Skip to content

Posts from Alternative rating. Auto-translated

5.0 (1 rating)
Open
Do you need an alternative rating?
46 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to StickyFingaz
User Avatar
#137
Auto-translated
to StickyFingaz
Will you continue to update the alternative ranking in the future?
If not, I can offer my assistance as a helper.
User Avatar
#138
Auto-translated
Is Dream's rating unsatisfactory in some way? In my opinion, the time for manually adjusted ratings is over.
In reply to Wicc
User Avatar
#139
Auto-translated
Wicc
Does Dream's rating not suit you for some reason?
IMHO the time of manual ratings is over.
It is clear from the name that this is an alternative to any other.
I disagree that it is manual and that time is over.
Dreamcatcher`s rating is promising, but the sample is still too small/
In addition to the aforementioned rating, this one features seasonal statistics on an open scale, as well as ordinary statistics of games related to HeroesWorld in one way or another.
User Avatar
#140
Auto-translated
Here's an idea, still without specifics, just as a concept – to play seasonal and tournament games with a handicap.

Inspired by billiards tournaments, where, depending on the players' skill level, a handicap of 1-2 games is given.

In Heroes, you could give a handicap of 1-2 days of development. That is, players are divided into 3 groups based on some criteria, and when players from different groups play, the weaker player gets a bonus – their opponent is not allowed to leave the castle for 1 or 2 days (they are allowed to build and buy a second hero).

The player who gives the handicap starts their 111-day restart not on day 111, but on the first day when they leave the castle. The 113-day restart is always taken on day 113. That is, with a 2-day handicap, the player will essentially have 2 restarts on the first turn.

The division into groups should be something like:

1st group – beginners and chronic noobs (those who clearly play poorly)
2nd group – the main group of players
3rd group – the pros

The goal of this innovation is to slightly level the playing field for players with different skill levels, and also to provide more opportunities to find a partner not only among their own "social group," but also among those who are better or worse. Currently, many are hesitant to play when the chances of winning are low, fearing for their rating.
In reply to Wicc
#141
Auto-translated
Wicc
I have an idea, though it's not very specific yet – to play seasonal and tournament games with a handicap.

It was inspired by billiards tournaments, where, depending on the players' skill level, a handicap of 1-2 games is given.

In Heroes, you could give a handicap of 1-2 days of development. That is, players are divided into 3 groups based on some criteria, and when players from different groups play, the weaker player gets a bonus – their opponent is not allowed to leave the castle for 1 or 2 days (they are allowed to build and buy a second hero).

The player who gives the handicap starts their 111 restart not on day 111, but on the first day when they leave the castle. The 113 restart is always taken on day 113. So, with a 2-day handicap, the player will essentially have 2 restarts on the first turn.

The division into groups should be something like:

1st group – beginners and chronic noobs (those who clearly play poorly)
2nd group – the majority of players
3rd group – pros

The goal of this innovation is to slightly level the playing field for players with different skill levels, and also to provide more opportunities to find a partner not only among their own "social group," but also among those who are better or worse. Right now, many are hesitant to play when the chances of winning are low, fearing a loss of rating.
As for who will divide the groups and how, I don't know, but in my opinion, this is not necessary at all. Because defeating a generally recognized authority, playing against them on equal terms, is more important than any fear of losing rating!
In reply to Samurai
User Avatar
#142
Auto-translated
He3Hauka
I don't know how and who will divide the groups, but in my opinion, it's not necessary at all. Because defeating a generally recognized authority, playing against them on equal terms, is more important than any fear of losing rating!
Did it seem to you, or are you modeling someone else's consciousness as being uniform with your own?
In reply to Wicc
User Avatar
#143
Auto-translated
Hey Vic, why don’t you give me a handicap in billiards instead?
In reply to Wicc
#144
Auto-translated
Wicc
Did it seem to you, or are you modeling someone else's consciousness as if it were uniform to your own?
Did it seem to you, or are you, as usual, realizing that yet another of your flimsy ideas has burst, switching to modulating your own consciousness?:D :D :D
Wicc, be simpler, and play billiards more often! :)
In reply to Samurai
User Avatar
#145
Auto-translated
He3Hauka
Did it seem to you, or are you, as usual, realizing that yet another of your far-fetched ideas has failed, switching to modulating your consciousness?:D :D :D
Did it seem to you, or have you forgotten how to read and understand what you've read?
User Avatar
#146
Auto-translated
Stop bashing the rating! The guy is trying, and you're starting to... :( I'll give you all a run for your money at billiards, 2-3 balls, in the side pocket, maybe 4 if the table is good and my cue is handy, but leave the rating alone! You can actually see who's doing what and why.

Yur, don't fall for the provocations! All your normal and meaningful explanations still won't get through to some people... It'll just add to the spam :(
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
User Avatar
#147
Auto-translated
Well, I’d play with such a handicap, and even without it.
In reply to Oelm
User Avatar
#148
Auto-translated
Oelm
Well, I'd definitely play with that handicap :) and even without it.

No problem! Let's meet up and play a friendly game. :) But let's not talk about it here, because it's just spam that's completely unrelated to the ranking. :) Send me a message on ICQ.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

User Avatar
#149
Auto-translated
Will you continue to update the alternative ranking in the future?

lol. Reread the forum posts from the last couple of months.
In reply to StickyFingaz
User Avatar
#150
Auto-translated
We'll have to respond.
The rating proposed by StickyFingaz has long been approved as the main, official one.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
User Avatar
#151
Auto-translated
Oelm
Since the rating is calculated using a statistical formula, it only makes sense if a player has played a certain number of games. Therefore, I suggest excluding players who have played, say, fewer than 5 games. Then Valentine's position would be twice as high.)
Secondly, the rating counts games played during the year, not the season, so people with approximately the same statistics for the spring may be at different ends of the table.


Alex_R
No - that's not entirely fair, what if this "non-player" plays another 10 games in a month or two?
We just need to introduce a minimum barrier (3 or 5 games) to be included in the rating ... which, by the way, is not reset!


I like the ideas. The rating will really reflect the players who are actively playing, and not the statistical ghosts.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того