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Posts from Reports on online games and their confirmations (Spring 2009 season).

5.0 (2 ratings)
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Oelm (red, Inferno, Pyrra, Thorgrim) def kortunkov (blue, Castle, Turis, ?) 146 2cm4d(3)
Confirmed.
In reply to LeBron
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LeBron
LeBron(blue, swamp, Wistan, Wistan) def Volland (red, barbarian, Craig, Craig) 146 2cm4d(3)
It hasn't been this difficult financially in a long time.
Thank you for the game.
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SpiriTT (red, Stronghold, Gurnisson, Gurnisson) def Monstro_aka_h3 (blue, Castle, Waleska, Waleska) 132 2sm4d (3)
The respawn wasn't rich enough to allow for placing bears ((( 1, 2, 3, 5 in the Stronghold on the first map, but the bear and orc lairs were taken. The opponent made a mistake on turn 117 - he wanted to surrender, but I continued the game automatically. On the second map, I took the secondary resource - Inferno, fought for money, and placed bears without a Castle. On turn 127, Waleska appeared and headed for the secondary resource. On two markets, I exchanged resources, took the medusa lair, and on turn 131, after buying bears, birds, and wolves, I went on the attack, almost forgetting about the red rash))) There weren't enough cells... Waleska retreated, and I chased her - luckily, with gloves, I had a chance to catch up. But the opponent was building up his army and attacked the scorpions - which were guarding the bag of gold and the +1 attack/defense artifact. As it turned out, this was to get the "Air Expert" skill. But the scorpions gave Waleska a good beating, and the opponent conceded the victory.
The rematch was successful - 1-1, thanks for the game!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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SpiriTT
SpiriTT (red, Stronghold, Gurisson, Gurisson) def Monstro_aka_h3 (blue, Castle, Waleska, Waleska) 132 2sm4d(3)
Confirmed, thank you for the game.
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Javdet (red, Rampart, Kirr, Kirr) def SEM_56 (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 126

Fast Kirr wins.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Hermit (blue, Fortress, Tazar, Tazar) lose Captain (red, Tower, Torosar, Torosar) balance 116

He was heading to fight Hydras in the Fortress, but lost in a near-maximum level Dungeon... Too bad! Thanks for the game.

Всё не так плохо как Вы думаете. Всё намного хуже!
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Javdet (red, Rampart, Kirr, Kirr) def SEM_56 (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 126
I confirm, these games are called "checkmate in 3 moves"...
So, you make literally 3 moves (which seem pretty good), and then your opponent comes along, and all hell breaks loose, so thanks for the quick game!!
Ушел с героев, пока пряники)
In reply to SEM_56
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Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) def Kluka (Red, Castle, Valeska, Valeska), 2sm4d(3), 1.3.2.

In the first week, a specialist in Gnomes appeared, but he found compensation in the form of his native secondary town. The Elven Outpost on the last cell was taken by Loshk. The Gnome Pit is at 20, Max and Min Crypts. My native secondary town turned out to be on Pasha's path, so I was worried. I placed Elves there with 1000. Unified dwellings in the Castle. Art for increasing Pegasi.

In the second week, a Consa level 2 appeared in the secondary town, 2nd level Magic, Max Gnome Pit, Min. Medusa Pit, +3+3 Strength/Mana, Elven Outpost, broke through to Pasha's native town, lit the path with a Scouting spell, Valeska is nearby, I retreat because I couldn't transfer troops in the third week if I continued moving forward, and I was short of reaching Valeska. Unified dwellings in the secondary town.

On 1.3.2, Valeska stood within range, so I had to attack.
About 80 Elves, the rest of the army, a Marksman with 170+, Blind spell was used.

Thanks to my namesake for the game!
С истиной где-то рядом...





Лето 2010.
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Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) def Kluka (Red, Castle, Valeska, Valeska), 2sm4d(3), 1.3.2.

Well, there's some progress, however small. Previously, in the middle of the 4th week, Pavel would tear through the Great Order and, along with it, my army, but now there was something to fight back with.
The setup is almost a mirror image, except instead of his native secondary town, there are two native Necropolises. Hidden copies and archers, artillery for griffon growth, two minimum crypts, dwarves at 15, medusas at 8, and a conservatory at level 2. And a lot of scattered gold, which allowed him to fully buy out level 121, put angels in the citadel at level 127, and buy out again at level 131 (selling 130+ ore and other resources at three markets).

Thank you for this fifth game and for the previous four!
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Lord Jorik (blue, Castle, Valeska, Tiris) def Pavel Dubrovin (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 1.3.5

At the beginning, I was afraid of such a skilled player and thought that I would have to defend myself for miles with each turn. And only luck and chance tipped the balance in my favor. At the beginning, he took two rests, then I took one, and it began...
From the first turns, I see Tiris in the castle and a champion's dwelling)))), then I discovered cons))) ... And morale in the battle did its job.
In reply to Lord Jorik
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Lord Jorik
Lord Jorik (синий, Замок, Валеска, Тирис) def Павел Дубровин (Красный, Цитадель,Гурниссон, Гурниссон) 2sm4d(3), 1.3.5
See, and you were afraid!

Confirmed!

I went to the opponent's respawn for nothing (although I actually wanted to go to 2 Dragon Utopias in the scouted Treasury). I didn't expect 7 Angels and 16 Champs, and each with morale on top of that.

That's it, I'm quitting playing on weekdays after work; the game just isn't flowing, kill me now, I'm lagging more than usual....:smile05:
Thanks for the game!
С истиной где-то рядом...





Лето 2010.
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SpiriTT (red, Conflux, Monere, Monere) def TerrorisT (blue, Dungeon, Gunnar, Gunnar) 142 2sm4d(3)
on the first (day), 3 crypts, 6 heroes revealed, the Griffin Conservatory is strong, the tops of the native secondary (town) are visible, but the respawn guard is 20+ snipers — I'm scared. The birds didn't come out — not enough stone. On the second (day), I took the Naga Bank, a large crypt, the birds are in the castle, I took the secondary (town). On the third (day), I went into the treasure zone, captured an artifact +4 spell, beat the Pandora's Box from the Efreeti — and it was empty(((, through the crystal ball I see that blue went into the underground — the GO wasn't on the road, and the underground entrance is right next to the mountain with mine, I went to his secondary (town) and on 141 I was one hex short to attack him in the castle, on 142 with a reinforcement of 4 birds — there were 10 total — I attacked and killed him. I lost 9 birds, fairies, the Psychic, and 4 Storm Elementals out of 50.
Thanks for the game.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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SpiriTT (red, Conflux, Moner, Moner) def TerrorisT (blue, Dungeon, Gunnar, Gunnar) 142 2sm4d(3)
Thank you for the game!
In reply to Monstro_aka_h3
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KostyaN (blue, Dungeon, Shakti, Shakti) def Hermit (red, Swamp, Tazar, Tazar), 125, balance.

Well, what can I say, I win again not entirely legitimately, but as they say - "the one who didn't concede played better" (c).

After one of my 111 (didn't like the only road into the pile of upgraded hydras + other stupid guards in the form of blue moths and the like) - off we went:smile13: !

111. 4 heroes, Underground, no harpies at all, but there is their external dwelling and 7 Evil Eyes from the specialist for them, decided to try an exotic build order for the miner - Evil Eyes instead of upgrading blind buddies - total of 14 of them + 115 Troglodytes and (oh God!:eek: ) 12 Gnolls, but the Gnolls brought Gervulf and his ballista, so everything was fine there; scouted approximate directions: a pile of Gogs clearly visible on the path, those same monkeys waving fire from the darkness at the metro exit (barely visible edge), and the edge of Naga Queens looming menacingly from the darkness on the third side - screwed, basically(((.

112. 5th hero, Tower for +1 defense, mostly resource skirmishes for trifles, but there are almost none; managed to speed up a bit, but yesterday, foolishly releasing the 4th Octavia, I got greedy and on the way to speeding up the main hero captured a mine, because of which I was 1 move short:( .

113. Troglodyte upgrade (still can't avoid it), revealed teleport behind 20-50 Golems and a free passage to the native village - Gervulf is heading in that direction.

114. Gervulf barely killed 4 Evil Eyes in that village - the bastards were shooting exclusively at Troglodytes, even though I immediately offered him harpies for a direct shot, the Miner is aiming for the Golems (he already has Archery:smile02: ).

115. 40 Golems in 3 stacks fell easily and effortlessly without losses (I damaged them with archers just enough so that 100 surviving Troglodytes could eliminate them without retaliation), but on the other hand - silver ones (up to 50), I thought and thought and decided to turn back (I would have killed them, no problem, but at what cost to the main stack?).

116. running to take a pillar for +1000 experience behind the Demons, nothing else to do - completely constrained on my spawn...

117. pillar and an imba-goody (for this map) - a 1500 gold chest:D - taken, felt much better))); build order a la LeBron:) : 1-3 in Citadel + mushrooms and I'm absolutely happy with myself)).

121. also found a teleport behind 20-50 Ice Elementals, forget it)); just maneuvers for now - Shakti runs towards the exit to the light of day behind a horde of Gogs with only Advanced Tactics.

122. solved the problem of breaking through 70 Gogs by upgrading harpies and buying them in the amount of 4 pieces - didn't have enough for more (a poor template or something) - killed 12 Gnolls and actually those 4 harpies, that's it:cool: .

123. brought in fresh summon and 40 Earth Elementals fell on that side without losses, there's mud, a crypt with 5 Vampires where I lost 3 units and foolishly 1 Evil Eye, no more money visible - so I'm building a Prefecture instead of Medusas or a hero.

124. picking up the bowstring from the riffraff and decided to check what's behind the 50 upgraded Crocodiles - couldn't protect the main stack from bites (there were about 40 of them), but 130+ remained, at least the main hero already has both Logistics and Defense and also a new passage...

125. news arrives of a concession at the Griffin Conservatory, well a Conservatory is a luxury, as I understood, for this template, so I accepted the surrender - things would have been pretty bright for me from there (necromancy secondary + an unbought necro-money hero with an army, some money was starting to appear for building and so on).

Thanks to Vova for the game and testing the template!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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KostyaN
KostyaN (blue, Dungeon, Shakti, Shakti) def Hermit (red, Swamp, Tazar, Tazar), 125, balance.

    I confirm, thanks to Kostya for the game. After losing for the second time, I decided not to continue. I captured my village with a secondary hero, using a snake and 12 gnomes that I had hidden along the way. I killed 6 lizards there, but I was afraid to attack...

    P. S. Oh man, why didn't I say "forget it" when I saw that first passage guarded by a horde (almost a crowd) of harpies with a strong stack? :smile35: :smile35: :smile35: I hope it was beneficial that Kostya doesn't allow auto-play.

Всё не так плохо как Вы думаете. Всё намного хуже!

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