Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
An interesting, dynamic game turned out, without megabonuses:)... I had to play as the 2nd player against the opponent; I managed to uncover the map on Turn 112. Lucky that the artifact on top was the Helm of Knowledge. The red player took it, but it's not that useful early on; I headed down for the Book of Water, a couple of connections, also good... Well, once I got the Shackles, I just had to catch him, and I almost got caught myself. I placed a scout hero on a gargoyle to take the opponent's underground castle and deliberately sacrificed half my army with Loynis. The expected attack, buyback, and then with the other army I moved the scout hero toward the castle, but the opponent's scout hero was in the way — that's -144 precious movement points, no way back, but on the last tile I still made it to the castle, bought back Loynis, the Shackles, and GG
Thanks for the game!
The situation in our group has turned out such that Pit, Britvochka, and I need to play rematches; I haven't decided how to handle the colors yet, but I'd like it to be fair for everyone. If any of the participants have constructive suggestions — feel free to offer them:)... There was a cool idea to play a three-player game, but I don't think it'll be supported.
P.S. Back in the good old dormitory days, the lottery draw was awesome, albeit primitive — colored markers:D
After the restart, I got a Castle, and only 13 archers at the start; the tavern was full of noobs. Nevertheless, I managed to execute the plan to capture the upper artifact, but after that, I had very few troops left, and the neutrals didn't want to replenish our ranks... And there was the Thunder Helm lying there – very bad. Below it was the Book of Water – that won't help either. Before the end of the week, I captured the castles of both AI players and gave all my artifacts to the orange Shakti on day 117 :D. But he didn't leave a garrison in the city and was completely destroyed by the Stronghold on day 121. He forgot to build a Stronghold in the capital – as a result, riders with griffons are in the fort. It's unclear what to do next. I took the Hive, but my Conservatory turned out to be level 3-4, so I couldn't capture it. Loenis came and unexpectedly killed me; Deis didn't even have a book. Thank you for the game.Javdet
It would have been a cool option to play in a three-player game, but I don't think it will be supported.
Personally, I would be interested in that; I've never played it before. I support the idea.
It would be a cool option to play in a group of three, but I don't think it will be supported.
Pit for LM
Personally, I would be interested in this, I've never played it before. I support it.
bRitvo4kA
What makes you say that? I love interesting experiments. I'm in!
:smile03: Great! Then I suggest awarding the first place in the group to the survivor in this game, and the defeated players play another game between themselves for second place. I'm available this Saturday afternoon - from 11 am to 6 pm (Moscow time) :smile13:
:smile03: Great! Then I suggest awarding first place in the group to the survivor of this game, and the defeated players play another game among themselves for second place. :smile13:
That works too. Regarding colors, I would still exclude green. And I'll ask someone to do the draw. ;)
Added after 19 hours 8 minutes An independent expert conducted the draw::D
bRitvo4ka Pit for LM Javdet
Everyone is entitled to 1 subjective restart.
The winner advances from the group in 1st place. 2nd and 3rd place play for the 2nd spot in the semi-finals, and the player who came in 2nd place will start. I'm ready to play on Saturday.
bRitvo4kA (red, random Rampart, random Uland, Peer) def Pit for LM (blue, random Inferno, random Kalida, Dessa), Divided Loyalties, 125 bRitvo4kA (red, random Rampart, random Uland, Peer) def Javdet (orange, random Castle, random Sorsha, Sorsha), Divided Loyalties, 125 First, I take a secondary Inferno town. On turn 114, I kill the green Galthran in the underground fortress. I saw an artifact +2 to health for archmages. There was an opportunity to attack the orange Loenis, but I thought I might lose if I did. I position myself to block the artifact. On the next turn, Sorsha arrives, exchanges troops with Loenis, but doesn't move two steps. - The archmages join, I replace them with Gogs, take the artifact, and attack Sorsha. In the battle, I only lose half of my defending troops. - Dessa takes the capital. Peer takes the orange player's capital, levels up in the stables, takes the minimum number of reserves, and moves towards the gray town, but then... - Dessa buys everything, levels up in the fortress on the hill, and attacks. In the end, I kill her, thanks to the mass shield and cheap archers with 100 damage. - Our heroes Thank you for the game!
bRitvo4kA (red, random Rampart, random Uland, Pir) def Pit for LM (blue, random Inferno, random Kalida, Dessa), Divided Loyalities, 125
On turn 112, I opened the map – both artifacts were useless, so I decided to accumulate troops. I built devils in the castle, and everything was going well; the opponents were dealing with each other. On turn 125, my huge army attacked Pir and got thrashed:D Mass shield, an archer dealing 100 damage, and cheap magic due to the archmages didn't allow me to win. And at the end of the first week, those same archmages defeated the orange Sorcha as well:) The game was very interesting. Thank you to my opponents for it!
Yeah, it happened; the rematch was lucky: this time, I wasn't getting good diplomacy level-ups, but Britvochka got an incredible connection with 15 archmages, and they decided the game.
Thanks for the interesting game.
Now I'm playing with Pete; we'll try to play tomorrow...
Thank you, I would like to play 2v2 here - and even better, a small pair tournament if there are enough people.
I will participate. In general, I would really like to play something different from the usual one-on-one. It would be interesting to play, perhaps even 4v4 or 4 pairs each playing for themselves, or 8 people each playing for themselves, or 2 strong players against 6 weaker players, or in some other combinations.
Всё не так плохо как Вы думаете. Всё намного хуже!
Maybe I'd like to, but it's already unrealistically hard to get more than 2 people to agree. And 6 or 8 players is a total Dragon Utopia. On average, the turns of 2 average players take no more than 20 minutes; multiply that by 4 and it turns out you'll be waiting about an hour for your own turn. One game week taking over 6 hours is brutal, and what if there's a disconnect? Unreal!
I will. Actually, I would really like to play a game that's different from the usual one-on-one. It would be interesting to play, maybe even 4 vs. 4 or 4 pairs, each playing for themselves, or 8 people, each playing for themselves, or 2 strong players against 6 weaker players, or in some other combinations.
You should try Starcraft, my dear friend :) There you can enjoy playing with eight people.
And in Heroes, I think 2v2 is great for learning from your teammate how they think...
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Oelm (blue, random Dungeon, random Damacon, Ciele) def Captain (green, random Swamp, random Tiva, Greendan), Divided Loyalties, 137
Never before have I been so close to defeat; I started excellently, took a secondary on 112, and revealed the entire map. Blue has the advantage of grabbing the top artifact before all other colors, so I move in that direction. Naturally, green comes from below and approaches the main castle; there was no Derty table back then, and for some reason I gave the castle to green — whether I was confident in victory anyway, or simply made a mistake in building the chain, I don't remember being worried. I pick up a combined artifact — and it's the Statue of Legion! A good artifact, of course, but why did I give up the castle then?? In the castle sits an Artillerist, lots of various junk. With Ciele I head down to the castle, grabbing Bracers along the way, since I'm dragging all troops together with no speed boost. I approach — there are Efreeti, Wyverns, and various junk; can't take it in the castle, and in the field she doesn't dare attack. So I head to the bottom-right teleport under green's nose — there's the Sphere of Air. On 125 the game was postponed. When I watched the save, I thought long about how to turn things around. It turned out I couldn't take my own castle, and just running for an artifact would take too long — green would already gather troops. But on the other hand, I could reach red. So I do that, setting up a cunning chain to grab the artifact on 121 without losing main hero turns; with Ciele I plan to take the underground Dwelling. Then there was a blunder that could have cost me the game. With Ciele I entered the castle (red Citadel), but didn't equip the artifact; as a result, just the normal Citadel growth but with Medusas. The game was postponed again. My opponent offered to surrender 3-4 times already, but I think with the Sphere and the possibility of Hive/Tran, it's too early to surrender. (This is especially for Roman, who thinks it's better to surrender and not torture the opponent.)
I take the Dwelling — 17 Wyverns (6 unupgraded). The opponent takes the Griffin Conservatory he was heading to. I take orange's main — no Phoenixes there, not even a Citadel, so the Citadel can't be given away. I go with Ciele up to the Library, and bam — still level 9, 700 experience to the next level, oh well. I go up, see Boots artifact — fine, at least I won't waste a move. I go there, visit the Stadium and +1 to Power, then go back to crash into the Lizardmen.
Meanwhile, Greendan with Archmages crawls through the swamp toward my castle, and I foolishly join the Golems guarding the chests — well, now a Bolt for 337, +29 Golems, not bad. I go with Ciele to upgrade them and prepare for contact. Greendan moves away, but now I can reach him from the other side of the road. I crash with Ciele, take an external Wyvern dwelling, and attack with Manacles. I have everything around 10 + Intellect + damaging Bolt and Arrow. But there are 2 Archmages, 8 upgraded Genies, 11 upgraded Minotaurs, and other meat. They cast Mass Slow on me; I corner everyone and stand on Defense. In the second round, the Archmages fall, then a strike at the Monarchs so they don't randomly age me. In the end, it was clear I was winning, though only 5 Golems remained. The opponent, unprepared for such a turn of events, surrenders (and there were still many plans — taking the bottom Griffin Conservatory, Hive/Tran, taking the Cyclops' Tunic, and of course the possibility of upgrading Freak Birds, etc., plus an advantage in Control due to Stables and Gloves). But everything was decided much more simply.