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Posts from Team Tournament: Spring-2009

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I spoke with Alex R. We agreed on the following lineup:

Knights of Apocalypse - Homo Homini

Spirit vs ewgeniy
Sem_56 vs Alex_R
Smoke_mk (Hermit) vs vbn (Aldegir)
Ушел с героев, пока пряники)
In reply to Lesgor
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Lesgor
Lesgor (blue, Conflux, random, Pasis, Pasis) def Hermit (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 136

First, my 2 restarts and off we go. The roads were slow, so the game dragged on. Pasis only showed up with 15 fairies, but the air elementals were built, so by 112 I had 11 storm elementals. In 2 days I expertized artillery, so fights with neutrals were easy, almost without losses.
113 - painted the Rampart secondary hero, on his respawn there were 4 crypts, and as a result the birds were no problem.
121 - I broke back to Rampart's home, bought 4 firebirds, and chased down the other road, which I hadn't scouted on the first turn because of the dragonfly blockade. I got Tactics and Logistics. Then a fork — the road clearly led to ГО and downwards, where I went. I beat the nagas for an artifact +6 to attack, and the water elementals for +4 to knowledge. I painted the external dwelling of earth elementals and 2 air elementals, broke through the guard on the road to another grass respawn, behind it were stables and a Griffin Conservatory, in which I cowered 2 angels. On 126 I enter a crypt but it's empty, no reds in sight. On 127, a scout finds a viewfinder, revealing Kyrre running home, who, unfortunately, I couldn't reach with my main hero; also visible is the red capital. I give the army to another scout, visit stat boosters, and break back home, where on 131 I take a nearby cube guarded by sultan elementals. They give 30 water elementals :cool: I study Bolt in the guild and go to the opponent. I attacked the reds in their capital.

Final battle:
Pasis - 16-9-5-(60) exp. Offense, Artillery, Tactics, Adv. Logistics, Basic Defense. +1 morale/luck tent, ballista. Bolt at 135
61 ice elementals, 2 angels, 71 fairies, 8 firebirds, 8 psychos, 25 earth elementals, 51 storm elementals.

Kyrre - 7-9-2-(40) exp. Archery, Logistics, Tactics, Water. Ice elementals at 90
18 pegasi, 7 unicorns, 40 elves, 1 angel, 44 dwarves, 33 centaurs.

Kyrre was brutally beaten))). The fight went almost without losses for blue.
Thank you for the game.

I confirm. It was... Basically, I tried to have my cake and eat it too... On the first turn, 1-6 in the castle, but absolutely no money to buy anyone... In the end, I went into the minimal Conservatory with three unicorns, 11 elves, and a few centaurs... I came out with 4 elves and an angel... There was no money at all, couldn't even take the medusa huts, but I broke through to the opponent's secondary hero's territory, and the free stuff and many piles of crystals there allowed me to temporarily forget about the financial crisis and even build dragons at the second town. There were a lot of resources, but instead of rushing to the throne Conservatory, for some reason I first decided to go deep into the respawn and take two cyclops huts, and then it was too late — Pasis came to rush... In the FB both heroes were level 11, but a few good artifacts gave the opponent an advantage in stats, and well, 8 firebirds and 2 angels against 3 dragons and 1 angel really left me no chance... :( :( :( Well, I wouldn't say it was almost without losses...

Thanks for the game.

Всё не так плохо как Вы думаете. Всё намного хуже!
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I have added the results to the first post.
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Javdet (blue, Necropolis, Gosha, Gosha) def Alone (red, Fortress, Valya, Valya) 2sm4d(3) 137

I chose the restart; the last map seemed somewhat playable until I reached the top – snow, and nothing was left but to thank the generator that it wasn't a swamp. I managed to build a tower up to level 4, got a Town Portal, and Aislin with earth is gathering lashers from secondary locations – a total of 670 skeletons. There are also 6 angels, mages, liches, and horses. Valya appears and starts to panic about the newly spawned units – that's where we meet. Valya had air expertise, but without haste, which simplified the tactic – I cast haste on the skeletons, and in response, Valya casts slow, and so on until Valya's mana is depleted...

Thank you for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Javdet (blue, necro, Gosh, Gosh) def Alone (red, castle, Valya, Valya) 2sm4d(3) 137

Chose the restarts; the last layout seemed more or less playable until I moved to the surface - snow; nothing left to do but thank the generator it wasn't swamp :). But I built the tower up to level 4, got Town Portal and Aislin with earth magic collecting lashes from secondary skills - total 670 skeletons. Also have 6 angels, mages, liches, horses.. Valya shows up and starts shaking freshly revealed Griffin Conservatories - that's where I meet him. Valya had expert air magic but no Haste, which simplified the tactics - 1st turn I cast Haste on skeletons, in response Slow on them, and so on until Valya's mana ran out...

Thanks for the game.
Forgot that on the world you pick a starting hero - otherwise I wouldn't have left the necro on the black mark. But overall it was fine - angels were standing by week 2 plus their external dwelling. Money was a bit scarce though - there was the option to go into the home Dragon Utopia with 9 angels in the middle of week 3 (it gave a Sentinel's Shield). However I decided to check the basement; the opponent calculated everything exactly - a scout hero returned the secondary town, bought himself there with cash and caught up to Valya.

Thanks for the game!
In reply to Alone
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Dirty_Player (Tower, Neela, Crag Hack) def КостяN (Dungeon, Shakti, Shakti) 145 2sm4d(3)

We started without restarts. Two native heroes, in the tavern I find Crag. Great! On the first day there was a long fight against 100+ living dead. Not enough power of law, of course, had to level two stacks of ballista and kill by hand (Crag after all :D ) On the second day I captured the secondary Inferno, then everything went fine. Money was decent. I stick a Naga in the citadel, even captured a Castle with an external dwelling of Spearmen. Crag Hack level 7, expert Earth!! Neela taught Slow through Grindan. I'm thinking of hitting the GO on 124. The GO were simple Unicorns, but I didn't dare to hit, because Shakti spawned in the metro and who knows what's there on the other side of the lift. (Kostya the scoundrel didn't tell, after all :D ) What if there are some dragons and then what? So I didn't hit. I go to the treasure zone. What a G there!! A Pandora for 50-99 Wizards. I didn't even argue with them. There was a Dragon Utopia on the respawn, but what the hell is a Dragon Utopia? :D In the end I had to split back home, having gone for nothing. In the end Crag is only level 8. Terribly ashamed to write such a thing.... :( I set up Castle and Giants and decide to hit the GO, whoever is there. On 131 I take the Naga Bank and buy up. On 131 I hit 66 Horses and 96 Wyverns without losses and capture the Castle with 7 unupgraded Minotaurs not redeemed. Shakti runs by, apparently deciding to recapture my capital. Here I goofed again, didn't build the Mage Guild in the Dungeon, and as a result the next day I attack with only 26 (I think) mana. But I have Mass Slow. However, Double Build helps a lot against Mass Slow. Shakti had 50+ Medusas and Evil Eyes each. Also an external dwelling of Medusas. Already regretted that I attacked. Though the parameters were better and expert Earth, but the meat was noticeably less. Having covered the shooters with Angels and Troglodytes on Tactics, Shakti waits. Attempts to break through this defense proved doomed. 228 Troglodytes and three Angels skillfully covered. Having spent the remaining mana on Ice Bolt (thanks to Alagar), I retreated for free. I exchanged all resources, redeemed for some reason in his Dungeon and built a Guild there. :confused: Then it dawned on me what color I'm playing and that mana wouldn't replenish, I was forced to flee. Proud Shakti flies home, but doesn't catch Crag. I attack the Castle, couldn't break through Jelar holed up there, so retreated without an army... Honestly, at that moment I wanted to surrender, but suddenly Shakti runs out, full of desire to storm the Castle. It would be a sin not to give him such a chance :D I buy up Golems and sit in the Castle. Shakti approached point blank, but didn't attack. Day 141 arrived. I bought up by exchanging all resources, bought more Golems and Giants. I wanted to attack, but Vis Noob runs from the growth. Probably will attack now, I thought... But no. The Noob passed the army, and Shakti is smoking by the Castle. Here my nerves couldn't take it and I attacked. Thanks to the fact that Shakti didn't replenish mana, I managed to pelt 55 little Eyes with Ice Bolts (big thanks to Alagar once more), while the Medusas ran out of 8 shots :D Shakti buys back. Then a feint. I attack two noobs who for some reason retreat :confused: thereby covering Shakti with a brass basin... The next day Jelar runs at me with the remnants of the army, but where can a simple Elementalist go against a mighty Barbarian :D GG! Thanks for the game, Kostya. Sorry that I so dirtily stole the victory from you, I'm even a little ashamed myself :(
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Dirty_Player
Dirty_Player (Tower, Neela, Crag Hack) def КостяN (Dungeon, Shakti, Shakti) 145 2sm4d(3)
Thanks for the game, Kostya. Sorry for stealing the win from you in such a dirty way, I'm even a bit ashamed myself :(

Confirmed!

This is truly one of those cases where a 100% won game was thrown away:( ...

111. 5 heroes, of which 2 are resource gatherers and 2 are money gatherers:smile11:, Dungeon (honestly speaking: I was counting on it when picking blue Shakti;) - for me it's somehow easier to start there... ), already see the Griffin Conservatory next to the capital and a harpy external dwelling, and scouting showed 2 medusa external dwellings, the native secondary skill and the Griffin Conservatory, there's also a naga bank and 3 passages - an excellent, IMHO, setup! broke through the passage to the secondary skill.

112. took the native, captured one shooter external dwelling and a telescope, but the opponent also managed to do a lot of stuff the previous day (on 111 he already had a secondary skill and more heroes than my 5 - already a reason to think about restart...), didn't lose a single troglodyte those days - which I'm proud of:D ; another scout: a new (4th) passage is visible and a huge force of dendroids on a ring +1 to speed (must be a quest one...).

113. broke through 14 monks at the Griffin Conservatory and resources, they still shot once at the troglodytes:mad: - total of 112 left, Griffin Conservatory 2-4 (no moooney for scouts:smile05:..... ), and the miner also started getting knowledge instead of combat stats - going in blind is like death.....

114. pushed through the treaders-golems at the teleport (gold and stone), but further ahead is a treasure zone (thought I'd annoy the opponent if I got to him - Tactics expert already:) ), turned to another passage.

115. leveled up to 5th level on the naga bank guard (got Archery - for my external dwellings:D, and Defense), didn't go into the minimal zone dunno why:confused:, probably a noob...

116. came out from underground onto the grass, there the horses found themselves a joy - a hut with Estate:smile12:, fought off various small chests, generally goofing around:smile04:.

117. found a stable on the grass off-road:smile54: ; construction is even in both castles - 1-4, but in one without a citadel (don't know how to properly use double build - decided to try it this way, without higher levels...); Miner at 7th level - simply excellent for me:o.

121. chased off four with the main hero at the head from the stable, he himself flies on a butterfly towards the crypt.

122. 6th hero (such a pace:D ), crypt for 5 rags and with the remnants of the 1st week army I level up Offense on 100+ zombies behind a passage onto snow off-road (fortunately, the horses were chased off on gargoyles:) ); carelessly get on the butterfly again, after dropping extra cash...:rolleyes:

123. at night an enemy scout helped me get back home - thanks for that:) , bought myself out in the capital and didn't wait for a distant "chain", bought 12 medusas, 14 eyes, 50+ troglodytes and some harpies - went to clear out the native underground;) .

124. second external chapel turned blue, 1 horse rushes on a gargoyle around a neutral castle, but there - up to 10 archers, that's sad:( , and the second - scouted as much of the path on snow as he could, until they killed him...

125. on 62 dendroids leveled up Defense (the fight was, gotta say, not hard, but fuuuun: 5 stacks of 12-13 each, the troglodytes had a spread from 200+ to 500+ - meaning even a damaged stack doesn't guarantee kills, and of course by Murphy's law, having hit 6! dendroids total, didn't kill 1, morale saved the troglodytes in the next round - managed to run away from the 12; in the end lost 1 harpy to enemy morale and 1 troglodyte from the retaliation of those undead 6:cool: ), took the speed ring.

126. after checking the Griffin Conservatory, ended up with 4 heroes, but it's fine - it turned out to be tier 3, so I'm sending the main hero that way...

127. upgraded the medusas and with laughable losses: 9 troglodytes, 14 basic harpies, 1 eye and 11 harpy hags - practically without magic (with a 1-round Bloodlust in the 1st round) took 3 little angels:smile19: ; Shakti at 12th level: Archery already leveled, got basic Earth; in the capital built minotaurs and a citadel, in the secondary only 1000 so far, same as in the capital.

131. cheerfully squashed my naga bank, just like in single player - in the 1st round knocked them all out with 4 strike stacks, not giving them a chance to squeak (1 morale was there):smile04: , running to one artifact on contested territory, so that Crag wouldn't get it:p .

132. took from 30 spawn +3/3 to magic and punished an enemy horse - so he wouldn't spy;) and then, apparently, the key mistake of the game, which 10 days later predetermined the miner's untimely death:smile05:: was too lazy to spend an extra 4-5 moves on a well, and there were no other wells anywhere!!!:smile33: although, luck came - blindly the main hero poked into a pillar of 1st magic - and there was Slow:eek: ...

133. like an idiot I rush into a well-scouted treasure zone, where there are 3 chests, a tree, and a little Earth book guarded by up to 50 efreets (and this with unrefilled mana:rolleyes: ...).

134. at night Crag "dropped by" and liked my empty capital so much that he stayed there to sleep:) , Shakti doesn't get lost and runs through the de-Griffined Conservatory passage to enemy territory (goodbye my treasure zone:smile05: ), he (the miner) naively hopes to level up his advanced Earth somewhere else:D .

135. Finale #1: Crag Hack didn't wait and attacked my main hero at night.
Crag 12-9-8-(26): 132 gremlins, 15 mages, 30 gargoyles, 3 giants, 8 naga queens, 7 iron golems and master genies ;
Shakti 5-7-5-(28) (not a single artifact or stat booster for combat pairs:mad: ): 51 eyes, 6 greater harpies, 3 angels, 48 medusa queens and 228 troglodytes + their singles. In general, fought back by hiding in a corner and ended up with about 50 troglodytes + lots of shooters... Chased after Crag, who started acting up (bought himself out in my capital and bought everyone he could there - ran to my second town, not leaving even a single unit in my capital:smile26: ).

136. red daddy left again, with nothing - attacked the 2nd town with trash in his army, and I had Jeddite there with doubled mana and 40 archers on harpies; I "took back" the capital with some single-unit hero:).

137. library on the snow, kindly cleared out by the time I arrived:smile54: , the Miner is looking for the tower-capital with the significant remnants of the "double build":cool: .

141. let red buy up properly:( , but started the siege, blocking their passage along the only road (with double build, IMHO, that was a normal tactic...), captured their empty secondary castle with a horse - there were unbought marks and pokemons (never got to use them:( ).

142. siege holds, slowly start moving helpers with some growth, but with very messy chains:smile33:.

143. at night they also sicced Deemer on me with ice bolt, after his "feat" - killing 3 medusas:D - I was missing some 400-500 exp points to Master:mad: :mad: :mad: ; the horse delivered reinforcements during a secret operation codenamed "Take what you have and be glad" and the army became: 21 medusas, 55 eyes, 84 troglodytes + singles...

144. red with 55 evil eyes, 5 mages, 2 giants, 30 golems and genies-sorceresses-cursed jumped out of the shelter and also with archery at 210 and mana for 10 such shots:smile11: - had to buy my way out with 18 medusas (eeeh, if only I had mana:smile26: ....), and having bought out - sorry for the rudeness, I BLEW the miner through the biggest stupidity of my entire online career: ran around with 2 horses from Crag on his same turn:confused: :confused: :confused: and they buried the main hero forever in the tavern:smile16: :smile34: !!!! No point in continuing after that.......

Thank you too, Kostya, especially for the lesson, and no need to apologize - I'm the one to blame here :( ...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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Pavel Dubrovin (Red, Fortress, Tazar, Tazar) def Javdet (Blue, Castle, Tyris, Tyris), 2sm4d(3), 1.4.7.

After all restarts, we started.

In the first week - external dwelling of Lizardmen and secondary Rampart, on the passage of which (10-19 Pit Lords with Greichen) he killed Viva. He built Vivas and Bulls in the Castle.

In the second week - external dwelling of Dragonflies, secondary Inferno, from 30 Ogre Leaders got a free +6 Sword.

In the third week - Cloak of Dragon Wings, Konsa-Mini, 2 Hives on secondary towns for 12 Wyverns total, behind 80+ Monks got only 30 Gr. Gogs, took Shield +4, Helmet +3, entered the Underground Treasury.

In the fourth week - several Hives, Dragon Utopia-Two (Book of Earth and Red Ball), in a Pandora's box for 10-19 Arch Devils I get Rusty Dragon. Town Portal to Castle. I take the external dwelling of Bulls finally. Roma breaks through GO (20-49 Arch Devils) becomes next to the Main, where Tazar is holed up. I check with Loshkom for presence of Red Ball and maybe something else. Normal, we can attack.
I attack with 43 Gr. Wyverns, 20+ Bulls in Tomat, 100+ Lizardmen, 40 Dragonflies, 11 Crocodiles, 1 Rusty on 9 Archs, 17 Champs, 20+ Crosses, 50 Archers, 12 Wyverns, several Cor. Griffins.

Explosion decided.

Thanks to Roman for the game!
С истиной где-то рядом...





Лето 2010.
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The resistance, for which 5 future Archons paid with their lives, did not work. Thank you for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Dear players, I have updated the results in the first post. As of April 19, 2009, the tournament has passed its halfway point, with half of the scheduled matches played. I would like to ask the participants to try to complete the matches within the planned timeframe (there is one week left until the end of the group stage). In Group 1, there are two leaders: 1-2. Order of the Phoenix - 4 wins out of 4; 1-2. Armageddon - 4 wins out of 5; In Group 2, there is a clear leader: Zavry - 5 wins out of 5. The rest depends on how the team "Man is a wolf to man" plays their games; they have only played 2 out of 9 matches so far. So far, we can say that the second team tournament has turned out to be even stronger in terms of both composition and level of play than the first.
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April Fool's Day Phoenixes

vitalic (blue, rampart, Kir, Kir) def Captain (red, castle, Valeska, Ivor) 2SM4D(3) 132
Fast roads, wood mine blocked. On turn 113, he got two secondary castles, saw a path to his opponent, but risked playing it. He had a hidden dragon lair with up to 19 Death Knights. Built unicorns with a castle, markets everywhere, orcs in the barbarian secondary castle, took a hidden lair of cannibals, but didn't have enough money to place them in the secondary castle. On the second turn, he urgently changes everything and takes a hidden lair. On turn 123, he headed towards the path to his opponent, but they were already waiting there and defeated Kir on a dragon. Then the opponent moved back and forth, giving him time. Kir took a couple of nagas, shook the trees +12 viv, but had to throw the entire army and retreat home. Ivor wants to take the capital.
Kir 10 9 2 6 (expert in air and attack, wisdom, bow for ranged attack, artillery for morale, spirit of despair) 1 dragon, 10 silver pegasus, 64 battle gnomes, 9 lumberjacks, 30 centaurs, 14 great elves
Ivor 6 9 5 4 (expert in wisdom, advanced armor and first aid with a tent, +1 speed, ballista) 50 archers, 8 champions, 15 royal griffins, 25 crusaders, and 18 swordsmen, 30 spears
Defended in the castle
Thank you for the game
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vitalic
April Fools' Day__ Phoenixes

vitalic (blue, Rampart, Kir, Kir) def Captain (red, Castle, Valeska, Ivor) 2SM4D(3) 132
Fast roads, wood mine blocked, on turn 113, got two secondary creatures, saw a path to the opponent, but decided to take a risk...

Thanks for the game.
He wouldn't risk playing if he didn't have any rests left ;)
On turn 111, I freed Ivor, level 5, from prison. One road - GO, the second with two blocks - a horde of horsemen and a horde of archers, I broke through - 11 marks left, but a native secondary creature. Only one hidden group of swordsmen on 2 respawn points, no cons. It became boring - I went to attack the opponent, who defended himself in the castle with a horde of dwarves (2 hidden groups).
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Vigo(blue, Castle, Valeska, Valeska) def Alone(red, Swamp, Tazar, Tazar) 2sm4d(3) 126
First turn, Valeska gets Logistics and visits the stables, also bought Pire. On the third turn, spotted an angel external dwelling, hurray. On day 116 started taking it, took it, then attacked a horde of dogs for experience, there were almost the maximum number, these two fights consumed the ballista, the horse, 6 swordsmen, 23 archers, 30 pikemen, 30 gremlins. Valeska became level 8. In the first town built horses with a citadel, the external market helped a lot. The opponent has a native secondary skill and another one. On the second week Valeska broke through via the Treasury onto snow, bought a spell book and mastered Air expertise, dove into the underground, but was too late, the red player was already there, but thanks to the Shackles of War, reached Tazik and the sea of troops.
Valeska 7 14 8 4 with Expert Air and primary Offense, 2 angels, 3 champions, 1 horse, 8 archers, 30 imps, 18 pikemen breaks through 16 wyverns, 50 lizardmen, 20 dragonflies, 9 basilisks etc. from the scout hero – a miracle, victory!

Thanks for the game:smile44:
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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Vigo
Vigo(blue, Castle, Valessa, Valessa) def Alone(red, Swamp, Tazar, Tazar) 2sm4d(3) 126

Valessa 7 14 8 4 with Expert Air Magic and Basic Offense, 2 Angels, 3 Champions, 1 Cavalier, 8 Archers, 30 Imps, 18 Halberdiers breaks 16 Wyverns, 50 Lizardmen, 20 Dragon Flies, 9 Basilisks, etc. from the scout hero – a miracle, victory!

Thanks for the game:smile44:
He did everything correctly, except for the last turn. There, on 126, he picked up the Gloves and Shield +4 Defense with the gr cats, got on the initiative boost on a gr fly, and only then saw Val'ka on initiative boost with the scout hero. There was no way to save the army anymore – I thought I'd buy my way out as a last resort – I had over 10k gold with all buildings in the capital and secondary town – Tazar with Pathfinding could have run. But who knew that literally on that same day Val'ka would get the Shackles of War through the chain... Tazar gave away all artifacts – Val'ka's stats became large immediately and the scout hero was already rolled over one-sidedly.
A spectacular loss, in a game where I already considered it impossible to lose.
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Dear friends, the third (and final) week of the qualifying tournament is underway. In general, the championship is going well, but one thing worries me, specifically Group 2, and not the entire group, but one team. The team from the glorious Homo Homini clan. Here, look: the team has 4 players listed - vbn, Alex_R, ewgeniy, Aldegir. To date, the team has played only 2 out of 9 matches, meaning that as a team, they play less than 1 match per week! You could say it's because of the optional opponents, but no, there are no better opponents in the group. Round 1, one match was not played against Mizrael (Alex R or ewgeniy). I don't think it's necessary to explain that Misha Mizrael is one of the most noble Knights in the game, always ready to accommodate his opponent. Round 2, 3 matches were not played against the "Zavrov" team. They are tough, not always friendly, but you can't deny their eagerness to fight; I've already faced Keba and Lesgor in the game. I think they are ready to play. Round 3, 3 matches were not played against the "Knights of the Apocalypse" team (SEM-56, smoke_mk, SpiriTT, Ahivog, Hermit). I don't know all the players on this team, but I'm sure that the respected SEM-56 and smoke_mk would definitely not refuse to play. In total, there are 7 matches for 4 people, which is approximately 2 matches per person per week, which is quite demanding. You could say that Nagan is setting unrealistic deadlines for the matches. But you can still get together and play. If it were another team, I might not have written this, but I really respect you guys. Good luck in the games!

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