Skip to content

Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
User Avatar
Auto-translated
SpiriTT(blue, Castle, Nila, Nila) def SEM-56(red, Stronghold, Gurnisson, Gurnisson) 213 2sm4d(3)
Interesting game. After all the experiments, I concluded that there is no need to reinvent the wheel. Nila is an excellent hero because, with a warrior specialization, she is also a great mage.
The distribution was very poor, almost no money, everything had to be fought for. Of the current ones—one gargoyle spot, another one of them on the other end of the respawn—I didn't even take it, as it wasn't needed. ГО crystal dragons, both secondaries—via off-road, reached only the castle by 121. There was also a metro there—I didn't go into it, and I should have...
Somewhere around 132, Gurni arrives at this secondary and starts running things there; I managed to take 2 medusa spots there—at least put a Castle on the second one and jinns. I retreat.
On the 3rd turn, maybe 2, I wanted to surrender—they didn't let me, so alright, come what may, I bought 7 nag-quins and entered the medusa spot with 4 in a stack along with an upgraded one. I even managed not to lose a single naga—mass cure saved me. Then nearby was a consa-1ka, picked up boots nearby, and the army took a sword +2 atk/def. I go into the metro—there's a dungeon, double mana, there are 2 consas-2 and 3. With 6 angels and nagas, I enter the treasure zone, and right near the entrance—a book of earth under 7 gold dragons—the sustain failed me but I took it, further on Pandora for experience, Pandora for 25 horned demons, 3 hives for 18 vivs in total. Then after the nagas, I took a necklace +3 all-res—jinns cast frenzy on the nagas and the gr stack lost morale--2 naga-quins. I move further—there is the Dragon Utopia, I run to it, almost without distractions—only took gloves on the way. There was a golden bow—I decided not to touch it. I take the Dragon Utopia—the 2ka gave parameters: sword +6 attack, gladius, tuol shield. TP into the dungeon, double mana and go visit. At the exit, Fawner was kindly waiting for me with 50+ archers and halberds; I bring the growth, hit ГО- 4 crystal dragons, didn't reach the castle. Next turn I attack Gurni in the castle. Roma made a mistake by casting mass haste, and then after providing for everyone—vivs lock the gates, and the Stronghold was mercilessly blown up.
Thanks for the game.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
User Avatar
Auto-translated
SpiriTT (blue, Tavor, Nila, Nila) def SEM-56 (red, Strong, Gunnisson, Gunnisson) 2sm4d(3), 213
111-117 1-5 IN THE CASTLE...
121-127 7 in the castle and capitol..
131-137 Pandora's Boxes, Griffin Conservatories, beehives...
141-147 plenty of money, little sense, should have hit ГО...
Thanks for the game!!!
Ушел с героев, пока пряники)
In reply to SEM_56
User Avatar
Auto-translated
OUTLAW (blue, Rampart, Kyrre, Kyrre) def Avern (red, Castle, Turis), 2SM4d(3), 1-3-3
Was born without free elves. On 111 Kyrre ran to the stables, smoking near the crypt. I see 3 Dwarf Cottages, a Medusa Hut, a Griffin Conservatory, a Naga Bank. 112 — upgrade 7 elves, clear the crypt and the Dwarf Cottage for 10 each.
Only one road to the GO, but I hope to break through off-road. On 113 a scout off-road finds a teleport to a secondary — good. Kyrre hits the Dwarf Cottage for 15, 5 heroes — 2 of them money (+350 every day).
114 — buying a 6th hero, Kyrre sped up before the block to an adjacent secondary off-road. 115 — break through the block, near-max crypt, chain sets up to take the crypt at the other end.
116 — take the max crypt with the scout, Kyrre on a pegasus a day's travel from the stables. 117 — home — horses with the castle, Kyrre level 6 with expert Archery and Logistics, basic Tactics, spends the night at the stables.
121 — delivering growth to Kyrre, who breaks through a teleport to a secondary in the swamps.
122 — capture the Swamp, check the Griffin Conservatory found there (2-4), scout revealed the block to the opponent from a common secondary on the mud — hooray!! time for a rush!!
124 — in the Swamp I build a Wyvern. 125 — Griffin Conservatory (2). 126 — bank (level 3), break back home, chain clears the Dwarf Cottage for 20.
127 — Griffin Conservatory (3), chain mops up the last Dwarf Cottage for 15 and the Medusa Hut (6), in the Swamp — Stronghold. Kyrre breaks into the capital, where she spends the night to replenish mana.
131 — visit the stables, break into the Swamps, speed up before the block to the opponent. Upgrade and buy lizards, Wyvern. Meanwhile the opponent breaks through from the other side to the secondary on the mud and rides off into the darkness...
132 — the whole brigade is delivered from the home castle and the swamp castle, Kyrre breaks through the block, along the way shook a beehive (4) and spend the night approximately a day's travel from the opponent's capital, as the map scouting showed (but as later inspection revealed, the capital was 1.5 days' travel away on a fast road even for super-fast Kyrre!!!!).
The offended Turis returns from the secondary spawn, kills my scout, and seeing the futility of further play capitulates...
Thank you for the game!!
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
In reply to OUTLAW
User Avatar
Auto-translated
OUTLAW
OUTLAW (blue, Rampart, Kirr, Kirr) def Avern (red, Castle, Turis), 2SM4d(3), 1-3-3
Confirmed. Too tired to comment, but it's all clear anyway: came into the ring, warmed up, woke up - cast. Thanks for the game.
In reply to SEM_56
User Avatar
Auto-translated
SEM_56
SEM_56 (red, Stronghold, Gurnisson, Gurnisson) def Quell (blue, Castle, Sorcha, Sorcha) 2SM4d(3), 132

+1 =) Thanks for the game!
In reply to OUTLAW
User Avatar
Auto-translated
05.05.09 Alex_R (red, Rampart, Ivor, Ivor) def Avern(blue, Dungeon, Shakti), 2SM4d(3), 1-2-4

We drafted Rampart vs Dungeon, and the opponent chose Dungeon, giving me red Rampart.
111, I upgrade Centaurs and spread out. Loot is lying around, revealed: Medusa dwelling, crypt, external dwelling of horses, Griffin Conservatory, and Cyclops dwelling. I check the Conservatory — it's a level 2 with an upgraded stack :)
114, on two fronts I take a secondary Castle with external dwellings of archers and pikemen, and a secondary Swamp (2 crypts worth 2000 each are cleared).
The external dwelling of horses is guarded by a lot of upgraded elves :( ... I decide to build upgraded Serpents in the Swamp to break through the elves.
Little gold, but the income is already 2500, and there are markets in the secondaries.
116, with Ivor I spend it on clearing a chest with 24 upgraded dogs.
117, 3+3+2 upgraded Serpents, 27 upgraded Centaurs, 13 elves, 2 horses, 3 Dendroids fight 21 Grand Elves, and I take the external dwelling of horses, losing 6 Serpents and 1 Dendroid.
I collect gold with scouts, buy out horses at the external dwelling, and have 3000 left for a Castle in my home town — I exchange resources at 2 markets and build the Castle.
On the second week I started rushing around, ultimately lost a couple of days, broke into the Castle, bought a book for Expert Earth magic with Ivor — but Slow isn't there yet, I run to another Conservatory, but the scouts can't bring the army in time or find Slow...
On 123, I check the Conservatory already with Slow — it's a level 1 with an upgraded stack, I take it without reinforcing the army: 6 horses, 2 Dendroids, 24 Centaurs, 20 Pikemen, and 18 archers.
I only lose part of the drain and a few Centaurs.
124, Ivor 7722, Expert Archery, Offense, Earth + Mass Slow, enters the Conservatory — a level 2 and the Medusa dwelling. In the Castle I upgraded 13 elves and am preparing to buy another 14 elves and 5 horses, but word comes that Shakti has surrendered with 50+ Eyes in a maximum-level Conservatory :smile43:
Thanks for the game!
In reply to Alex_R
User Avatar
Auto-translated
Alex_R
05.05.09 Alex_R (red, Rampart, Ivor, Ivor) def Avern(blue, Dungeon Shakti), 2SM4d(3), 1-2-4
Confirmed
Born underground, got a Necklace of Swiftness at the start. On the first week, I built maxed Griffin Conservatory, external dwelling of Troglodytes and Beholders, in a parallel Dungeon — gold mine and decent artifacts. By day 7, I built up 1-4 in Castle, Teleport, and took the Beholder external dwelling. On 121, I bought all Beholders, leveled up Shakti, gave him a spellbook and a Bless scroll. 124 — merged in the Griffin Conservatory.
Thanks for the game.
User Avatar
Auto-translated
SEM_56 (blue, Swamp, Tazar, Tazar) def Quell (red, Inferno, Rashka, Gundura) 2SM4d(3), 146
We both took rest and the spawn wasn't bad, in front of the castle in two directions there are 3 blocks. I fight 80 upgraded Goblins, 25 Orcs with an upgraded stack and 24 Orc Chieftains..
On 114, the guard on the road to the native second town from a horde of Gargoyles, on 115 I fight 66 Gargoyles with an upgraded stack and on 116 I take the native second town. Week 1 result: 1-6 in the castle at the main and 1-3 in the Citadel at the second town...
121-127 took a Wyvern nest, +2,000 in castles, 1-6 in the castle at the second town...
131-137 Pandora's Box for 40 grand, +5,000 gold, Capitol...
141-146 Dwarf Cottage at 100, I fight the passage to the subway, there is the opponent's native second town. I take it without a fight. With 126 Lizardmen, 32 Wyverns, 56 Basilisks and 63 Dragon Flies, I go to Max's capital, he refused to continue due to lack of resources, thanks for the game!!
Ушел с героев, пока пряники)
In reply to SEM_56
User Avatar
Auto-translated
SEM_56
SEM_56 (blue, Swamp, Tazar, Tazar) def Quell (red, Inferno, Rashka, Gundura) 2SM4d(3), 146
+++++++++++1
User Avatar
Auto-translated
red Kash (Castle, Valeska, Valeska) def blue gen (Rampart, Mephala, Mephala), 2SM4d(3), 142

The first week was tough - blocks everywhere, had to use griffins just to break through anywhere; total 117 knights with them in the fort, without secondaries or external dwellings. At the respawn, there are 2 cons in one corner and a naga-bank in the other, that's all. Recovered a +2+2 sword and a +4 hat. Logia, Earth.
121 broke through from the stables to underground
122 necro-secondary, Mage Guild - shield
123 mini naga-bank :), expert earth, Mage Guild at home - slow. Rush teaches, carries
124 running to cons - learning slow on the way
125 +2+3 angels, expert logia
126 own fools break into the basement (dungeon), Way there, Valya to the naga-bank
127 mini naga-bank :(, found a con and passage to the mud treasure zone, Valya crashes back home. Castle at home, vamps with external dwelling at necrose.
131 dungeon, running to con
132 +3 angels, poked a hole into the treasure zone - tree and box visible
133 +8 vivs, took the box, see box, tree and Dragon Utopia
134 +4 vivs, +5k exp, -16 marks (morale)
135 terrible day. - all marks, -1 angel, -1 viva. +teapot, boots, took the same Dragon Utopia
136 minimal Dragon Utopia (sandals), crashed into dungeon, into castle, in boots on angels 5 steps from ГО
137 ГО (70 uniques) - struggled with them without shooters. a few blocks on the way, and with the last move I take the empty blue main. Just managed to build momentum when it beeped
141 candle for vision - see blue flag at con. Valya positions so as to reach both the con and try for the secondary. But Mephala runs herself, breaks the chain.
142 Took nothing of anything in the Rampart, attacking.
Valeska lvl 18 20-19-13-190, earth, air, armor - expert,
7 angels, 6 knights, 8 crusaders, 11 vivs, 2 necro-knights, 2 griffins, 14 vamps.
Mephala is a bit simpler, but has this shooting line:
angel, 35 marksmen, 29 grands, 25 medusas, 12 crusaders, 5 Knight, 7 uniques.
Due to stats and the first move, victory was achieved quite easily. Plus, the luck dove, taken at 114 from 43 lizards, helped almost every other turn. Timur concedes victory, that's it. Thanks for the game.
User Avatar
Auto-translated
SEM_56 (red, Castle, Valeska, Valeska) def Quell (blue, Inferno, Fiona, Pyrrh) 2SM4d(3), 134
Sorry Max, it was a good game. I was catching up to Pyrrh before the Castle, and managed to eliminate all his troops in the second round. Thanks for the game...
Ушел с героев, пока пряники)
User Avatar
Auto-translated
Wlk777 (blue, Barbarian, Gurney, Gurney) Def Entomb (red, Rampart, Kyrre, Kyrre) 2SM4d(3), 145
I got lucky in this game. Started off well — on the first week, Bears in the Castle, secondary skill Castle. On the second week I was earning money. Took a Dragon Fly Hive on day 6. Then I messed up in the treasure zone, lost half my army (1 Bear, 6 Birds, 6 Wyverns) to 7 group Hydras (they split into 7 stacks, and I only had Advanced Slow). But I managed to recover, and I got lucky too — I recovered a Sword +5 to all stats, took several Dragon Fly Hives. On day 143, a 2-stack Dragon Utopia, got a bit lucky there: Book of Earth, Helm +12 Knowledge, Tunic +4 to Spell Power, doubled my mana to 360. I broke a ГО (30+ Red Dragons) and went for the opponent, expecting him to have nothing against magic. And although I was behind in raw army strength, magic solved everything — almost 300 mana and Implosion for nearly 1500 damage left the opponent no chance, though he turned out to be clearly no pushover. Thanks for the game.
In reply to SEM_56
User Avatar
Auto-translated
SEM_56
SEM_56 (red, Castle, Valeska, Valeska) def Quell (blue, Inferno, Fiona, Pyrrh) 2SM4d(3), 134
Sorry Max, it was a good game. I caught up to Pyrrh before the castle, rushed, and finished off all the troops in the second round. Thanks for the game...

Oh, Roman, Roman )) +1. Thanks for the game.
In reply to Quell
User Avatar
Auto-translated
OUTLAW (blue, Dungeon, Shakti, Shakti) def Avern (red, Castle, Turis), 2SM4d(3), 1-4-4
I start with 3 stacks of troglodytes, but without built harpies. Scouts reveal a modest small respawn with blockers for secondary towns in the form of 2 stacks of marksmen, a stack of evil eyes on the metro, an external dwelling of minotaurs.
On the same day, I break into the external dwelling and buy out the creatures. The respawn is poor, with no money-producing buildings — my only hope is to break through to the secondary towns.
Day 112 — I build harpies, Shakti heads to the metro for the evil eyes. No one to level Tactics on ((((. Only 3 heroes.....
Day 113 — harpy upgrade. Day 114 — I build the portal of summoning, buy out the minotaurs, break through the metro onto the grass — troglodytes melt like snow (((, there are 15 dwarves there.
Day 115 — I capture Rampart, reveal a beehive. Day 116 — maneuvers, almost no money.... Day 117 — to place the minotaurs, I enter the medusa dwelling (6 each). At home — level 1-5 with fort; in Rampart — elves.
Day 121 — crypt near max, I buy out a few guys at home for reinforcements... Day 122 — reinforcements are still far away, I don't want to lose tempo — I attack the dwarf dwelling (15 each) with what's left.
Day 123 — reinforcements finally arrive, I take the imp dwelling (30 each). Day 124 — beehive (4). Day 125 — behind the nomad horde, I take the Pendant of Courage. Day 126 — I replenish mana at the well, camp before the marksmen block.
Day 127 — I beat Robin Hoods, take my native secondary town, dump resources — build the portal and buy out minotaurs. A scout revealed a passage from the grass to the treasure zone on the mud — 3 beehives visible in a row... Good. At home — citadel with 1,000 income.
Day 131 — minotaur upgrade, dwarf dwelling (10), I break into the treasure zone in the underground, camp before the beehive. Day 132 — beehives (6+6). Day 133 — beehive (8). Day 134 — Pandora's Box, no wisdom — so they gave me squat, not magic)))
Day 135 — another Pandora's Box with 8 dread knights. Day 136 — 2 beehives (4+8). Day 137 — Gladius +12 attack, Shakti heads home, a scout hits a bank (4). It's late (we were playing at night), I decide to skip the 2nd treasure zone and attack the ГО.
Day 141 — I double mana, bring up minotaurs and troglodytes from the secondary town, hit the ГО from my side of the metro. Turis appears on my Rampart secondary town.
Day 142 — I break through the ГО from above, capture the opponent's empty capital with some unrecruited troops. Day 143 — I head to the red player's last secondary town. Day 144 — Turis appears next to her former capital on her turn; on my turn, I attack and win...
Thank you for the game!!
__________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
User Avatar
Auto-translated
OUTLAW
OUTLAW (blue, Dungeon, Shakti, Shakti) def Avern (red, Castle, Turis), 2SM4d(3), 1-4-4
Confirmed
111 In the town, the Marksman Tower is built, I'm dreaming of them. I buy Einae (+350 gold per day) and Sonya for Turis. Nearby is an external dwelling of monks for many Ice Elementals, a prison for many Mighty Gorgons, and an artifact +1 health behind a pack of Grand Elves, a Hive behind a group of Black Knights. I break through the Ice Elementals since they block the path to the ore mine.
112 Einae peeks into the Witch Hut — they give Treasurer, I buy Malekith and also into the hut = income is already 1100 per day )
113 I build Barracks, reveal Crypt, Gnomish Workshop, and Medusa Nest, another prison for many Ogre Magi, from the artifacts I can see Necromancer's Cloak and Boots (later in one of the crypts they also gave a Necromancer's Amulet. However :smile24: )
114 I reveal another external dwelling of monks behind zombies, and a Stable, I bet on cavalry (maybe in vain)
115 in the town, horses, Turis buys 2 Cavaliers in passing
116 I recoup gold and resources
117 in the town, Castle and 1,2gr,4,6
121 I buy up cavalry, upgrade through the Stable, Turis takes the minimal Medusa Nest
122 I see Shakti with a group of Minotaurs and a hundred Grand Troglodytes, I gather troops into one fist
123 Shakti takes my !!! Crypt and Gnomish Workshop, I place scouts Malekith and Sonya closer to him as bait, if he takes it, I will catch up with Turis
124 Shakti leaves, I don't feel like following him, since the valley after him is like after a ravaging horde, I fight 9 Black Knights (losses 6 Marksmen)
125 At the start of the day, I shake the baobab, 8 Angels dropped, unfortunately I lose 3 Champions ((( I go north into the darkness
126 I take a crypt without losses, entrance to the subway (guardians: a horde of Wivs), I turn east, upgrade Swordsmen in the Castle
127 I see a passage to the swamp respawn, guardians: a sweet couple of many Ghosts and a horde of Gog, I break through. A little further, a group of Sultan Efreets and a Hive — scary to attack
131 along a ragged but still steady chain, I rush troops from the town to Turis, the Sultans are already a pack (
132 Turis near a tree gets a free level, I unite the troops
133 I break through the Sultans, lose a few pokemons, enthusiastically shake the baobab +8 Wivs, Turis gets Logistics and Pathfinding (just right in the swamp :smile03: ) I see a group of Unicorns, a Griffin Conservatory, an Imp Nest, a swamp secondary hero, and a Dragon Utopia
134 I fight the Unicorns, take the Imp Nest, the Fortress, build Wivs, buy them, go to the Griffin Conservatory
135 I open the Conservatory +3 Angels
136 in the Fortress I build the Castle, Turis goes home
137 Eh Averno — apparently you were very tired not to upgrade Wivs :confused:
141 I buy up, invade the opponent's territory
142 from the subway Shakti appears with a hefty Sword, 48 Minotaurs, 31 Wivs, and 7 Black Knights — I could surrender, but I can't deny the opponent Fireball, I go to get myself killed.
144 Fireball and GG
Thanks for the game
PS Tried to play with friends over LAN since they play on HW, now they're cursing at me :D
PSS Now I replayed taking the Hive on day 125, and how did I manage to lose 3 Champions there?

Statistics

Welcome our newest member: Emil