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Posts from Islands of Secrets

5.0 (3 ratings)
In reply to Lady Revan
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The last map is ready. In the mod, it will be exactly as it is now. The only thing missing is a time limit for completing it. I think I'll set a limit of two months. Also, please let me know if the map seems too difficult or too easy.

Download it here: Peak of Stars

P.S. I will probably combine them into one campaign next week.
In reply to Ser9K
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Bravo! Bravo!!! :smile03: I've been waiting for the continuation for a very long time, I think, just like everyone else :) I'll have some free time tomorrow to check it out. I'll play very thoughtfully and carefully. My overall assessment will be tomorrow evening :) For now, I've looked at it through the editor - it's magnificent!

Added after 20 hours and 13 minutes
I played it, and I'm impressed. A wonderful map with a worthy ending :smile20: There was only one moment where I couldn't save the ancient one because I couldn't reach the demons :) Everything else is masterful.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Drake
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Drake

There was only one moment where I couldn't save the ancient one because I couldn't reach the demons in time. :)

There's a small bug :) You can save him if you get close enough to them; a script will trigger. But there will be a ton of monsters there. I'll fix it in the final version, because it's really unclear.

By the way, has anyone completed the labyrinth on the Stinking Swamps map? I'm just curious.
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I played all 5 maps!
Thank you so much to the author! Very interesting plot! You created the maps just like the developers! With videos and scripts! It's amazing, incredibly cool!:smile54: :smile54: :smile54: :smile54: :smile54: :smile54:
Thank you very much for the maps! I'm now a fan of your awesome maps!!!!;)

P.S. I completed the Labyrinth, although not on the first try. I found the tome of summoning magic, many resources, gold, and neutral creatures).
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I join the previous applause! :smile44: The maps are simply magnificent, and the videos are stunning.:smile07: And the description has already improved significantly on the second map...:rolleyes: I'm going to play through "Peak of Stars" this weekend. The maps definitely need to be combined into a campaign...
Can I offer a few suggestions?:smile36:
1. Regarding the first map: perhaps you could add a marker to the city and, for example, the abandoned mines where Geralt is held. Otherwise, some "gifted" players rush not to the city, but to rescue some unknown hero, and then you have to replay. And a marker for the bridge...
2. Regarding the second map: it seems the idea was to defeat the orcs with a hero from the prison...:smile14: But not only does she lose some experience after a long stay in the dungeon (level 12 - three main skills and no upgrades), but she also doesn't have time to build up an army...:smile45: The army successfully fled with the main hero to inaccessible lands... Maybe there's some kind of portal under heavy guard deep in the mountains, or a manuscript... So that it would be possible to return to the orcish lands...:rolleyes:
I don't have any questions about the other maps... Only in the fourth map, one contraband artifact shop is inaccessible:cool: - the one at the very top.
By the way, the plot of the campaign could easily be tied to the story of the 5th Heroes... How the demons managed to escape from Sheoh, from the islands to the Griffin Empire... With the help of the same three artifacts... Well, you could create another campaign...
And the videos are really amazing...:)
Author! Thank you very much! We're waiting for new campaigns!
In reply to Liss
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Liss
2. Regarding the second map: it seems the idea was to defeat the Orcs with a hero rescued from the dungeon...:smile14: But not only did she lose some experience after a long stay in the dungeon (level 12 - three main skills and no upgrades), but she also didn't have time to build up an army...:smile45: The army successfully retreated with the main hero to inaccessible lands... Maybe there's some kind of portal under heavy guard deep in the mountains, or a manuscript... So that it would be possible to return to the Orcish lands...:rolleyes:
In reality, it's best not to touch the Orcish mines:smile02: Then the hero won't appear, and you won't have to fight him:) On the other hand, no one is looking for an easy way:smile16:
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
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The main point is that you need to peacefully traverse the lands of the Orcs; they aren't enemies. But overall, if you don't rush and hire a hero with a large army, victory is guaranteed. Another thing is that these mines cause more trouble than they're worth ;)

By the way, the campaign is ready; I'll upload it in two days. All the maps have been fixed (additional quests that were previously inaccessible can now be completed). Thank you all for the kind words :)
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Ser9K, a complete campaign with fixes is great! :) But I'm such a newbie that I couldn't even complete the first mission – I barely managed to destroy the demon hero's army (500 peasants, 40 swordsmen, and 1 archer left) :D I enter the portal, and there's his city with a huge army... :(
In reply to Drake
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Progruzovik, Deleb is simply very good, especially her ballista :) In fact, the map is easy if you don't rush (but don't linger either, as the resource growth and the demon's growth are good). Usually, by the second month, my resources skyrocket. And the main thing is, of course, to save 7 archangels (they are very helpful).

When merging and checking it, a lot of errors popped up, so it hasn't been fully tested (I didn't have time). But everything should work (heroes transfer with all their experience and spells).
Installation is simple: put it in the Maps folder (if it doesn't exist, create it), and in the game, find Modifications, and then it's even simpler. :) If any errors occur, please report them here.

Download in the header.
In reply to Ser9K
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the file is corrupted, please re-upload it:smile32:
! C:\Downloads\Archives\SIPath1.rar: Unexpected end of archive
! C:\Downloads\Archives\SIPath1.rar: CRC error in SIPath1.h5m, file is damaged
! C:\Downloads\Archives\SIPath1.rar: Unexpected end of archive

ps: maybe you could also check for any errors that might have occurred during the merging process, so that we don't have to re-upload it for the third time? :smile26:
In reply to PavliG
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:eek: Sorry! I'll fix it now, but the link will no longer be direct. Something's wrong with the ftp:confused:

PavliG, I suggest waiting for a message that everything is working properly;) (I will check everything in a maximum of two days).

I found one bug, in general, on the third map at the very end, the video does not load because autosaving starts (it completely kills the video). If anyone gets an error, I suggest disabling autosaving and everything will be OK;)
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noticed some oddities: - Completed the first mission at level 20, started the second at level 19, and without any artifacts (was this intentional?) - In the first mission, the optional task of liberating the besieged cathedral after completing it (before taking the Castle) does not have a checkmark indicating completion in the list of tasks. - In the second mission, there is a task to capture any city within a week. I missed the deadline by 3 days, but I didn't lose the mission, even though the task is marked as a main one. - In the second mission, when approaching the shaman's house, it initially says that no one is there. After taking the Castle, when you approach again, it says no one is there again, and then the cutscene starts immediately. After the cutscene ends, it's unclear whether you need to take the Orc Castle or not. It would be good if this moment was described in more detail in the optional task or in the text, because you want to be a good hero, but extra experience doesn't just appear on the road... For now, I've stopped at this point. There's a serious lack of testers here; the mod needs some cosmetic improvements to become a true masterpiece. Huge respect to the author:cool: and a big thank you. ps for everyone: no offense, but all the maps on this site are rubbish, except for Gandalf's map "The Fate of the Silver Cities" (I've already written to him on another site about how to make it even better) and this mod, of course. When creating single-player maps, there should be at least some kind of plot and optional tasks, instead of just putting everything that seems cool in the editor into the map and giving everyone the same very original task: "Kill everyone!", and all the cities have the same names, it's terrible. Why am I writing this here? I'm not advertising anything; I just love Heroes 5 and high-quality maps/campaigns. I've searched through a lot of sites, and the only one where really skilled people in terms of scripts and map/mod creation have gathered is on all4heroes[dot]net. Many people know maps from masters like ogo-i or franzy. They are there, by the way. Ask them how and what to do, and they will help. Gandalf learned scripts there, as far as I understand, or rather, he figured it out himself, but he received good help. Don't flood the internet with mediocre maps; it's better not to make them at all than to make them poorly, in my opinion (I can't do it myself, and I won't try). Search for the following names of truly masterful maps/story mods on Yandex; this is what you should strive for: (from memory) this mod, of course, is above all praise Mercenaries Supreme Lord The Fate of the Silver Cities (maybe it doesn't quite reach that level, but for a first map, you couldn't ask for better) Dark Messiah The Forgotten Hero Beowulf: Pride is the Curse Scales of Fate Flame of Vengeance The Day of Fiery Tears I didn't mean to offend anyone
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PavliG-critic...:smile16:
The maps by ogo-i and franzy are truly magnificent... But nevertheless, IMHO, if the multi-page assignments and information in the Mercenaries were made into videos, like Ser9K's, the map would become a masterpiece... Franzy's quests + ogo-i's campaign system and scripting skills + Ser9K's videos :smile23: and you could release an (un)official Heroes 5 disc - add-on 3, something like Past and Future...:D
Mapmakers are trying to create their own stories... And they deserve help, not harsh criticism... And, considering the complexities of the editor, creating a more or less decent map requires spending more than a month of titanic effort. At least, I haven't been able to figure it out yet... Although I'm making constant heroic efforts...:smile15:
IMHO, criticism about weak maps could be posted in another section, i.e., for general review... Ser9K has the most well-developed maps.
In reply to Liss
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Liss
Quests by franzy + the company system and scripting skills by ogo-i + videos by Ser9K :smile23: and we can release (un)official Heroes 5 - addon 3.
:smile54: Truly, these are birds of high flight. You could even go there together and confidently apply to Nival:smile26:

Regarding the mod: I've reached the third mission. After the first mission, there was a video where the camera spins in the sky; I think 3 rotations is a bit much :D. It's clear that the intention was to have the last frame show a bright sun, but still, it almost made my head spin:D
About the orc's revenge: he appears with a small army and doesn't even try to take his own castle and increase his army, but immediately rushes towards my second hero, in the castle, he is very easily defeated (I'm playing on the maximum difficulty level). This moment could be made more challenging...
But overall, it's great.:smile54:
In reply to PavliG
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PavliG
noticed some oddities:
- completed the first mission at level 20, started the second at level 19 and without artifacts (was that intentional?)
Um... artifacts are not carried over from one map to another. As for the level, I'm not even sure, everything is fine for me. It might be some kind of bug that doesn't depend on me (because in the editor, the hero is simply given a starting point for the player-created campaign, and he will be at the same level in the next map as he was in the previous one).
- in the first mission, the additional task of liberating the besieged cathedral after completing it (before taking the castle) does not have a checkmark in the tasks indicating that it has been completed.
I'll fix it:o. It seems I missed a moment in the script.

- in the second mission, there is a task to take any city within a week, so I missed the deadline by 3 days and didn't lose the mission, although the task is marked as a main one.

There is such a thing, I'll put a day trigger. But, thank goodness, it doesn't affect the Walkthrough:)
- in the second mission, when you approach the shaman's house, it first says that no one is there, after taking the castle, you approach again - it says that no one is there again, and then the cutscene starts immediately, and after it ends, it is not clear whether you need to take the orc castle or not, it would be good if this moment was described in more detail in the additional task or in the text, because you kind of want to be a good hero, but extra experience doesn't just lie on the road...

The shaman has absolutely nothing to do with the orc city:) That's why she doesn't mention it in the conversation. Capturing the city and mines is up to the player, but they are not particularly needed to reach the maximum level. So, I repeat, capturing it is pointless, and for a simple playthrough, you can just go to the portal.
About the orc's revenge: he appears with a small army and doesn't even try to take his own castle and increase his army, but immediately rushes to my second hero's castle, where he is easily defeated (I'm playing on the maximum difficulty level), this moment should be made more difficult...

The first two maps are just... a kindergarten. They weren't intended to be difficult. I advise you to try the third one on maximum difficulty. There, even on normal, if you hesitate, a demon with a huge army will appear, and it will be difficult to kill him:smile13: (it happened to me twice). But on the easiest level, he will not have this opportunity.

And yes, about criticism. You can and even should criticize (reasonably). But in this topic, only Ser9K's works are criticized;) and the uploaded mod in particular. Everything else is off-topic.

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