
Iranna reached level 19 in 14 days, Vaishan reached 17th. So it's not a matter of cheats "


Accordingly, I concluded that if the BEST results of high-class players are level 17-19 on the FOURTEENTH day,
then the probability of having level 17 in a standard game on the TENTH day is practically zero.

So, where exactly did you see the absurdity here!?

Where is the inconsistency!?

If such a simple logical chain leaves you stumped, then what is there left to talk about!?

Unfortunately, I do not possess the so-called elements of "female" logic.

As for the fact that you have some additional information — excuse me.
I am not Kashpirovsky and cannot know what is going on in other people's heads.

And accusing me of some kind of "categorical approach" is, at the very least, incorrect.

Furthermore, I know how the game proceeded.

Namely:
- The battle took place on day 10 near my crypt (on the surface, lower city)
- The opponent left their city (upper part of the map) on Monday.
- On the first day, they reached the pass, taking 1000 from the dolmen at the pass along the way
- On the second day, they cleared the guards at the lair and took two chests (already on my part of the map). They reached the stream. They leveled up at the oak.
- On Wednesday, I took mana from my well and moved toward the opponent.
They, likewise, moved toward me.

POSSIBLE level increases from the moment the opponent left the city:
- Dolmen + Lair (weak guards) + 2 chests - one level
- Oak - one level

Thus, at the moment of leaving their city on Monday, the opponent had at least a 17-1-1=15 level.

HMMV is a magnificent example of pure mathematical and probabilistic strategy.
As a consequence, it is possible to predict with a high degree of probability what the hero's level will be on a given day of the week.

Moreover, I didn't invent this; it is written in the game Manuals (p.221)

Of course, imbalances are possible in the game, which in one way or another affect the hero's development, and the AI sometimes lets you down.

I, for example, always play as a Necromancer and am currently experimenting with Orson.
And if I see that Necromancers are stationed at my sawmill, mine, and tent, then, naturally, I perceive this as force majeure. In this case, in the absence of obvious mistakes on the part of the opponent, the chances of victory are small, no matter how talented a strategist you are. Especially if the clash occurs within the first
two weeks.
The situation is even worse if, on Veteran, you fail to build a mausoleum and acquire liches by the end of the first week.

But the whole point of the game is that such small imbalances almost always exist for both sides.

And, for the most part, in the absence of obvious blunders in development, by the time of the clash, hero levels will not differ by more than 1-2 levels.
Moreover, in the early stages of development (up to two weeks), the players' skill level has practically no effect on the heroes' level. Naturally, provided there are no obvious development errors.

Game statistics say the same thing.

But in the match I am talking about, there were no particular imbalances. In any case, I don't remember any moments that seemed inconvenient or like force majeure to me.

That is exactly why, based on the above, I ASSUME, I repeat - ASSUME, the extremely low probability of having a level 15 hero at the end of the first week.

I do not consider myself a guru in the game, but I treat HMMV as a mathematical game.

As a mathematical process that has certain probabilistic characteristics of its state on a time scale.

The result of the game depends on the correct assessment of the opponent's characteristics at a specific game time.

Anyway, one could post about this topic indefinitely.

If you wish to continue the conversation - please do.

The only thing is, I would like this polemic not to devolve into a brawl.

2. Regarding level 27 in the second week.

I am talking about a specific map called "Lands of the Outcasts," which is on a specific site Ubi.com, which hundreds of people play, and where all buildings and resources are well known.

Now, on THIS map, it seems extremely unlikely, even theoretically, to have level 27 by the end of the second week.

Therefore, mentions of level 27 test heroes on test maps have absolutely no relation to the topic I have raised.

However, for the sake of argument - let's see.

But I have already passed the age where I could listen spellbound when someone says something and admire ".. no way !!!"

Since you are, as I understand, a moderator or an active user of this thread, you should know what is said in this case - "link in the studio."

And then we can analyze what is what.

I'll repeat once more - I am not an enemy, but a fervent fan, like you, of this wonderful game.
But an analytical approach to a mathematical game can only help you win.

After all, for the most part, the game's state tree is finite, and by the way, not even that large, and by calculating it correctly, it is possible to achieve victory in 99% of games regardless of the opponent's level.
In reply to akos
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Many words (s).
By the way, we can use "ты" (informal "you"). It's much simpler.
I don't understand why there's such a strong reaction. It seems like everything was clear: a lot of unaccounted factors and an accusation of cheating. The 10th day is only mentioned in the second post, but even in that case, everything can be explained by in-game mechanics, not cheating.
By the way, what does the mentioned "feminine" logic have to do with it? I didn't get it. I clearly pointed out at least one unaccounted factor – the presence of Logistics with Pathfinding. I'll list the rest now, although for someone who has played the second expansion pack more than once, it should be obvious.
There are many factors. And a large part of the extremely necessary information is simply missing. Therefore, accusations of cheating can only be made when there are no more "blanks."

1. I didn't find any mention of the opponent's faction. This is very important. Some factions or individual heroes can defeat neutral creatures that are not at their level of development very early on, which gives them a huge advantage. For example, a Necromancer can take Utopia on the 1st week on the Outlands map with Ballistics and a few Vampires. And a Warlock can also take Utopia with Furys and a Crystal. And in general, the topic of the AI's inappropriate behavior with Summoning is a separate conversation. By the way, Nurah with Regeneration and Ballistics also defeats huge groups of large creatures with just a couple of Gremlins. So, those level 7 creatures that stand at the entrances to the Dungeon are free experience for a player who knows how to defeat them. As is Utopia. And in general, on the Outlands map, magical factions become much stronger due to the presence of a river right in front of Utopia. And let's not forget that Orcs receive 3000 experience for visiting a Sanctuary of Magic level 3. And there are actually 2 of them to visit.

2. I mentioned that the tests on the Outlands map were conducted in version 2.1. After the release of 3.0, a perk called Path of War appeared, which gives a huge advantage to the one who gets it early on a map with many neutral creatures. Which is exactly the case for the Outlands. The distances between the neutral creatures are small. And a hero can have 5-6 battles a day (or even more), if, of course, there is an opportunity to defeat these neutral creatures. A fast-moving hero like Argath can even do marathon runs. Moreover, she can get Path of War on the 2nd level (3rd level - 1st day). Heroes without built-in Logistics can get Path of War on the 2nd day (5th level) if they get Logistics on the 1st level.
Purely mathematically, 250 movement points per battle allow you to have 2500 movement points in 2 days with 5 battles a day, which is equal to the full daily movement reserve of a hero without Logistics. In 3.0, the bonus was even greater - 350.

3. In 3.0, it also became possible to collect a set of two artifacts that give a good bonus to the experience gained. This also needs to be taken into account. Let's also consider that there is an artifact shop on the map. And there are also many artifacts scattered around. It is also necessary to take into account getting an "extra" level for Dark Revelation, if the enemy was an "evil" faction, which further reduces the required level.

4. Where did the information come from that the enemy left the city on the 8th day? Did you send a scout to his city? Because the Mage Guildhall does not provide a view of the enemy's castle - it simply doesn't have enough range. But even if that is the case, everything could have been simple - the enemy could have gone to Utopia below, cleared the Dungeon, wandered around there, and merged into the city on the 7th day. And on the 8th day, he already left the city.

Well, these are at least the essential factors to consider. Let's consider them - there will be others. As you can see, the probability of reaching level 17 on the 10th day on the Outlands map is far from zero.

P.S. Regarding the Warlock test... People have stopped believing in words... Now everyone wants "links":D
Here, for example, here and further in the topic are the results of the tests. Read up to the distribution of pies (pages 3-4). Letos actually reached level 27 when Dark Revelation was taken at level 26.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to akos
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akos
To Mdance



POSSIBLE level increases from the moment the opponent leaves their city: 
- Dolmen + Lair (weak defense) + 2 chests - one level
- Oak - one level

Thus, at the moment the opponent left their city on Monday, they had at least level 17-1-1=15.

HMMV is an excellent example of a purely mathematical and probabilistic strategy.
Consequently, it is possible to predict with a high degree of probability what the hero's level will be on a given day of the week.


For example, I always play as a Necromancer and am now experimenting with Orson.
And if I see that Necromancers are stationed at my sawmill, mine, and tent, then, naturally, I perceive this as a force majeure. In this case, in the absence of obvious mistakes on the part of the opponent, the chances of winning are slim, no matter how talented a strategist you are. Especially if the confrontation occurs within the first
two weeks.
And a few paragraphs later:


After all, in essence, the game state tree is finite; moreover, it is not that large, and by correctly calculating it, it is possible to achieve a 99% win rate in games, regardless of the opponent's level.
I quoted all this not to offend the author of these lines, but only to encourage him to make an unbiased analysis of the game in which he participated, in which, in his opinion, there were certain questionable moments. Based on the information available at the moment, it is indeed difficult to judge the possibility (or impossibility) of the opponent obtaining a high-level hero - it is also important to know the level of Orson (at the time of the meeting, in the course of the game in general - how he developed, what he visited, what he built in the city). Since the opponent's departure from their city was visible, it was possible to see the approximate level of the city (fort, Stronghold) - this will allow you to make some assessment of the economic component of your game. In addition, it was possible to see the entrances to the underworld, located near those places (did the opponent break through that defense or not?). In general, as Mdance rightly noted, there is clearly not enough information to immediately draw any conclusions.
In reply to antonag07
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Okay, here's the deal. To minimize the experience a hero gains from battles, I chose the lowest difficulty level – Recruit (because akos never bothered to specify what he meant by the "second" difficulty level). Argath reached level 17 on the 9th day, while in the vicinity of the Silanna tree. She didn't get Education (no surprise – only a 2% chance), she received the Path of War on the 2nd day, not the 1st, and she also wandered around a bit in the underground – I haven't played this map in a while. At a higher difficulty level, the experience gained from battles would be greater, right? I think the question about cheats is now settled, isn't it? P.S. Someone on AG (Absolute Games) once said a great thing:
The biggest cheat is the opponent's skill.
Yes, just to be clear, in case I'm later accused of not explaining obvious things. 1. The experience gained in single-player maps does not depend on the difficulty level. By the phrase "to minimize the experience a hero gains from battles," I mean that on the Recruit difficulty level, there are fewer neutral creatures guarding mines/chests. Therefore, the experience gained from battles is less. At higher difficulty levels, there will be more neutral creatures, and consequently, more experience. 2. I tried to make the Walkthrough consistent with the description provided by akos. On the second Monday, Argath left the city (it's still unclear where this information came from). Before that (on Sunday), she emerged from the underground. The army was passed to her in a chain by support units. 3. If Argath had received Education (which, by the way, happens not so rarely), her level would have been even higher.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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The box didn't include an online key. What should I do, kind people?
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Guys, please help, I need a key for ubi.com.
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Hey guys! Help me out, please... What do I need to do to play online? I'm pretty good at the game, but I can't seem to get it working online. Can you give me some advice?
In reply to Dolznikova
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Dolznikova
Can you tell me what to do?
Practice more: D
If seriously – what is the problem?
There are 2 ways to play over a network:
- on Ubi.com
- through Hamachi
Everything about Ubi is described in the manual.
And for playing via Hamachi, read the corresponding topic... for example, here:
/topic/4742/
You just needed to look at the section; the topic was only 2 lines below the one where you posted
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Here's the key to online access – grab it! H5B-E331-J68E-3DXR-9PCF. I logged in and completed the registration on ubi.com; I'm not sure if it will work multiple times, though.
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Error 0.7.0 prevents access to the anniversary event; sometimes it requests the network key again, and after another wait, it displays a message like "connection timeout." This didn't happen before... what should I do? :(
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I enter the password, and it displays an error message in English saying that the password is incorrect, even though I just registered! What should I do?

Added after 1 hour and 44 minutes
I understand, I also need to include numbers in the password.
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There are some strange lags, the password isn't accepted, I change it, and in one game everything is okay, but when I log in again, the password isn't accepted. I decided to play with a friend in the "Hammers of Fate" faction, I enter the key, and it says that it's invalid. P.S. Now I logged into "Necropolis," and I can't join; it says that the checksum of something doesn't match the checksum of something else. Error code 0.2.0. Please check the patches and mods. I can't join, and others can't join me. Patch 3.1, no mods installed.
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To play through UBI.com, you need patience, nerves, and ideally some experience in this area.
In reply to Ademistren
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Hmm, I bought a "license" from Booli, but there was no key inside. Is that how it's supposed to be?:D

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