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In reply to Captain
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#462
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I, for example, wouldn't mind playing 200 games,
as long as we agree on the rules.
In reply to Captain
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#463
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Captain
:)
It takes 200% the same amount of time to play...in real-time. It takes longer in game days, but the same in real time.
And everyone is used to playing on 160...you're all thinking in patterns, comrades ;)
Learn to play differently, on a rook and on a queen, in 2 minutes and in 6.
Believe me, there are pleasures to be found there too ;)

P.S. I haven't read Sem's statements about how he had no one to play with in Kyiv :)
I remember, there are such masters living here...one Poseidon was worth something.

My statements about this were six months ago, a lot has changed. For example, none of my acquaintances play with me anymore, there is no motivation to play when the opponent only runs around with an army of 141 and a hero with almost zero level....
Ушел с героев, пока пряники)
In reply to Oelm
#464
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Oelm
I, for example, wouldn't mind playing 200,
if we agree on the rules.
Go ahead and play with him! 275552319 .SEM_56 felt the power (just like I did) and didn't fight.:) I'm sure the newbie will win:) .
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#465
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A small but important note

The tale about classes is only true for FLYING units that are under the effect of "Berserk." Ground units behave logically, i.e., they attack the nearest unit (the distance is equal to the number of hexes the unit traveled to the moment of the attack).

The different behavior of ground units and "flyers" is related to the different ways their distances are calculated. Calculating the distance for ground units is not a problem, but how to do it for "flyers"? Here, the distance is probably determined by the difference in coordinates between the "take-off point" and the "landing point," which does not always reflect the actual distance.
In reply to Oelm
#466
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Oelm
I, for example, wouldn't mind playing on 200%,
if we agree on the rules.
He says he only plays Rampart, only on 200%, and only without diplomacy. According to him, everything else doesn't matter much to him. Although he criticizes, for example, bans on the Necromancy amplifier or upgrading butterflies. If he still doesn't agree to OELMA, I'll remove him from the ICQ chat – there are plenty of other people to talk to. I'm waiting for the results!
In reply to Mizrael
#468
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Mizrael
Does that guy know about Chaos rules? Otherwise, I'll show him what I'm capable of on 6LM10...
Doubtful. As I understand it, he's the type of person who "played in his own sandbox, won against everyone, and now thinks he's the strongest in the world." I'm especially impressed by his words that he doesn't believe there are "normal people" who play without diplomacy. For example, when I recommended OELMA to him and promised that he would play without diplomacy, he replied: "Are there really normal people?" I've already given him my ICQ address several times – now all that's left is to convince him to play.
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#469
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It's a lost cause to keep trying to persuade him, so let's just stop this pointless argument.
Ушел с героев, пока пряники)
In reply to AlexSpl
#470
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AlexSpl


Yes, and what do routes have to do with it? At first, it's unclear why the djinns skip their turn in screenshot #6. Everything falls into place if you consider that an obstacle (lake) is hindering the attack, and there's no other way to attack because of the requirement for a unique route.


And can you explain it for the especially clever?))) Because I still don't understand why the djinn skipped its turn.
In reply to Mizrael
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#472
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Mizrael
Does that guy know about Chaos rules? Otherwise, I'll show him what I'm capable of on 6LM10...
I wonder, does he even know what 6LM10 is? :D :D :D
In reply to Dirty_Player
#473
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Dirty_Player
I wonder, does he know what 6LM10 is? :D :D :D
I just asked him to give me his save file (autosave; he doesn't make any others). The map size is medium, but the random map template name is what surprised me: 7SB0b. Has anyone heard of such templates?
By the way, he says he never received a visit from the OELM.
In reply to Тяжелый случай
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#474
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A difficult case
Could you explain it for the especially clever ones?))) Because I still don't understand why the Djinn skips a turn.
There's help available for each hero, and you can right-click on a spell for more information. For example, the description for Berserk says: "will randomly attack the nearest unit, regardless of whether it is friendly or hostile."
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#475
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    Until I started playing on the forum, I always played against the computer on 200%... The first time I started playing on the forum, when I created maps I also set 200% and was surprised that they weren't announced at that difficulty level... :confused: :confused: :confused:

    Recently, a buddy messaged me on ICQ, offered to play... I had to download and install Armageddon's Blade and we played on 200%... Being out of practice, for the first two days I nearly lost to the Gnolls trying to secure some meager piles of gold to hire a second hero... I should also mention that we played without any rules, on whatever template he had installed (the default one), but that only benefited me, because I had a bugged passage to a neighboring respawn with shifted guards... I asked him if I could go through there, he said of course, and I went through and took the secondary town (he would have done the same himself)... In short, I enjoyed playing on 200%... The 200% difficulty and the template — which, by the way, you can't figure out — also added some variety and brought back nostalgia... :smile05:

Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Samurai
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#476
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He3Hauka
Now he asked me to give him the save file (autosave; he doesn't make any others). Map size: medium, but the name of the random template was surprising: 7SB0b. Has anyone heard of such templates?
By the way, he says he didn't wait for the OELM to appear.
Well, this is one of the standard templates. Delete rmg.txt, and the generator will delight you with all sorts of different ones. :)

P.S.: Personally, I don't see any point in playing the game with 200% randomness. Someone nearby will immediately have a couple of treasure chests for their hero, while someone else will have nothing at all, and plus, if they give an army in the form of 16 gnolls, you'll just have to skip turns. Although, maybe I'm missing something. :confused: