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Reports on online games and their confirmations (Spring 2009 season).

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#426
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KostyaN (blue, Dungeon, Shakti, Shakti) def Hermit (red, Swamp, Tazar, Tazar), 125, balance.

Well, what can I say, I win again not entirely legitimately, but as they say - "the one who didn't concede played better" (c).

After one of my 111 (didn't like the only road into the pile of upgraded hydras + other stupid guards in the form of blue moths and the like) - off we went:smile13: !

111. 4 heroes, Underground, no harpies at all, but there is their external dwelling and 7 Evil Eyes from the specialist for them, decided to try an exotic build order for the miner - Evil Eyes instead of upgrading blind buddies - total of 14 of them + 115 Troglodytes and (oh God!:eek: ) 12 Gnolls, but the Gnolls brought Gervulf and his ballista, so everything was fine there; scouted approximate directions: a pile of Gogs clearly visible on the path, those same monkeys waving fire from the darkness at the metro exit (barely visible edge), and the edge of Naga Queens looming menacingly from the darkness on the third side - screwed, basically(((.

112. 5th hero, Tower for +1 defense, mostly resource skirmishes for trifles, but there are almost none; managed to speed up a bit, but yesterday, foolishly releasing the 4th Octavia, I got greedy and on the way to speeding up the main hero captured a mine, because of which I was 1 move short:( .

113. Troglodyte upgrade (still can't avoid it), revealed teleport behind 20-50 Golems and a free passage to the native village - Gervulf is heading in that direction.

114. Gervulf barely killed 4 Evil Eyes in that village - the bastards were shooting exclusively at Troglodytes, even though I immediately offered him harpies for a direct shot, the Miner is aiming for the Golems (he already has Archery:smile02: ).

115. 40 Golems in 3 stacks fell easily and effortlessly without losses (I damaged them with archers just enough so that 100 surviving Troglodytes could eliminate them without retaliation), but on the other hand - silver ones (up to 50), I thought and thought and decided to turn back (I would have killed them, no problem, but at what cost to the main stack?).

116. running to take a pillar for +1000 experience behind the Demons, nothing else to do - completely constrained on my spawn...

117. pillar and an imba-goody (for this map) - a 1500 gold chest:D - taken, felt much better))); build order a la LeBron:) : 1-3 in Citadel + mushrooms and I'm absolutely happy with myself)).

121. also found a teleport behind 20-50 Ice Elementals, forget it)); just maneuvers for now - Shakti runs towards the exit to the light of day behind a horde of Gogs with only Advanced Tactics.

122. solved the problem of breaking through 70 Gogs by upgrading harpies and buying them in the amount of 4 pieces - didn't have enough for more (a poor template or something) - killed 12 Gnolls and actually those 4 harpies, that's it:cool: .

123. brought in fresh summon and 40 Earth Elementals fell on that side without losses, there's mud, a crypt with 5 Vampires where I lost 3 units and foolishly 1 Evil Eye, no more money visible - so I'm building a Prefecture instead of Medusas or a hero.

124. picking up the bowstring from the riffraff and decided to check what's behind the 50 upgraded Crocodiles - couldn't protect the main stack from bites (there were about 40 of them), but 130+ remained, at least the main hero already has both Logistics and Defense and also a new passage...

125. news arrives of a concession at the Griffin Conservatory, well a Conservatory is a luxury, as I understood, for this template, so I accepted the surrender - things would have been pretty bright for me from there (necromancy secondary + an unbought necro-money hero with an army, some money was starting to appear for building and so on).

Thanks to Vova for the game and testing the template!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: