Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
SoY-5: Online Tournaments "Seasons of year" - "Seasons" - Spring Season 2009Auto-translated
/post/244095/ time 21-27 /post/244098/ time 22-02 For Wicc, 35 minutes is probably an unaffordable luxury. And the fact that after all the talk about regulations and 8 days you were too lazy to read them – no one is to blame but yourselves, and all the whining comes from you.
I remember back then, when we started playing online, there were no rules at all, except for cheating, of course... I broke down the door to another dimension... you're welcome... I found a portal to the city... grabbed the flag... angels joined... I got lucky... everything was random))) lol))) but now my head is spinning... it's even unpleasant to read... no offense to anyone)))
back then, I remember when we started playing online, there were no rules, except for cheating, of course... broke down the door to another dimension... here you go... found a portal to the city... flag in hand... angels joined... lucky... everything went randomly))) lol))) and now my head is spinning... it's even unpleasant to read... no offense to anyone)))
Well, I agree with you on some points, let Heroes remain Heroes) After all, rules limit the charm of randomness...)) It's like a card game - logic is logic, but luck often wins. But tournaments are tournaments, and you can't argue with that) ;) :smile10: :p
I don't quite understand the gimmick of the tournament. Playing with all factions and 8 castles – where's the catch? Especially with the overpowered Necromancer on many maps. The maps will be different, meaning you'll have to play without preparation, is that the gimmick? So now you have to try, either give the Necromancer to a new player, or swap with a strong player. By the way, I didn't sign up for the tournament precisely because of these absurd flaws; it seems that since the time of Adelaide, the level of World of Xeen has also increased. But I love fixes and would gladly play here. However, the random map generation, 4 minutes per turn, and the ban on attacking before turn 118 could also include a mandatory construction of a town hall before making contact.
And for those who want to play without rules that make your head spin, feel free to join the season. But in a tournament, I want a real fight, not to surrender when the opponent has joined units.
Please provide the name of the specific map.
Necropolis has two main advantages: vampires and necromancy. On fixed guard maps, there are not many guards, so you can't gather many skeletons from them.
Vampires are also most useful in situations with serious guards (difficult encounters, treasure hordes of high-level monsters, etc.), which are also not present on fixed guard maps. In a battle against an opponent, vampires are usually just cannon fodder – a collective attack after a potion, and there's no one left to sustain the fight.
There are maps where such guards exist, and Necropolis is good on those maps. For example, on Supreme Ruler, to reach the center, you need to defeat 35 griffins on swamp terrain – Necropolis can do this with 121 attack without any problems, while other factions find it noticeably more difficult.
This applies to both 160% and 200% maps.
It would be quite boring if you started with a random hero. But since you can choose the hero, Gosha can do something useful.
Pit for LM (blue, Rampart, Kairie, Ain) def Psyche7 (red, Necropolis, Galtarn, Galtran), Divided Loyalities, 126.
On turn 113, I open a cartographer – there are almost no useful artifacts on the map, and the central relic is the Boots of Levitation. I collect gold in small amounts, take a viper lair on 117, build unicorns and a stronghold, but I don't want to spend money on a castle.
At the beginning of the second week, I take a hive with 8 vipers, then the boots, and I don't know what they are for yet. My conservatory is 2-4, Ain checks it, and at the same time, breaks into the capital. A level 2 creature, very good, Kairie takes it. Then the angels become archangels, and in GM2, I discover Blindness – I decide to fly across the water to the enemy's conflux. On 126, I take it, a level 2 creature, and nearby is Galtran with skeletons and butterflies.
Thank you for the game.
PS Playing for 4 minutes feels a bit noobish; I didn't even have enough time to dismiss an extra hero and move Ain around, so I missed a lot of moves... And I couldn't always think everything through. Evgeny, let's go for 6 minutes!!!
Confirmed. On the first day, I bought Sira and headed southeast towards the neutral town. On the second day, I hired Sandro, but instead of using him to defend the mines, I turned him into a second "tank." As a result, I couldn't build mages in the castle during the first week. On the fourth day, I took a secondary town and captured Tor's Legion. In the second week, I built a castle and recruited Nagas. I checked the Thieves' Guild; my opponent still had one town. I decided to take a risk: instead of building Djinns and Titans, I upgraded the Nagas, bought troops, and decided to visit the Devils for the book of water (I lost a lot). This is what ultimately defeated me; I should have stayed put and developed calmly. Overall, I played poorly.