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Ah, yes, I see now. I play without scouting or an editor, so I can't see the enemy. I have two save files that I use, for example, when buying beavers at the beginning, when the main or an important hero takes a bold step, or just for important moments. I usually replay unsuccessful battles with important heroes as well. I buy any heroes; I haven't noticed any particularly significant bugs. Well, if you consider that the computer can bug out and kill a very strong army, then I guess I'm using that (Pandemonium and bone dragons).
Now, I'll set up a beaver Castle and try to defeat the phoenixes on day 6. I'll act in stages, so to speak.
It worked, so now I just don't understand anything. The hero is 5-1-1-1 with a leadership base and a flower.
The army consists of 103 goblins, 65 halflings, 29 orcs, and 5 wolves. There are 10 phoenixes. No matter how I rearrange them, I can't get more than 4 phoenixes to attack.
The phoenixes barely attack each other. When the goblins attack, 40-48 of them are wiped out immediately.
Now, the tournament setup is 1-1-1-166-26 orcs. 5 groups of phoenixes, 2 in each stack, start flying. The first two attack the orcs and then stop. What should the 3rd and 4th do? They attack the goblins because there's no more space near the orcs. The hero attacks the phoenixes with stats no higher than 4-1-1-1. Let's say the phoenixes kill 30 goblins instead of 40. After their turn, there are definitely fewer than 113 goblins left, which is the number remaining at the end of the battle. It's clear that the 3rd group of goblins retaliated. The 5th stack moves depending on what happened to the 3rd. I'm all confused with the math.
Apparently, there were several phoenixes, probably 8, but most likely 7.