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Posts from Three against one.

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17 years ago
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I remember back when there was the third version of Heroes of Might and Magic, I often played against three or more allied computer-controlled armies, because playing against one opponent or against many hostile AI was easy and, therefore, not very interesting. Is there such a possibility in Heroes of Might and Magic V (Tribes of the East)? How can I create a map to play one player against several allied computer-controlled armies? I've seen that such maps exist in the game. But how can I create them myself? Thank you. P.S. I apologize in advance if this topic has already been discussed on the forum; I personally didn't find an answer to this question in the game's FAQ.
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17 years ago
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It’s very simple. You need to go to the Map Properties tab, select the Teams tab, and then assign all players to groups. Units belonging to the same group are allied. When creating such a map, you can first place all the players, then perform the operation described above, and put a checkmark (rather, a circle) next to the number 2. This will place all opponents in one group, while you remain separate from them.
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17 years ago
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Drake
There's nothing simpler. You need to go to the Map Properties tab, select the Teams tab, and then assign all players to groups. Units that are in the same group are allied. If you're creating such a map, you can first place all the players, then perform the operation mentioned above, and put a checkmark (rather, a circle) next to the number 2. This will put all the opponents in one group, and you will remain separate from them.
I understand that the Map Properties and Teams tabs are in the map editor, right? So, if I create a completely new map, I can make allies. But what if we're talking about the computer generating a random map? (Single-player game - scenario - create a map). I didn't see the Map Properties and Teams tabs there...
In reply to tevton
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17 years ago
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Ah... So that's what you meant. Well, I can't help you with that. I always create maps from scratch:D
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17 years ago
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Drake
Ah... So that's what you mean. Well, I can't help you with that. I always create maps from scratch:D
But when you create a map from scratch, you know it "inside and out"... If you create a map for other people, then it's different, but if it's for yourself, you already know everything about it, you don't even need to send scouts to explore the territory, you remember everything by heart...
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17 years ago
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tevton
But when you create a map from scratch, you know it "inside and out"... If you create a map, it should be for other people. If it's for yourself, then you already know everything about it, you don't even need to send scouts to explore the territory, you remember everything by heart...
Here, we're talking about implementation. My job is to create maps, and I only test my own maps. And your job is to play them.

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