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OUTLAW (blue, Dungeon, Shakti, Shakti) def Avern (red, Castle, Turis), 2SM4d(3), 1-4-4
I start with 3 stacks of troglodytes, but without built harpies. Scouts reveal a modest small respawn with blockers for secondary towns in the form of 2 stacks of marksmen, a stack of evil eyes on the metro, an external dwelling of minotaurs.
On the same day, I break into the external dwelling and buy out the creatures. The respawn is poor, with no money-producing buildings — my only hope is to break through to the secondary towns.
Day 112 — I build harpies, Shakti heads to the metro for the evil eyes. No one to level Tactics on ((((. Only 3 heroes.....
Day 113 — harpy upgrade. Day 114 — I build the portal of summoning, buy out the minotaurs, break through the metro onto the grass — troglodytes melt like snow (((, there are 15 dwarves there.
Day 115 — I capture Rampart, reveal a beehive. Day 116 — maneuvers, almost no money.... Day 117 — to place the minotaurs, I enter the medusa dwelling (6 each). At home — level 1-5 with fort; in Rampart — elves.
Day 121 — crypt near max, I buy out a few guys at home for reinforcements... Day 122 — reinforcements are still far away, I don't want to lose tempo — I attack the dwarf dwelling (15 each) with what's left.
Day 123 — reinforcements finally arrive, I take the imp dwelling (30 each). Day 124 — beehive (4). Day 125 — behind the nomad horde, I take the Pendant of Courage. Day 126 — I replenish mana at the well, camp before the marksmen block.
Day 127 — I beat Robin Hoods, take my native secondary town, dump resources — build the portal and buy out minotaurs. A scout revealed a passage from the grass to the treasure zone on the mud — 3 beehives visible in a row... Good. At home — citadel with 1,000 income.
Day 131 — minotaur upgrade, dwarf dwelling (10), I break into the treasure zone in the underground, camp before the beehive. Day 132 — beehives (6+6). Day 133 — beehive (8). Day 134 — Pandora's Box, no wisdom — so they gave me squat, not magic)))
Day 135 — another Pandora's Box with 8 dread knights. Day 136 — 2 beehives (4+8). Day 137 — Gladius +12 attack, Shakti heads home, a scout hits a bank (4). It's late (we were playing at night), I decide to skip the 2nd treasure zone and attack the ГО.
Day 141 — I double mana, bring up minotaurs and troglodytes from the secondary town, hit the ГО from my side of the metro. Turis appears on my Rampart secondary town.
Day 142 — I break through the ГО from above, capture the opponent's empty capital with some unrecruited troops. Day 143 — I head to the red player's last secondary town. Day 144 — Turis appears next to her former capital on her turn; on my turn, I attack and win...
Thank you for the game!!
__________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
I start with 3 stacks of troglodytes, but without built harpies. Scouts reveal a modest small respawn with blockers for secondary towns in the form of 2 stacks of marksmen, a stack of evil eyes on the metro, an external dwelling of minotaurs.
On the same day, I break into the external dwelling and buy out the creatures. The respawn is poor, with no money-producing buildings — my only hope is to break through to the secondary towns.
Day 112 — I build harpies, Shakti heads to the metro for the evil eyes. No one to level Tactics on ((((. Only 3 heroes.....
Day 113 — harpy upgrade. Day 114 — I build the portal of summoning, buy out the minotaurs, break through the metro onto the grass — troglodytes melt like snow (((, there are 15 dwarves there.
Day 115 — I capture Rampart, reveal a beehive. Day 116 — maneuvers, almost no money.... Day 117 — to place the minotaurs, I enter the medusa dwelling (6 each). At home — level 1-5 with fort; in Rampart — elves.
Day 121 — crypt near max, I buy out a few guys at home for reinforcements... Day 122 — reinforcements are still far away, I don't want to lose tempo — I attack the dwarf dwelling (15 each) with what's left.
Day 123 — reinforcements finally arrive, I take the imp dwelling (30 each). Day 124 — beehive (4). Day 125 — behind the nomad horde, I take the Pendant of Courage. Day 126 — I replenish mana at the well, camp before the marksmen block.
Day 127 — I beat Robin Hoods, take my native secondary town, dump resources — build the portal and buy out minotaurs. A scout revealed a passage from the grass to the treasure zone on the mud — 3 beehives visible in a row... Good. At home — citadel with 1,000 income.
Day 131 — minotaur upgrade, dwarf dwelling (10), I break into the treasure zone in the underground, camp before the beehive. Day 132 — beehives (6+6). Day 133 — beehive (8). Day 134 — Pandora's Box, no wisdom — so they gave me squat, not magic)))
Day 135 — another Pandora's Box with 8 dread knights. Day 136 — 2 beehives (4+8). Day 137 — Gladius +12 attack, Shakti heads home, a scout hits a bank (4). It's late (we were playing at night), I decide to skip the 2nd treasure zone and attack the ГО.
Day 141 — I double mana, bring up minotaurs and troglodytes from the secondary town, hit the ГО from my side of the metro. Turis appears on my Rampart secondary town.
Day 142 — I break through the ГО from above, capture the opponent's empty capital with some unrecruited troops. Day 143 — I head to the red player's last secondary town. Day 144 — Turis appears next to her former capital on her turn; on my turn, I attack and win...
Thank you for the game!!
__________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html