Oelm (red, Inferno, Marius, Aislinn) def Hermit (blue, swamp, Tazar, Tazar), Balance, 211.
| I confirm that I lost. But the generation is correct; I just had very bad luck with the map layout. As far as I understand, such generations happen even more often on this template than those where the path to the village goes along the road. I don't consider the template to be bad. I was in a hurry to the center, but with this layout, I should have found a path from my starting point (I didn't even think such a thing could be generated) to somewhere, and also find the village, which was more than half the map away, and I wanted to find it... Some kind of endless, empty swamp!... The only road led to many angels! There was a moment when, if the morale of even one stack had dropped, I could have killed Aislinn, who was attacking skeletons and single units of fairies, casting magic and running away. Oh, if I had mass haste, or wave of death, or at least mass slow!... But still, I had a chance to win; I just didn't believe at first that Aislinn was the opponent's main hero and didn't take her seriously. If I had realized right away that he was leveling her up, I would have played differently. I knew about expert resistance, but the resistance didn't trigger very often. :( |