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Reports on online games and their confirmations (Spring 2009 season).Auto-translated
In short, the rush didn't work. The opponent had a strategy and already had 5 angels on level 125 + cyclops. Mistakes: I took Wisdom as the 3rd level skill; I think it's not necessary to take it so early; it should be taken at higher levels, IMO. That way, I would have gotten a different skill tree, maybe something useful. As a result, I had to max out Morale, but nothing worthwhile came of it. I abandoned the tactic of + to ranged attack, but it hardly played a role anymore. In general, numOne showed an excellent result. Thanks for the game. :D
I don't want to correct anything; I'm writing it as I wrote it during the game.
The respawn is wonderful — two conservatories (minimum and Trog and Gr.), an external dwelling of basilisks, a lookout tower, boots of speed. But all the gold is guarded by shooters, and two secondary mines are covered in snow. 111-112. Not enough money — no resources to hire wyverns; there are blocks on the roads (harpies, etc.) — all the gnolls get wasted. Misclick when hiring the 4th hero (there was one in the tavern with +350 gold, but I hired another). 113. Crypt on the rags. Tazar gets Literacy :( 114. Another crypt on the rags. I build wyverns. 115. I lose 1 wyvern due to a misclick, the opponent gives auto. 115 again. Tazar in boots with basic Earth :) 117. Wyverns and bulls (without basilisks and their external dwelling) in the citadel, 4500 gold remaining. I found a passage to the grassland near the GO. Tazar has expert Earth with a Slow scroll, no spell book.
122. I take wyverns, lizards, and a few gorgons. I break through to the grassland. 123. I take the supply yard, and I see a passage next to the road leading to the enemy, where a Deemer with a horde of shooters is located near a crypt. Tazar builds a Mage Guild, buys a spell book, but doesn't refill mana (only 14 mana total). The enemy disappears into the darkness. 124. Dwarf dwellings at 15. I transfer the entire army from the swamp to Tazar. 125. Tazar obediently sits down to refill mana; another conservatory is found. 127. 1-6 in the citadel and 1-3 in the fort. Bronhild breaks through a passage to my secondary hero.
131. I take the conservatory — minimum. I forgot to free the 7th stack for the Angel :( had to say goodbye to 11 Water Elementals. I go home through the second passage via the swamp. Blue (Bronhild with 1 Angel) takes my supply yard :( I should have at least exchanged resources while there were two markets. 132. I take the maximum conservatory near the main town, losing 2 wyverns due to my unforgivable stupidity. 133. Minimum conservatory. I find a sawmill :) and another external dwelling of basilisks on my respawn. 134. I retake my supply yard and chase off Bronhild and his Angel with my 1 Angel. 135. Tazar silently sits in the supply yard to refill mana. Bronhild kills another of my scouts. 136. I break through the GO (84 psychos). I get the First Aid skill and prepare to transfer the tent, but Bronhild with his Angel kills another of my scouts and breaks into my respawn. 137. I attacked the enemy in the castle. The castle played its role, and I retreated.
*** Here are the stats: Tazar lvl 14, expert: Armorer, Literacy, Water, Earth, Air, Basic First Aid (no tent). 4-19-7-(71), +1 luck and +1 health. 6 Angels - 6 Wyverns - 10 Bulls - 16 Basilisks - 21 Gorgons - 26 Ice Elementals - 68 Lizardmen, in the spell book: all needed level 1 spells and Weakness.
Valeska lvl 13, expert: Leadership, Archery, Wisdom, Estates, Advanced Air. 7-8-3-3, +1 to spell damage and to spell duration. 7 Champions - 7 Wyverns - 22 Griffin Veterans - 15 Crusaders - 25 Monks - 91 Marksmen - 78 Pikemen, in the spell book (important ones): Haste, Dispel, Lightning Bolt, and Precision.
After the battle, 1 Champion, 12 Monks, 25 Marksmen, 14 Crusaders, and 47 Pikemen survived.
***
14*. After losing the army, Tazar turned into... a mage with Lightning Bolt for 225 (had I built it earlier, maybe I would have won that battle :() I run around the enemy respawn and kill scouts. 146. I gather everything I can and capture the enemy castle, which has 5*3 Griffin Veterans, 4 Lizardmen, and a Pikeman. There, a Mage Guild level 4 with Town Portal is built. I have expert Earth, and the opponent doesn't. The opponent surrenders with this motivation.
SEM_56 (red, Castle, Valessa, Valessa) def Ahivog (blue, Rampart, Kirr, Kirr) 2sm4d(3), 147 Took all the rest and the fast roads spawned perfectly... 111-117 initially went the wrong way, ran into a Guarded Object (ГО)... Then uncovered a lookout, saw my native secondary hero, took 4 crypts (2 with scouts). Horses in the citadel on weeks 1,2,4, in the secondary hero's citadel weeks 1,2... 121-127 the chain became combat-ready and we farmed like crazy... Valya took a Pandora's box for 5,000 experience, immediately got Expert Earth, Slow as usual nowhere to be found. Also a native secondary hero at the end of the week, Valya has Log, Shield +6.. 131-137 Valya takes 2 max Medusa sheds, a Dwarf cottage. Torosar with Advanced Tactics, takes a stack of horses near the secondary hero for 125 Orc Chieftains, also gets Log and Earth. I take the secondary hero Sashko, a Pandora's box for 5,000 gold for 25 Vivi... 141-147 I take a max Griffin Conservatory, found Slow only in the enemy's secondary hero guild, thanks a lot... I take troops, 23 Champions, 120 Marksmen, 50 Crusaders and go to the treasure zone, stats are skyrocketing... Sanek doesn't see a future, lost his troops, has no Town Portal, decided not to continue, thanks for the game!!
A template with villages without forts, but it's still fun to play. Shakti got a lot of chests, found boots and gloves, and has fast roads. Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Magneto (red, Dungeon, Shakti, Shakti) def ~no1 knows me~ (blue, Rampart, Mephala, Mephala), 2sm4d(3), 144. Spawned on the surface. Shakti had only 1 stack of troglodytes, but decided to wait until the third day. After 3 days, scouted the passages to two secondary towns: one on swamp, the other in Dungeon. Hoping for a native town, decided to continue playing. But expectations were not met — it was Necropolis.:( There is also a path through rough terrain to a mud respawn adjacent to blue, I head there — it's untouched. Castle was placed very far away along a winding road, but it was native. There is a cons 2-4. I level earth magic to expert and enter — a level 3. We scuffled with blue with starter troops: 3-2 in my favor:) , Mephala did not engage. On the native respawn there are 2 more unclaimed cons — a maximum level and a level 2 (as it turned out). I went and cleared them, upgraded my troops, and headed to blue. I have advanced ballistics in case of a tight defense, but the castle has 2 unicorns, about a dozen dwarves, and a couple of centaurs — I take it without trouble. Stayed the night in Rampart. Mephala returns, I attack her on 144 and kill her. Thanks for the game.
Confirmed. The native spawn was very poor... and I also didn't find an exit to the Dungeon... and I didn't risk going into the swamp with a huge penalty... Thanks for the game!
- Почему женщины любят кентавров? - И мужик в доме, и скотина в хозяйстве.
Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
Gold gave enough for angels on the first; on turn 127 I stood in front of the opponent's castle, not letting him exit. On turn 132 the opponent attacked, both of us made many mistakes in the battle; in the end I surrendered with pikemen and knights (the opponent had a few eyes and medusas left), but my situation was better — the opponent surrenders.