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Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
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17 years ago
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Kluka (red, Dungeon, Shakti, Shakti) def Hermit (blue, Tower, Solmyr, Solmyr) balance 145

With a small amount of gold and resources, and especially with a native dwelling, the Miner becomes even stronger. And the pathfinding is just so that "balance" is felt.

111. Shakti with 3 stacks, the third hero with 2 Harpies. Teleport next to the castle, seems like nowhere else to go. I break through the Basilisks, on the other side - Gogs. I return to the castle.
112. I break through the Gogs and go along the road.
113. Own external dwelling and Necropolis (apparently, zone #11). Shakti with expert Tactics, builds a Mage Guild and gets the spell book (no Slow, no Haste, no Bless)
11*. Shakti carries Troglodytes to his dwelling, Prefectures are being built in the native castles, a Fort is built in the native dwelling (to upgrade the Troglodytes)

121. I capture another external dwelling (zone 7)
122. I break through to zone 6, but there's a block of a crowd of Pit Fiends.
124. Shakti expert Earth. I build a second Mage Guild - there's Slow, Haste, and Bless! What a lucky guess :) Though only 1 Knowledge and only 141 Troglodytes left (and 14 in the starting castle, but that's as far as the king's palace).
125. I break through 40+ Pit Fiends (long live the crooked terrain :):):)), receiving only 1 hit from the Pit Fiends
126. I capture a Conflux (castle #5) and build a Tavern #4 there (little wood). The opponent's top monster is a Magi, which is a bit encouraging. (Mine is an Eye :)) The opponent captures some Elemental dwelling somewhere.
127. In the former Medusa dwelling there's a Citadel. Second Sawmill, total income 4500. I sit down to regenerate mana.

131. I beat a Pandora's Box with 61 Elves for 5000 experience. Got Logistics. Return for mana. The opponent has a second Elemental dwelling.
132. Griffin Conservatory level two (our Troglodytes know nothing about the financial crisis :):)) and a Pandora's Box with all level 2 creatures
133. As usual, restore my 10 mana
134. Capturing the Necropolis (zone 3). Shakti immediately rushes there, breaks through the shortest passage to the starting castle, combines the army, and buys Knowledge in the school. Gives Air magic.
135. Replenish mana at the well
136. Enter territory adjacent to the enemy, see the blue flag of a hero on the snow off-road, and turn back. Another Pandora's Box for 5000 experience. Miner skills 8-4-6-3, Solmyr has 1-1-6-7.
137. I'm starting to get lost on the map. It seems the most convenient road between my two castles on the native respawn goes through zones: 1-6-4-11-1. But the passage 6-4 is not broken through, and I'm left without growth from the castle I made my main.

141. I capture a native dwelling on a respawn adjacent to the enemy's. I build a Mage Guild there, but I see a well south of the castle. Made a mistake :(
142. I see an external Troglodyte dwelling, don't take it, just as I didn't take the external Medusa and Harpy dwellings. Found a Necklace of Swiftness :)
143. I take the Griffin Conservatory. Minimum creature count. I move to the center. And then Solmyr jumps out - and attacks the Manticores. And goes back. Of course, to replenish mana :) He doesn't even attack the scout, who's been standing at the teleport for several turns waiting for the Miner to break through.
144. I, of course, dive into the portal... but in the portal an enemy scout with blue creatures offends my Harpy. The Miner breaks through the passage to zone 6, picks up the army from the starting castle, kills the scout with blue creatures, and blocks the portal. Solmyr attacks with 9 Nagas, 3 Giants, and chaff. With forward Tactics, Mass Slow - and the Nagas and 2 Giants are gone. The opponent retreats.
145. I capture the enemy Conflux and build a Mage Guild there.
The opponent surrenders.
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17 years ago
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Kluka (red, Dungeon, Shakti, Shakti) def Hermit (blue, Tower, Solmyr, Solmyr) balance 145
Confirmed. Why did I attack him in the field, and even underground, without any tactics at all?! :eek: I should have taken the maximum Naga and built a Capitol next turn, and the miner wouldn't have gone anywhere. Although, without tactics, I don't even know how I would have fought him in the field... Thanks for the game. And after that, I could have even taken a Cyclops and built a GM4.
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17 years ago
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Lider1 (blue, Swamp, Tazar, Tazar) def Аbc-1 (red, random, necro, random, Tant, Clavius) 2sm4d(3) 2.1.5. 160%

On the first week, Hydras in the fort, barely pulled it off. Had 130 gold left in cash. The secondary Castle hero also stuck thousands [of gold] there like at home. On two respawns, not a single Crypt, not a single Tree, not a single Griffin Conservatory. Taking the rest was shameful since the guy basically started with full random.

On the second [week], I ran into the treasure zone, scoured it entirely, found only one stinking Tree with 6 Wyverns. And indeed, [the] Boots [of Speed]. Experimented with quick combat :D forgot to turn off auto-battle and on the Horde [of the Underworld?] I lost 13 Dragon Flies and 3 Wyverns, such a pity, damn. 2 Dragon Utopias are revealed, but nothing to take them with.

Third week — a week of losing tempo. Went back. And took the Gnoll Hut, Medusa Hut, and Harpy Hut on the secondary hero's respawn. Since there weren't even enough to buy [units]. On day 137, met the opponent, chased off two of his [weak] heroes.

141 — Our little slaughter was near a Dragon Utopia. And I pretended I was taking it with the growth. Put Tazar on it and started walking around with [my] [weak] heroes doing my own business )) And there's the maximum [growth] — you won't just waltz in there. Terrible development, all troops purely from my own castles, a real mess, in short. Heading down to the second [town].

143 — Took the second town. Hat of the Alchemist (+4 Attack, +4 Knowledge), Medal of Vulnerability, and Sword of Shielding (+2/+2 Atk/Def), Sea Necklace. Essentially, no useful artifacts. But there is money! A breath of fresh air! Running up to my maximum [growth town], building the Gorgon upgrade along the way.

145 — Saw a red flag on my land, but I hadn't bought it out. Waited for 2 [units of] Ore to drop for the Gorgon upgrade, since I'd traded everything away before that. But the Swamp — it's the Swamp )) and the enemy, without Pathfinding, naturally didn't make it ). Overjoyed. Upgrade Gorgons. Buy everything out, transfer troops — take the Dragon Utopia. Surprisingly, I positioned so well that they didn't really hit the Lizardmen. They just blocked and smacked the Beholders. (In the Dragon Utopia: Wings of the Archangel, Tome of Air Magic, Shield of the Dwarven King (+12 Defense), Sea Boots :D)
146 — The enemy got bogged down in the swamp. Didn't make it. [His army was] defeated and driven off. (By the way, he played in a way that he had many heroes — leveled in magic and all with armies )))
I holed up in the castle to replenish mana, but forgot to build the guild )
147 — Camped near the Griffin Conservatory.
211 — Month of Plague. Ruined all plans. Took his castle. I had 5 Hydras left. In short, we fought a bit. Took his respawn, Dragon Fly Hive, Griffin Conservatory, third [town]. By the way, I carelessly lost one [hero] in a castle siege on the secondary [front].

215 — [Battle?] defeated and ambushed a [enemy] hero. The opponent has the Cloak [of the Undead King]. The [Chain of the Dead?] won't work. But Tazar was superior in all aspects. Victory.

Thanks for the game.
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17 years ago
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Monstro (blue, Conflux, Torosar) def. Magneto (red, Necropolis, Galatran, Galatran) 2sm4d(3) 1.3.6
The respawn rate isn't great, there's not much money, but there are Boots of Swiftness and Gloves nearby. + There's an Earth Elemental generator, but it's guarded by Orc Chieftains. In the first week, with heavy losses, I break through to the secondary grass area, which turns out to be my own + 2 Water Elemental generators and one Fire Elemental generator. In the first week, 1 Water altar is built, but I couldn't get the birds due to a lack of funds.
The next path turns out to lead directly to the opponent's Dungeon. I didn't attack the Castle without its main hero, due to the weakness of my forces.
I retreated and cleared what was left on my territory, which wasn't particularly rich in loot. At 1.3.5, the opponent appears: 12 Liches, 18 Vampires, 5 Knights, 440 Skeletons, 2 Angels. My forces consist of 6 Birds, 60 Ice Elementals, 40 Storm Elementals, 10 Fire Elementals, 4 Earth Elementals, and an Expert Tactician. The opponent only had 9 mana, which was enough for 1 Haste spell, which was neutralized.
Thank you for the game.
In reply to Monstro_aka_h3
17 years ago
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Monstro_aka_h3
Monstro (blue, Conflux, Torosar) def Magneto (red, Necropolis, Galatran, Galatran) 2sm4d(3) 1.3.6
Confirmed.
You shouldn't have rushed out so early; you should have at least replenished your mana or scouted the area. I went to kill the creatures left for me by my opponent (a horde of pixies and a horde of hobgoblins), but I didn't have time. Torosar was nearby, and he had a good turn and unexpectedly many ranged units.
Thank you for the game.
In reply to Magneto
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17 years ago
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HeadHunter (red, Tower, Nila, Nila) def Quell (blue, Stronghold, Crag Hag, Crag Hag), 2SM4d3, 224.
There was a lot of money on the map, and on the fourth day, I got my second town (my starting town). It was built slowly (I didn't have enough stone), but by the end of the second week, all seven levels were built in the castle. There were hidden treasures of levels 1, 2, 4, 5, and 7. I didn't find any artifacts or utopias. I took the opponent in his town due to a large advantage in the army.
Thank you for the game.
In reply to HeadHunter
17 years ago
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Lider1 (blue, Swamp, Tazar, Tazar) def Аbc-1 (red, random, Necropolis, random, Tant, Clavius) 2sm4d(3) 2.1.5. 160%
Confirming Lider1's victory yesterday.
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17 years ago
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SpiriTT (blue, Conflux, Moner) def Ahivog (red, Inferno, Pir) 114 2sm4d(3) They started playing a long time ago, but the opponent decided not to continue. With 4 hidden air units, a hidden group of psionic creatures, fairies, and 2 hidden groups of fire creatures, the game would have been a formality. Thank you for the game.
In reply to HeadHunter
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17 years ago
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HeadHunter
HeadHunter (red, Tower, Nila, Nila) def Quell (blue, Stronghold, CragHack, CragHack), 2SM4d3, 224

On the first week Bears, on the second everything else. I took one external dwelling of Bears. And then it began :smile18: no resources for upgrades, no money, no cans, at the neighboring respawn, silence, no artifacts nothing..but what surprised me most was on the ground [sic] the people's Castle SWAMP :eek:
In general, thanks for the game. I demand a rematch =)

Added after 1 hour 27 minutes
Quell (red, Conflux, Grindan, Grindan) def Ultrix (blue, Inferno, Calh, Calh), 2SM4d3, 223
On the first week 6 levels of units + castle. 2nd week birds. Lots of resources. Built up quickly. The respawn was huge but empty. (2nd game in a row dammit) Near the metro I find an Utopia (minimal) I open it - nothing normal besides sandals.
In general, thanks for the game.
17 years ago
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Quell (red, Conflux, Grindan, Grindan) def Ultrix (blue, Inferno, Kalh, Kalh), 2SM4d3, 223
Confirmed :) This is probably how it should be written :)
I focused too much on scouting, which cost me a lot of troops, and then there was that conservatory where I lost terribly... I played poorly and made bad decisions.
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17 years ago
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SEM_56 (red, swamp, Tazar, Tazar) def Monstro_aka_h3 (blue, castle, Valeska, Valeska) 2SM4d3, 222
4 necropolises near the castle, 3 basilisk lairs, a capitol on 127, 3 hives, no mermaids, but it doesn't matter. The opponent took the castle, and the next day, he was defeated there!!
Good setup, a deserved victory, thanks for the game...
In reply to SEM_56
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17 years ago
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SEM_56
SEM_56 (red, swamp, Tazar, Tazar) def Monstro_aka_h3 (blue, castle, Valeska, Valeska) 2SM4d3, 222
Confirmed, thank you for the game!
17 years ago
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gen (red, castle, Valeska, Dessa) def werebere (Entomb on forum) (blue, rampart, Kyrre, Kyrre) 2SM4d3, 121
Scouting revealed average territory: 2 crypts, 2 hives, a castle (guarded, which I was afraid to take on week 1), lots of resources.
On the 6th (or 5th) hero, I came across Dessa and took him as my main.
Though I messed up - I could have had angels on week 1 (not sure if with citadel or not). As a result of week 1: champions + citadel. No castle.
But as the opponent said, "One knocked-out angel wasn't enough for me - I attacked the conservatory and got hammered hard."
Thanks for the game!
In reply to gen
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17 years ago
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gen
gen (red, Castle, Valeska, Deesa) def werebere (blue, Rampart, Kyrre, Kyrre) 2SM4d3, 121
Confirmed:smile15:
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17 years ago
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Kluka (red, Conflux, random, Fure, Ciel) def Cyb (blue, Castle, Valeska, Valeska) 2sm4d(3) 122

This is the second time I'm playing as Elementals, and again, I'm broke and have nothing on respawn. But I have hidden stashes of Psychs and Elementals.
On day 114, I find a Dungeon (at the top), but it's also meager. On days 116-117, Valeska arrives there, and on day 121, she takes the Dungeon (no reinforcements arrive), and recruits two Scouts there.
The next day, Ciel attacks Valeska. Valeska destroys 1 Psych and surrenders with 25 Archers out of 30; the opponent surrenders due to a lack of money. So, this time, the generator left not only me without money.

Thanks for the game!

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