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#47
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On a quick map, a level 1 Tazar with a hydra on a swamp can easily defeat 3 black dragons or 3 archangels, but he can't kill even one hippogryph. He can also defeat a guard of 100 grubs or 30 wasps. That's how it is.
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#48
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AlexSpl
On quick battles, a level 1 Tazar with a hydra on the swamp easily defeats 3 black dragons or 3 archangels (but for some reason, he can't defeat 3 angels), but he can't kill even one behemoth. He can also defeat a guard of 100 grubs or 3 wasps. That's how it is.
Can he not use conserve or utopia? ;)
If you think about it that way, 5 hydras would be enough for utopia. And if Tazar is leveled up, maybe even two hydras would be enough. Then it would be awesome!

I wonder, how do cerberuses behave?
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#49
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AlexSpl
On quick battles, a level 1 Tazar with a hydra on the swamp easily defeats 3 black dragons or 3 archangels (but for some reason, he can't defeat 3 angels), but he can't even kill a single hippogryph. He can also defeat a guard of 100 grubs or 3 wasps. That's how it is.

:eek: If you have replays of all the listed battles, please upload them, I'm very interested:)
How can he defeat 3 angels but not 3 archangels? It doesn't make sense:o

Best regards, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#50
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If you think about it that way, 5 Hydras are enough to take down the Utopia. And if Tazar is leveled up, maybe even two Hydras will do. That would be awesome!
Exactly! Moreover, 6 Hydras can take down a Tier 2 Utopia but not a Tier 1 one. :)
If you have replays of all the mentioned battles, please upload them, I'm very interested.
How can 3 Angels work, but 3 Archangels don't? It doesn't make sense.
The principle is the same: the neutrals are slow. I'll upload them tomorrow if you need. I'll also include Tazar taking down the Utopia.
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#51
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Maybe if we give Tazaru 6 more gnolls, he can handle it? I don't think it will work against Cerberuses... If we're testing, maybe we can also include peace elementals?
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#52
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Psychics, Cerberuses... I think they won't have enough hit points for that. But I was really pleased about the Behemoths :). It will be interesting to see what happens with Online Battles if we figure out all the quick strategies.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#53
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Author, keep writing!
Герои 3 - слоупоки ликуют, задроты - пичале...
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#54
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Ley
It will be interesting to see what happens to the Online game if we figure out all the quick strategies.
Yes, they will ban quick play, and that will be the end of it. ;)
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#55
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psychos, cerberi... I think they'll have too few hit points for that.
Approximately 25 cerberi wipe out 3 archs.

The rule is simple:
1. Include units with multi-attack in the army;
2. Take enough so that neutrals split into as many groups as possible;
3. Test for the minimum number of warriors for a creep both with and without the Spirit of Despair, because, for example, a chaos hydra does not kill three archs without this artifact. On the other hand, it kills 3 angels (neg.) without the spirit and cannot do so with the Spirit of Despair.

Regular hydras are also very good (Dragon Utopia max is taken, I believe, by a group of 8 hydras). This needs to be tested.
Replays of all battles of this kind resemble a replay of a hydra battle for the hive:
1. Regarding speed: neutrals attack;
2. Hydra attacks;
3. Neutrals scatter (split), one stack remains and waits;
4. Our multi-attack stack begins wiping everyone out round by round.
5. The remaining neutrals (when only 1 stack is left) attack and perish.
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#56
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AlexSpl
Approximately 25 Cerberuses can defeat 3 Archons.
That's strange. Don't the Archons realize they should attack them from behind?
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#57
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2Dirty Player: It's not entirely clear about the Cerberuses, but it seems that in quick battles, they are the same as Hydras, but with fewer hit points. They are feared because the retaliation will come from all of them. Each of the three Archdevils is afraid, and as a result, none of them attack until they die. By the way, the same thing happens when capturing a Hive: the flies don't even fly away.
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#58
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And if the neutral creatures don't reach the castle immediately, will they not attack at all? :)
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#59
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I don't know. And frankly, I'm not interested anymore after that. The computer wasn't exactly a powerhouse to begin with, and now it's even slower. I can't imagine a scenario where a Hydra creates 3 black dragons, and the party manages to take down a Utopia-level enemy. It must be one of the secrets to success for some players.
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#60
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AlexSpl
Surely, this is one of the secrets to the victories of some players :)
Actually, no. There are save files. If something like this happened online, someone would definitely have noticed it :)
And in general, people have long suggested banning Quick, because players should play the game themselves!
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#61
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Dirty_Player
Actually, no. I mean, there are saves. Surely if something similar happened online, someone would notice :)
And in general, it's been suggested for a long time to ban Quick Combat, because people should actually play!
I suggest not conducting further research on the topic of who beats whom and how in quick combat, so as not to create templates by which uber-Dragon Utopia and strong monsters will then be easily taken. Although even now, people are taking clues from the hydra using quick combat, and unfortunately, this is not considered a violation. IMHO, quick combat cannot be banned in versions with chess clock time (TE and Asm's version with simultaneous turns), but in SoD, if necessary, the "quick combat" button could simply be removed, if the heroic community agrees + skilled people are found to do it.