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Posts from Ranger – “Defense” [Campaign 5, Mission 3]

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17 years ago
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I've tried all the options suggested here, but this purple creature still keeps coming to me. I don't know what to do anymore :-(. Please send me a save file to kndashulka@mail.ru.
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17 years ago
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I left the following in the garrison: 75 Green Dragons, exactly 100 un-upgraded Ents, 200 Battle Unicorns, and 250 High Druids. Also, there was ONE HERO (whom I freed) and a purple MONSTER that came 2-3 times a month with a HUGE ARMY! HELP, what should I do? Please!
17 years ago
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RasPutin - it seems you've been playing for a very long time, how is your hero leveling going? In that time, Fayed could have already explored the entire map, freed the prisoners, and returned to the garrison (through the "portal to the city").
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17 years ago
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RasPutin, if you're playing with a patch... meaning you have the option for a second upgrade, then all the upgraded creatures should only be, let's say, the first upgrade level. For example, specifically Master Archers, and not Forest Archers. In the garrison, there should only be Elven Warriors, the first upgrade level... otherwise, the computer will ignore this army. And the hero, remaining in the castle, needs to be put into a couple of battles against a purple enemy:smile17:. Something like that.
17 years ago
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I approach the second dungeon, which is located in the Dungeon, and I get the message: "The dungeon is empty. Someone has already freed the captive hero." What is this, and how can I deal with it? Version 1.60, Golden Edition. I haven't installed anything on top of it yet; I was planning to play it like this first. Please help!
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16 years ago
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Help! I've gathered an army, cleared the entire map, but the task to hold Cyrus-Tallu remains unchanged. I've already found the dungeons and defeated the turquoise creature... The purple one occasionally stirs, it's almost comical... What do I need to do to get the next task?
In reply to Heyla_M
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16 years ago
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Heyla_M
Can anyone help? I've gathered an army, cleared the entire map, but the quest to hold Cyrus-Tallu remains unchanged. I've already found the dungeons and defeated the turquoise creature... The purple one occasionally stirs, it's almost comical... What do I need to do to get the next quest???

Have you gathered the required number of dragons, unicorns, and druids, and is the "prepare the garrison" checkbox checked? My mission ended immediately after freeing the last prisoner. It's a good thing I cleared the castles and level-up locations first, as the prisoners move to the 5th location.
In reply to palundra
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16 years ago
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palundra
Are there enough dragons, unicorns, and druids? Is the "prepare garrison" checkbox checked? My mission ended immediately after freeing the last prisoner. Luckily, I cleared the castles and level-up locations first, because they (the prisoners) move to the 5th level.

No, even the garrison and prisoner quest didn't appear :smile22:. I had to replay it. I didn't let the purple one attack and struck first. Then I immediately received a new quest. After that, everything went smoothly.
In reply to Heyla_M
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16 years ago
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Ugh! I spent the whole day trying to complete a mission, and now there's a huge glitch. First, I left Ilfina in the castle, and then Fedor took the archers, druids, and unicorns. With that army, he cleared all the blue castles and garrisons. The purple one just stood there and did nothing. At some point, another guy appeared next to the dreadnought. I even saved the game before the first dungeon and gathered all the prisoners. I didn't get any missions about the dungeon or the garrisons at all. I decided to go and kill the purple one, but I couldn't even get close to him; it was like an invisible wall. I reloaded before the dungeon, and there was the same problem. Do I really have to start everything over?
16 years ago
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Well, the purple creatures (while they are standing in the corner) are invincible and cannot be killed – they must initiate an attack on the starting town themselves. I think you just need to repel one attack, and then you can safely clear the map.
In reply to antonag07
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16 years ago
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It went well, and I had fun. First, I left Fedya in the Castle for the missions, and sent Ossir out to explore; he had archers, dendroids, and some other units he had acquired. While Deidra was holding her position, I moved to another island and cleared out everything up to the garrisons (to prevent any glitches). After building up my Castles and buying a good army, I headed towards Deidra. I thought, "Okay, now they'll be coming after me." But after defeating her, the purple faction didn't bother me, even though they were clustered near the portal. Then, the turquoise faction decided to pay me a visit. But the threat level for Ossir was only medium. I quickly gathered an army for him, and the threat level dropped to low. Zoltan, the blue player, visited the mercury and gold mines, as well as the lighthouse, and then headed back to his base. After waiting for him to pass the second garrison, which I could still see on the map, I went to swap Ossir for Fedya. I still haven't found any light magic for Fedya, and this is annoying; I wish I had an enchanted arrow with divine retribution... the enemies would be terrified. I swapped Fedya so I could start developing him, and Ossir, thanks to my favorite education strategy, reached level 12. I thought that since I had swapped armies in Talla, the purple faction would start attacking me, but that didn't happen either. I decisively finished off the garrisons with Fedya, freed Tolya from prison, and killed the blue player, and then I waited for the right moment to end the mission. I didn't specifically recruit any garrison units. Tolya went to the green Castle, and I freed Ryzhaya in the meantime; she also cleared out some Castles. And only then did I buy troops for the garrison.
The end)))
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15 years ago
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1.6, I think. Actually, I still thought it prevented hiring upgraded units, but whatever. As for spells and caravans, that's clear.
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15 years ago
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Indeed, something doesn't add up. I reread the patch description, and there's nothing about caravans, spells, or even an upgrade... Just dark energy and some other nonsense. Maybe the person is playing "Tribes of the East" with a mod for the original campaigns?
15 years ago
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Skull
Where do the alt-upgrades and spells from Tribes of the East come from:eek:, what kind of patch is this?
It's not patch 1.6, but mod 3.0 - check it out on the forum here or on Google - you'll probably have to start from the beginning...

Added 1 minute ago
Ment
Indeed, something doesn't add up. I reread the patch description, and there's nothing about caravans, spells, or alt-upgrades... Only dark energy and some other nonsense. Maybe the person is playing Tribes of the East with a mod for the original campaigns?
It's definitely a mod, not a patch.
In reply to bonchik
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14 years ago
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When I was playing the campaign about three years ago, I discovered a very interesting trick that doesn't seem to be described anywhere.
The approximate algorithm is as follows (I played a long time ago, so sorry if I'm wrong:o): Findan captures a Castle, the next day he destroys another purple Castle that appears in the vicinity, after which - pay attention! - we hire another hero, give him swordsmen (I have them translated as "blade ballerinas":D) and unicorns, and then we send the hired hero along the path to the east and position him RIGHT NEXT TO THE PORTAL EXIT. The point is that in this case, opponents with a very weak army will attack from the portal, which even an un-upgraded hero with a not-so-strong army can defeat.
In general, the second hero - the "defender" - remains on duty at the portal exit, Findan gets into the boat and disembarks on the opposite shore. In Siris-Talla, we hire a third hero - the "porter" - he will bring unicorns and swordsmen to the "defender" every turn, and at the same time, using "Summon Boat," we return Findan's boat so that the enemy doesn't take it and attack the capital from the sea. Siris-Talla is now practically invulnerable!:)
Findan easily defeats the nearby elves, after which we act according to the circumstances. While moving around the map, we don't forget to replenish our army with archers, druids, and dragons using Summon. As for what I did before - freeing prisoners or filling the garrison - I don't remember, sorry.:smile32:
P.S. I have a pirated version, version 1.0, I'm curious to know if the feature with the portals has been preserved in later versions?

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