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In reply to Oelm
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#493
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Oelm
You, Pash, would be better off focusing on defeating grandmasters on the first level instead of suggesting these questionable amendments.

P.S. By the way, Orrin, he is essentially the only dangerous opponent for Tazar (not counting, of course, the Armormasters) at high levels and without magic. Kragg, somewhere around level 27, is comparable to him in strength (but since the troops are different levels, he will be weaker overall due to the reduced impact of offense when there is a difference between defense and attack).


You are right... I will learn...:smile43:
С истиной где-то рядом...





Лето 2010.
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#494
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I don't really understand these formulas (meaning I've seen them, but I don't grasp them mathematically), and I'm always curious. For example, who would be stronger: a 20th-level Valeska or a 20th-level Orrin? Assuming there are no other artifacts that boost ranged attacks, and the attacking unit is just an archer.
In my opinion, Valeska would be stronger. There were times when, playing as Fortress, I saw Orrin in the tavern, but I hesitated to level him up because I wasn't sure if it was worth it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#495
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Lider1
I don't really understand these formulas (meaning I've seen them, but I don't grasp them mathematically), and I'm always curious. For example, who would be stronger: Valeska at level 20 or Orrin at level 20? Assuming there are no other artifacts that boost ranged attack, and the attacking unit is just an archer.
In my opinion, Valeska would be stronger. But I haven't played with Orrin.
There's no need to even calculate. It's the same as comparing Craig and Tyraxor at level 20 with wolves. The difference is obvious. (We're not taking the speed bonus into account:rolleyes:)
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#496
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I'll still ask you to point me in the right direction :D By the way, I was also thinking about Kreg and Tiraxor :D I know that in The Eastern Expansion, specialists in monsters have an additional bonus, but I'm talking about Sode.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#497
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Oh Leader, you of little faith :D
For Valeska at level 20, we will have a bonus of +3 attack and +2 defense
For Orrin at level 20 with expert Archery, the bonus will be +50%(1+0.05*20)=+100% damage. Which is clearly better!
The screenshots show damage against peasants and against each other (due to Valeska's defense bonus being higher, the formula used in the calculation is different). Both heroes have expert Archery and combat stats of 9/9
Valeska's plus is that she has +1 speed and outruns many monsters (griffins in the Griffin Conservatory for example), while Orrin's plus is that his specialty works on all shooters. Valeska's minus is that you might be short on archers from the start, but the plus is that you might get more :D
P.S.: Note an interesting fact: the peasants are in two stacks against Valeska, but in three stacks against Orrin, therefore Valeska is more respected ;)
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In reply to Dirty_Player
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#498
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For use in practical activities, so to speak...I ask Heroes players to share their opinions regarding the advantages and disadvantages of playing Red against Blue, or vice versa. I'll start:

Advantages of Red: There was a game where I once played as Red, and on ГО's side, the opponent had a Dragon Utopia that I managed to capture faster because I bought growth on day 1, while the opponent couldn't take it without the growth.

Disadvantages of Red: In restarts, when Blue would also take a restart due to a bad position, but Red takes it first.

I wonder, statistically, does Red or Blue have more wins?
С истиной где-то рядом...





Лето 2010.
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#499
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According to the statistics, the red faction performs better. It's about 30% better in all key metrics.
In reply to Wicc
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#500
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Wicc
According to statistics, the red faction has better spawn rates. About 30% better across all key metrics.
Additionally, when playing as Dungeon, Necropolis, or Inferno, the blue faction has a higher chance of spawning underground (I won't give the exact percentage, but it's noticeably higher).
In reply to Dirty_Player
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#501
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Dirty_Player
P.S.: Note the interesting fact that against Valeska, there are two stacks of peasants, while against Orrin, there are three, which means Valeska is more respected ;)
The number of neutral stacks depends not only on respect but also on the coordinates of the battle point. In this case, the coordinates are not identical; it is necessary to test them with identical coordinates.

Орден Фениксахаризматический :) лидер
In reply to Wicc
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#502
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Wicc
According to statistics, the Red faction performs better. By about 30% across all key metrics.


This is a plus for those playing as Red, of course. It would be interesting to see what the statistics of Red vs. Blue games would say about this...

Personally, playing more as Red, I've noticed that Blue has fewer roads on average.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#503
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Dubrovin Pavel
As someone who plays mostly as Red, I've noticed that Blue generally has fewer paths, on average.
I recommend reading the "Whining" thread by Dreamcatcher on heroes.by :D :D :D
http://forum.heroes.by/viewtopic.php?t=710

Added 15 minutes later
Qwerty
The number of neutral stacks depends not only on the difficulty level but also on the coordinates of the battle point. In this case, the coordinates are not identical; it needs to be tested with identical coordinates.
I just checked! It really depends on the coordinates! Different coordinates result in a different number of stacks. Interesting... It seems the article in the physics magazine needs clarification!
In reply to КостяN
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#504
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KostyaN

P.S. By the way, what's the deal with the passages on Balance – can anyone give a proper answer?
The Balance map is available here:
http://dreamcatcher.metroland.ru/templates/Balance/index.html
Blue numbers above the connections indicate the strength of the passage guard; where it says OW, there is no guard.
If you had a Necropolis on lava, and the road led to the Conflux on dirt, then these are most likely zones 3 and 4; there is no guard between them, and it was quite possible to pass through.
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#505
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Requirements and wishes for НОММ3 ONLINE tournaments on HeroesWorld
/topic/5950/
I ask everyone who can offer something useful and constructive — don't be shy.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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#506
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I reread the rules again and couldn't find anything about whether a hero can move without troops. What's the point of listing this, is it a bug or a feature? It's clear that it's a bug, but as long as it's not prohibited in the rules, it's a feature!:smile54:
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#507
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That is correct.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...