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Kluka (red, Dungeon, Shakti, Shakti) def Hermit (blue, Tower, Solmyr, Solmyr) balance 145
With a small amount of gold and resources, and especially with a native dwelling, the Miner becomes even stronger. And the pathfinding is just so that "balance" is felt.
111. Shakti with 3 stacks, the third hero with 2 Harpies. Teleport next to the castle, seems like nowhere else to go. I break through the Basilisks, on the other side - Gogs. I return to the castle.
112. I break through the Gogs and go along the road.
113. Own external dwelling and Necropolis (apparently, zone #11). Shakti with expert Tactics, builds a Mage Guild and gets the spell book (no Slow, no Haste, no Bless)
11*. Shakti carries Troglodytes to his dwelling, Prefectures are being built in the native castles, a Fort is built in the native dwelling (to upgrade the Troglodytes)
121. I capture another external dwelling (zone 7)
122. I break through to zone 6, but there's a block of a crowd of Pit Fiends.
124. Shakti expert Earth. I build a second Mage Guild - there's Slow, Haste, and Bless! What a lucky guess :) Though only 1 Knowledge and only 141 Troglodytes left (and 14 in the starting castle, but that's as far as the king's palace).
125. I break through 40+ Pit Fiends (long live the crooked terrain :):):)), receiving only 1 hit from the Pit Fiends
126. I capture a Conflux (castle #5) and build a Tavern #4 there (little wood). The opponent's top monster is a Magi, which is a bit encouraging. (Mine is an Eye :)) The opponent captures some Elemental dwelling somewhere.
127. In the former Medusa dwelling there's a Citadel. Second Sawmill, total income 4500. I sit down to regenerate mana.
131. I beat a Pandora's Box with 61 Elves for 5000 experience. Got Logistics. Return for mana. The opponent has a second Elemental dwelling.
132. Griffin Conservatory level two (our Troglodytes know nothing about the financial crisis :):)) and a Pandora's Box with all level 2 creatures
133. As usual, restore my 10 mana
134. Capturing the Necropolis (zone 3). Shakti immediately rushes there, breaks through the shortest passage to the starting castle, combines the army, and buys Knowledge in the school. Gives Air magic.
135. Replenish mana at the well
136. Enter territory adjacent to the enemy, see the blue flag of a hero on the snow off-road, and turn back. Another Pandora's Box for 5000 experience. Miner skills 8-4-6-3, Solmyr has 1-1-6-7.
137. I'm starting to get lost on the map. It seems the most convenient road between my two castles on the native respawn goes through zones: 1-6-4-11-1. But the passage 6-4 is not broken through, and I'm left without growth from the castle I made my main.
141. I capture a native dwelling on a respawn adjacent to the enemy's. I build a Mage Guild there, but I see a well south of the castle. Made a mistake :(
142. I see an external Troglodyte dwelling, don't take it, just as I didn't take the external Medusa and Harpy dwellings. Found a Necklace of Swiftness :)
143. I take the Griffin Conservatory. Minimum creature count. I move to the center. And then Solmyr jumps out - and attacks the Manticores. And goes back. Of course, to replenish mana :) He doesn't even attack the scout, who's been standing at the teleport for several turns waiting for the Miner to break through.
144. I, of course, dive into the portal... but in the portal an enemy scout with blue creatures offends my Harpy. The Miner breaks through the passage to zone 6, picks up the army from the starting castle, kills the scout with blue creatures, and blocks the portal. Solmyr attacks with 9 Nagas, 3 Giants, and chaff. With forward Tactics, Mass Slow - and the Nagas and 2 Giants are gone. The opponent retreats.
145. I capture the enemy Conflux and build a Mage Guild there.
The opponent surrenders.
With a small amount of gold and resources, and especially with a native dwelling, the Miner becomes even stronger. And the pathfinding is just so that "balance" is felt.
111. Shakti with 3 stacks, the third hero with 2 Harpies. Teleport next to the castle, seems like nowhere else to go. I break through the Basilisks, on the other side - Gogs. I return to the castle.
112. I break through the Gogs and go along the road.
113. Own external dwelling and Necropolis (apparently, zone #11). Shakti with expert Tactics, builds a Mage Guild and gets the spell book (no Slow, no Haste, no Bless)
11*. Shakti carries Troglodytes to his dwelling, Prefectures are being built in the native castles, a Fort is built in the native dwelling (to upgrade the Troglodytes)
121. I capture another external dwelling (zone 7)
122. I break through to zone 6, but there's a block of a crowd of Pit Fiends.
124. Shakti expert Earth. I build a second Mage Guild - there's Slow, Haste, and Bless! What a lucky guess :) Though only 1 Knowledge and only 141 Troglodytes left (and 14 in the starting castle, but that's as far as the king's palace).
125. I break through 40+ Pit Fiends (long live the crooked terrain :):):)), receiving only 1 hit from the Pit Fiends
126. I capture a Conflux (castle #5) and build a Tavern #4 there (little wood). The opponent's top monster is a Magi, which is a bit encouraging. (Mine is an Eye :)) The opponent captures some Elemental dwelling somewhere.
127. In the former Medusa dwelling there's a Citadel. Second Sawmill, total income 4500. I sit down to regenerate mana.
131. I beat a Pandora's Box with 61 Elves for 5000 experience. Got Logistics. Return for mana. The opponent has a second Elemental dwelling.
132. Griffin Conservatory level two (our Troglodytes know nothing about the financial crisis :):)) and a Pandora's Box with all level 2 creatures
133. As usual, restore my 10 mana
134. Capturing the Necropolis (zone 3). Shakti immediately rushes there, breaks through the shortest passage to the starting castle, combines the army, and buys Knowledge in the school. Gives Air magic.
135. Replenish mana at the well
136. Enter territory adjacent to the enemy, see the blue flag of a hero on the snow off-road, and turn back. Another Pandora's Box for 5000 experience. Miner skills 8-4-6-3, Solmyr has 1-1-6-7.
137. I'm starting to get lost on the map. It seems the most convenient road between my two castles on the native respawn goes through zones: 1-6-4-11-1. But the passage 6-4 is not broken through, and I'm left without growth from the castle I made my main.
141. I capture a native dwelling on a respawn adjacent to the enemy's. I build a Mage Guild there, but I see a well south of the castle. Made a mistake :(
142. I see an external Troglodyte dwelling, don't take it, just as I didn't take the external Medusa and Harpy dwellings. Found a Necklace of Swiftness :)
143. I take the Griffin Conservatory. Minimum creature count. I move to the center. And then Solmyr jumps out - and attacks the Manticores. And goes back. Of course, to replenish mana :) He doesn't even attack the scout, who's been standing at the teleport for several turns waiting for the Miner to break through.
144. I, of course, dive into the portal... but in the portal an enemy scout with blue creatures offends my Harpy. The Miner breaks through the passage to zone 6, picks up the army from the starting castle, kills the scout with blue creatures, and blocks the portal. Solmyr attacks with 9 Nagas, 3 Giants, and chaff. With forward Tactics, Mass Slow - and the Nagas and 2 Giants are gone. The opponent retreats.
145. I capture the enemy Conflux and build a Mage Guild there.
The opponent surrenders.