P.S. Heroes without the Orc faction are not Heroes! IMHO.
P.S. Heroes without the Orc faction are not Heroes! IMHO.
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You can even create such a thief yourself. Max out logistics, scouting, and silent pursuit, give him 1 creature of level 4-5, and as a result, he will be able to scout, run very far, and it's not a fact that the enemy will attack him, even if he has the opportunity, since he has no idea about the strength of this hero's army. He just won't be able to steal artifacts :)
Of course, I mean a secondary hero.
it's not a given that the opponent will attack him

The problem is that not all factions have good logistics often (((And we need to quickly level up your skill set (which, of course, makes for an excellent scout) - after all, it's a Rogue...
P.S. But if we made the Rogue class the same for all factions, but with unique skills (rogue's luck, Siberian plague (with this skill, you can poison the enemy hero's army so that several units die), some kind of skill that allows you to take artifacts without attacking neutral creatures, etc.), I think this idea could be developed further...
, as are all the other fifth installment of Heroes games. The new Lords and races are very good, and the quest itself is also good, or rather, it's a continuation. Plus, there's an additional choice when upgrading creatures. Overall, the developers did a great job:smile20:.

The introduction of Dark Energy ruined the Necromancer race for me...