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Maybe someone could write a good, comprehensive guide for Inferno (tactics, development, battles with neutrals, etc.)?
Hmm... I guess I really should write one... I'll do it as soon as I clear up some things with work.
New here? I'm Roha — want a quick tour?
Maybe someone could write a good, comprehensive guide for Inferno (tactics, development, battles with neutrals, etc.)?
If you listen to him, Inferno can't do anything anywhere... everywhere, there are scary opponents. :)
...and on small Dungeon maps!
and there’s also rain... it definitely deals about 600 damage when leveling up... what kind of ballista are we talking about here?
What can I say?
Where did they find such "designers":mad:
Monsters with disabilities (thanks to the designers):D
gargoyle
hellhound
angel:mad: burnt woman:confused:
peasant (the designers probably thought it was a homeless person:D )
druid with horns
gremlin in a quilted jacket (an upgrade)
pregnant fairy:D (because it's too big for a fairy)
minotaur
devil (the designers probably thought it was a troll):D
genie
dragons (very scary if you compare them to the dragons from HEROES III)
tree (look at the dendroid from HEROES III and you'll see HOW TERRIFYING IT IS compared to the heroes in V)
and many others
P.S. Has anyone seen the elementals and phoenixes from Heroes 5? If so, what are they like?
Generally speaking, the Inferno faction looks quite stylish. 1) But the small demons are too cartoonish. 2) The hell horses and hounds are good. 3) In the upgraded version, I would probably reduce the amount of fire, because it looks like they've already been damaged. 4) I couldn't figure out where the head and limbs were on the cave demons for a long time. They look dead (externally). 5) The only thing I really don't like about this faction is that the hero runs on foot. Why? Others have either an elephant or a lizard... Racial discrimination!