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Posts from Heroes of the Academy - Academy

5.0 (2 ratings)
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17 years ago
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This is all just wonderful. Tell me what you'll do in weeks 5-6 with Lucretia, with (let's say) 50-60 vampires. With the growth/leveling up, it's quite possible. If it also picks up some mana skills and levels up Mind Control/Curse, it will be very, very unpleasant.
There's no guarantee that you'll get lucky in the guild (and if it also takes Heavenly Shield and casts it on the vampires... =\ ).
In reply to Malder
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17 years ago
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Again, this is purely theoretical. 50-60 vampires, supported by Lucretia, with a shield, and preventing the opponent from even summoning a Phoenix – that's exactly what I was talking about. Lucretia isn't the most convenient hero; it's too difficult to start with 1 vampire and "spellcasting" with "mana regeneration," plus raising vampires means immediately taking on fairly strong neutral monsters with 10-20 mana. Moreover, she's very likely to simply run out of options – either there won't be the right monsters around, or even worse, there will be monsters from which vampires can't regenerate. Therefore, it's much more convenient to choose Kaspar for Necromancers, or for larger maps, Naadira, Deirdre, or even Zoltan (especially against mages). Conversely, when playing as Nuora, you can immediately spend mana freely and, in the first few days, attack those you would normally save for later. And, slightly off-topic, I see the obvious weakness of any race as focusing on building a powerful army; vampires, for example, won't be able to reach the opponent in one turn and will be weakened by magic and finished off by troops – it's unclear how they'll fight afterward.
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17 years ago
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I don't know, playing as Necropolis with Lucretia makes it really easy. I got 40 vampires (even without upgrading them) and can easily defeat the Utopia dragons. And in general, 40 upgraded vampires and a few spirits or some other creatures (just for numbers, in case you encounter neutral spellcasters, so they don't kill the vampires too quickly) are enough to confidently take on any neutral creatures.
In reply to Malder
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17 years ago
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So, I understand, you're a fan of getting things for free. You probably liked Necropolis before too, because you could raise an unlimited number of skeleton archers:rolleyes:. But what does Lucretia have to do with it if you're only playing with vampires? With that tactic, any hero will do – give Nura 100 titans, equip them with artifacts, give them a shield, and shock earth on the vampires – victory is in the bag:smile02:.
And does it work the same way with humans?:)
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17 years ago
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Well, I don't know, if I had to play as a Mage, I would do everything possible to make the game last as long as possible, and the map would be as large as possible. Mages without mini-arts, at least for creatures like Goblins, Mages, Titans, and Rakshasa, are incomplete Mages. In this case, I wouldn't choose Nura. To be honest, I was very surprised once when someone who, in my opinion, was a very strong player, also claimed that Nura was one of the most promising heroes.
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17 years ago
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in version 1.5, you can't just level up Rift Archers; I don't know what you were trying to imply.
If you don't understand, Lucretia specializes in vampires. At high levels, her vampires are very strong.
And I don't know why you brought up 100 Titans here. The game lasts no more than 2-3 months, maybe 4 on very large maps.
Are you going to gather 100 Titans, smart guy?

Added after 59 seconds
There are some playstyles where the Swarm is useful; in some of them, it's very effective.
For example, you build an army of tough, defensive creatures that can hold the line, and the Swarm casts spells non-stop (like an "outlast" strategy).
And it also works against Inferno, which relies on Imps to drain all the mana; here, they get a rude awakening.
In reply to Malder
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17 years ago
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I think Nura is the coolest! Her mana never runs out, and in the third campaign, it was difficult to defeat her in two missions – she keeps resurrecting, and her mana never ends:smile35:
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17 years ago
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Yesterday, I tried running a build that uses Fireball (I thought I'd build as many Obsidian Golems as possible, rush forward, and cast Fireball). It turned out to be not as good as I imagined. =[br][/br]It's extremely difficult to level up. One Fireball costs 10 mana. Cast a few Fireballs, and then you're just sitting around. You can build Golems in the first week, but then you get Mages (improved Golems). So, it's quite challenging. It's better to use Nuora or Oora.
In reply to Malder
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17 years ago
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Against the Necropolis, Razazak. Defense: resilience - granted immediately. Logistics: march of golems and teleport. Leadership: machine loyalty and aura of speed. Attack: speed magic and retribution. Chaos: pyrokinesis! Miniatures: initiative + hit points + luck. In the artifact shop, it is desirable to purchase a phoenix feather cloak. Teleport obsidian golems into the thick of the enemy, cast a wall of fire on them, then fireballs. The Necropolis will be unpleasantly surprised.
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17 years ago
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All of this is certainly correct, BUT HOW are you going to manage all of this?

Logistics - 2%, Leadership - 2%, Attack - 2%.
The mini-art for hit points needs to be created with low-level troops - what's the point of this bonus for titans?
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17 years ago
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yeah, the most interesting thing is that if you play on a small map, it's not a given that you'll get Chaos magic as a bonus, and specifically the Fire Wall spell =[br][/br](but in principle, the idea is interesting, I should try it out (although I can't stand Razazakh >_< ))
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17 years ago
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Regarding the mini-arts: either there won't be any titans, or there will be very few – they are too expensive. Against the Necropolis, the main troops should be obsidian golems and obsidian gargoyles. And for them, +4 hit points = +20% to the base number of hit points. For Razaz, Chaos drops almost immediately. Logistics and Leadership also drop frequently. Attack, however, is really rare. On small maps, Chaos, Defense, and Logistics with the Golem March are of primary importance. P.S. All of this is based on calculations for playing against myself. I have never played online. These are the troops that were able to stand up to and cause problems for my Necropolis with Dark Magic and hordes of vampires. P.P.S. The Magic Mirror should definitely be included!
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17 years ago
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If logistics and leadership are often lacking, then you're just lucky!

If I play as mages, I always choose Razazak (in my opinion, he's the best hero from the Academy), and I don't get as lucky as you might think.
In reply to Мститель
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17 years ago
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The Academy has two weak heroes that are rarely chosen because their abilities provide a weak or strange advantage compared to other heroes – these are Faiz and Jalib. First, Faiz – he starts with Dark Magic and focuses on upgrading "Destructive Ray." Let's set aside the tedious solo play and focus on online play: what's the point of weakening enemies and dealing micro-damage when it's difficult to level up in the early game (1-2 weeks), as mages don't have particularly powerful troops at the start, and it's unclear why this weak damage with reduced armor is needed later on. Of course, I understand that defenders will jump in and praise both the hero and his amazing ability, but the fact remains: I haven't encountered a GG Faiz online even once – draw your own conclusions. We can discuss who and how levels him up, or even better, how to use his ray to maximize its benefits.

Added 33 minutes later
Malder
If you don't understand, Lucretia specializes in vampires. At high levels, her vampires are very strong.
I understand perfectly well; I used to play Necromancers often and am familiar with all their features, but I don't see any particular advantage, to be honest. One vampire at the start won't get you far, and any hero becomes strong with a large number of units, but not so much because of Lucretia, but because of the vampires themselves. Not every unit can teleport across the map, attack without retaliation, and heal itself – and do all of this at once. Let's say we have Lucretia with 50 vampires and Jalib with 50 vampires, both at level 20 – of course, Lucretia will defeat Jalib because the +10 to attack and defense will play a role, but mages often go against Necromancers with Chaos, and here this advantage will play absolutely no role – magic damage is not reduced by physical defense.
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17 years ago
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It's clear that a unit specialist will have stronger units, but not so strong that you should rely solely on them. The weak point of such specialists lies in their strength – a mage can weaken them a couple of times with "Earth Shock" under "Magic Ward," and then there's no advantage left. You can keep Sandro's cloak; I've already understood your argument. ;)
Sorry for the off-topic.
Next, Jalib is the second least effective hero of the Academy. He might be strong in duels, but I don't see the point in using him as a main hero – his special ability won't work against a warrior hero, and against a normal mage player who is aware of his ability and uses area-of-effect spells, it won't work either. As a result, we get a rather mediocre specialist who is unlikely to compete with the other Academy heroes.

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