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Posts from Current questions and answers regarding the map editor.

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#135
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Progruzovik, I think he knows. He asked how to insert an image into the map description, which is displayed in the game when selecting maps (at least on the standard maps). And... I don't know.
Просто еще один
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#136
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Progruzovik, thanks, I knew that. But I've gotten used to ScreenshotMaker, then I crop it in Nero PhotoSnap, and then I refine it in Adobe Photoshop if needed. My question about the map description remains. So far, nothing has been found. I have an idea to figure out the save file; there are screenshots there too. I think the policy should be the same. ++++++++++++++ Here's another question. As I said, I've made the map. I'm still testing it. It has scripts, keys, and other goodies. How do I create a script for an enemy hero so that he calculates (attacks) a specified target? Let's say some object, a hero, or a creature? CamptionFileRef? Maybe I can create a link based on it... Defeat_All is the destruction of all heroes.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#137
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How to create a script for an enemy hero so that it calculates (targets) a specified target.
You can increase the AI's interest in an object using - SetAIHeroAttractor(
objectName, heroName, priority). priority is the target priority for the AI; as I recall, it's a number.
-1 — The object's evaluation is significantly reduced.
0 — The object's evaluation remains unchanged.
1 — The object's evaluation is significantly increased. However, the AI will not risk heroes for this
object.
2 — The object's evaluation is equal to winning the game. The AI will ignore all dangers to
capture the object.

SetAIPlayerAttractor(objectName, playerID, priority). playerID is the player. This function increases the AI player's interest in an object.
Клан "Вершители Асхана" - "Masters of Ashan"
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#138
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answer a newbie's questions:
1. Where can I find a manual in Russian on how to use the editor? I've searched everywhere and even here, but couldn't find it (if possible, please provide a link).
2. Is there a way to convert a finished map from the h5m format to jpeg without using Prt Scn?
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#139
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Lorelea, I don't know the answer to the first question, but I'll answer the second one – THERE IS NO SUCH POSSIBILITY because the h5m format is a special archive that stores various names, scripts, etc. And the jpeg format is an image! ;)
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#140
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Lorelea
please answer a newbie's questions:
1. Where can I find a manual in Russian on how to use the editor? I've searched everywhere and even here, but couldn't find it (if possible, please provide a link).
Here's a link to all the manuals for the game: Heroes' Corner :)
Клан "Вершители Асхана" - "Masters of Ashan"
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#141
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Progruzovik
Lorelea, I don't know the answer to the first question, but I'll answer the second one - THERE IS NO SUCH POSSIBILITY because the h5m format is a special archive that stores different names, scripts, etc. And the jpeg format is an image! ;)
So, the question is this: an archive also contains a graphical component, otherwise there wouldn't be a graphical image. Is it possible to extract the graphical component from it, and if so, how?
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#142
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Lorelea, hello. Try this program:
Dragon UnPACKer
I used it to disassemble all the archives from Heroes of Might and Magic 2.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#143
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Hello, friends.
I am interested in this:
1) How do I make it so that an image (screenshot) appears when uploading it to the card description?

2) And here is another one. I understand that you create this from scratch and insert it yourself.

Please provide an answer if anyone knows; if no one knows, let's find out together.
Sincerely, Lux in tenebris
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#144
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Could you please tell me how to set a hero's starting level to a specific value (e.g., level 5 instead of level 1) at the beginning of the game?
In reply to Progruzovik
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#145
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Simply change the Exp. value in the hero's parameters. The amount of experience needed for each level can be found in the fan-made documentation that comes with the "Tribes of the East" expansion.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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#146
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Doubts are creeping in – is this the right place to ask this question, or should it be in the Technical Support section?:smile33: Okay, I'll ask it here::smile41:
1. Does anyone know why the editor in the game (version 3.1) ignores Faidaen?... Not only is his avatar missing, but his Ruthless Arrows are also absent from maps where he appears (fan-made maps, not Nival's). His main ability simply doesn't work...:smile32:
2. I don't think I've downloaded any mods, but it's possible I picked them up with some map... During battles with demons, the red shadow from the demonesses covers the entire battlefield... I have to play practically blind...:smile17: :cool:
Help me if you can...Whoever can, please help...:smile15:
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#147
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Liss, regarding the second question: I had a similar problem with textures. Sometimes, different textures are added to the maps to make them look nicer, but these textures negatively affect all the maps you have. Therefore, delete all the maps you don't need, or better yet, try to remember when this shadow started appearing.
:smile33: Создается кампания про орков, готовность - 75% :smile19:
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#148
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Yeah... The problem lies specifically in the maps... :smile05: At least, the issue with Faidaen and his relentless arrows was resolved after I removed the "Commenticius bellum - New War" map by Drake. It was under its influence that the game forgot Fedya's name and thought he was Illir... Without the arrows, of course. :smile06: The map with the demoness mod hasn't been identified yet. The investigation continues... :smile33:
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#149
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Liss
Yeah... The problem lies in the maps... :smile05: At least, the issue with Faidaen and his relentless arrows was resolved after I removed - Commenticius bellum - New War, Drake's map. It was under its influence that the game forgot Fedya's name and thought it was Illir... Without the arrows, of course. :smile06: The map with the demoness mod hasn't been identified yet. The investigation continues... :smile33:
Yes, sorry:) It caused me quite a few problems too:) My maps are like mini-mods; it's better not to leave them around for too long. I always put them in reserve myself so they don't interfere. It's a pity that my map caused such inconvenience.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"

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