This is a very controversial issue, because first you need to determine the real reasons for the player's unwillingness (or inability?) to finish the game. This is almost impossible to do. I see the solution in either agreeing on the game duration and completion time in the season rules, so that, for example, when the game (or completion) takes longer than the specified time (e.g., a month), a previously agreed-upon "judge" is called in to either determine who is at fault for the unfinished game and award the victory accordingly, or, if both players are equally at fault, make a decision. But this path seems tedious and unpromising to me. The option of simply not playing "friendly games" with such a player (unless the tournament bracket brings them together) is much simpler and does not bother anyone.
Posts from Round table
SpiritTT (Tyomich) suggested writing a report about his defeat (since there is very little time for the game) and slightly exaggerating Pasha's victory in a comment about rating points...
But this doesn't give anyone the right to make a circus out of it, and especially to openly attack the guys who express their opinion!
P.S. If Pasha is interested, it was I who lowered your morale for those 2 incorrect posts...
Зима 2011-12.
These squabbles are scary, I swear... Bickering over meaningless ranking points – I don't understand:confused: :confused: :confused: ...
And regarding taking the treasure chest on the second level, when it's guarded by a crowd of griffins, what should you do??? It could be level 2 or 4... You won't go in without checking, but losing a hero means you'll never have enough money, and he costs 2500, especially if it turns out to be the maximum level or 3 - and you'll lose the hero and won't get the angels...
1. Send in a weak hero.
2. Be prepared to take the maximum level.
If taking the maximum level is unrealistic, then you need to send in a hero, and then think: take a level 2 item immediately, think about how to take a level 3 item now, or accept that it's the maximum level and postpone it until next week.
3. All-in! The last resort, when everything is bad, there are no chances, and you can only get stronger by getting angels: go into the treasure chest, and if you can't take it, leave the game and congratulate your opponent on their victory.
2Hermit: From my understanding of the tactics for playing Fortress, you need to be very careful with restarts; it's not Castle, where Valeska with a single stack can develop perfectly. Because without Hydras, Fortress is a very average town, and I don't build them when I see major objections like native secondary skills, external dwelling of Gorgons, or Town Portal. If there's no prospect of building them, which is rare but happens—e.g., slow roads, central respawn, strong blockers—then it's better to take a restart immediately, and as a last resort, go for a restart upon encounter. Because if you fail to break through something decent on week two and just mindlessly farm gold, that's a week's worth of development lag, and naturally, you can't catch up against a good player with such a handicap.
From practice, I wanted to say that I've never managed to build Hydras in week one with Fortress (maybe only once).
And without Hydras, with Fortress you can confidently dive into a Dragon Utopia (with Tazar) only with native growth by week three, which makes Fortress a pretty decent town.
I strive for, and am always happy, when I manage to build Behemoths in the town with Wivs in week one, even without Vases.
Added 4 minutes later
And by the way, a very interesting question. It seems in SoD everyone uses it, because it can't be tracked, but the final say goes to the host.
I'm in favor of it being viewable, because it's hard to enforce a ban, if one is imposed.
These squabbles are really unsettling... Bickering over meaningless ranking points – I don't understand it...
There will be squabbles, and I will be deleting posts.
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.
I strive for it, and I'm always happy when I manage to build Bulls on the First Week in a Castle with Vivs, even without Vassals.
As Comrade Forrest said: two Hydras on level 121 – that's power, and 6 Vivs and the rest – that's not power. I agree with him.
bRitvo4kA (red, Castle, Gurnisson, Gurnisson) def Psyche_7 (blue, Dungeon, Shakti, Shakti), Jebus Cross, 222
I have an alliance and a crimson sphere equipped; he has an elixir and shackles. In the first round, I cast mass prayer, which works even with the crimson sphere.
An interesting fact is that Andrey cast Alliance Prayer with the Crimson Sphere.
At the same time, if the Cloak of Magic Resistance up to level 3 is equipped, without the Crimson Sphere, the Alliance will not cast Prayer.
An interesting fact is that Andrey cast Prayer with the Red Orb for the Haven faction.
If playing on a 4-minute [timer], it's of course hard to make hydras.
When you build hydras, you always aim to take Dragon Utopias in the second week.
At the same time, if the Cloak of Magic Resistance is worn, up to level 3 magic, without the Red Orb, the Haven will not cast Prayer.
Well, that's a well-known fact! Cursed armor seems to work too!
I experienced it firsthand that cursed armor works:mad:!:) In one game, I managed to kill one of the opponent's griffons with a 18th-level Titan with 30+ wyverns, thanks to such a "cocktail" (armor + red orb), even without archers or even a large number of angels! So, feel free to use this combination - it's hard to counter (if you manage to assemble it, of course;)).
By the way, it's interesting how to get a level 3 creature naturally in a swamp, let's say if there's no earth magic.
I wrote about it once: there's a material on the Portal on how to get the maximum level! However, Alex R rejected it a long time ago due to the large loss of valuable gnolls:rolleyes:....
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Bulls with a castle are roughly equivalent in resources to Hydras in a fortress, so the question is, which is better?
As Comrade Forrest said: two Hydras on day 121 are powerful, but 6 Dwellers and others are not. I agree with him.
Hydras are not very versatile; they only show their strength if the monsters are fast and reach the first round (Flies, Dragons, Griffins to some extent). That is, if you have little money (only Hydras are enough to buy), but you see a lot of Hives, then Hydras are the only option. But if there is a prospect of breaking through numerous standard guards, then it is still better to have thicker main stacks.
In fact, you can compare them in terms of hit points and damage:
2 Hydras
vs
9 Bulls + 2 Dwellers + 2 Vassals + 8 Flies + 12 Lizards + 16 Gnolls (if I remember the numbers correctly).
Here, the Bulls alone already have an advantage in both parameters.
Plus, if you compare the strength of the army on the 3rd week (assuming the rest of the Dwellers are built on the 2nd week), the first option will give only +1 Hydra. And the second will give the entire list, minus 3 Bulls. That is, the difference is even more significant.
In the game, you rarely have to make the specified choice; more often, you need to think about whether to build Hydras or Bulls on the 7th day, given that everything else, including the castle, has already been built. But here, the choice is usually easy - it depends on the money. With Hydras in the castle, full purchases, and a decent hero, you can even go for a Consul-Maximal strategy.
But if you are short on money, then in most cases it is better to have Bulls or even more Gnolls - for faster purchases and gaining tempo, and leave the tough Cons for the 3rd week.

