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Posts from General discussion about Heroes of Might and Magic II.

5.0 (1 rating)
In reply to PReDS
17 years ago
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How much time have you spent playing hot-seat mode? There's not much point in playing as the Sorceress – Phoenixes are cannon fodder with their 100 HP (without hit-and-run, of course). The Knight is better, but only good for maps without magical resources. The Barbarian is similar to the Knight, but will be slightly stronger. The Necromancer is good for small maps due to the quick construction of a laboratory. But the Wizard with a Dungeon usually does very well. And if there's also a sulfur mine nearby, that's almost a guaranteed victory. The Wizard has it harder – the troops are too expensive without a Dungeon, but the mushroom sprites are good for accumulating gems. And if there's a good gold income, the situation will be better than for the Wizard.
In reply to tntsasha
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17 years ago
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tntsasha
How much time have you spent playing hot-seat? There's not much point in playing as the Sorceress – Phoenixes are cannon fodder with their 100 HP (without hit-and-run, of course). The Knight is better, but only good for maps without magic resources. The Barbarian is similar to the Knight, but will be slightly stronger. The Necromancer is good for small maps due to the quick construction of a laboratory. But the Wizard with a Dungeon usually does very well. And if there's also a sulfur mine nearby, that's almost a victory. The Mage has it harder – the troops are too expensive without a Dungeon, but the mushroom sprites are good for accumulating gems. And if there's good gold income, the situation will be better than for the Wizard.
What maps did you play? Maybe you can suggest something.
And if you have any non-standard maps, please share them.
17 years ago
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Is there a guide for Heroes of Might and Magic II available? At least a list of spells with formulas for calculating their effects.
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17 years ago
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We have compiled many guides here.
Read the section, and you will find a lot of interesting information.
General rule for spells: acceleration, deceleration, and other curses last for a number of rounds equal to the hero's magic power (unless there are artifacts that increase the duration of the spells), lightning deals 25 * magic power damage, ice bolt deals 20 * magic power damage (without taking into account artifacts that increase or decrease damage), arrow deals 10 * magic power damage. More details can be found in the relevant sections.
17 years ago
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I bought a disc from Buki, which contains all the Heroes games except for the fifth one. I uninstalled the downloaded Heroes of Might and Magic II and started the campaign again. I immediately noticed a difference – at the start of the first mission, instead of choosing a faction, you choose bonuses. Is that how it's supposed to be?

In any case, the game from the disc is much better. No lag, no crashes.
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17 years ago
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As you mentioned, there are about 6 campaigns on that disc. Different campaigns offer different bonuses.
17 years ago
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I only have 2 campaigns for Heroes of Might and Magic II. This one is called "Old Campaign". There is also a "New Campaign". But in Heroes of Might and Magic III, there are many campaigns.
In reply to Boris K
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17 years ago
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Boris K
I only have 2 campaigns for Heroes of Might and Magic II. This one is called "Old Campaign". There is also "New Campaign". But in Heroes of Might and Magic III, there are many campaigns.
In "Old Campaign" there are two campaigns: for Roland and for Archibald.
And in "New Campaign" there are as many as four! Achtung! In one of the new campaigns, there is a bug possible on the last level, so save more often!
17 years ago
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Qwerty, that's correct. But there are only 2 campaigns in the menu. And after selecting an old campaign, you can choose between playing as good or evil. I was already getting worried that I had a cut-down version of the game.

I haven't opened the new campaign yet. What's the bug there? I'm playing with autosave enabled. I didn't even look to see if it could be turned off.

Is there a "Wait" command in battle?

As far as I understand, the old campaign is the vanilla campaign, and the new one is the expansion campaign.
In reply to Boris K
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17 years ago
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Boris K


I haven't started the new campaign yet. What kind of bug are you talking about? I play with autosave enabled. I didn't even look to see if it could be turned off.

Is there a "Wait" command in battle?

As I understand it, the old campaign is the vanilla campaign, and the new one is the expansion campaign.
"Vanilla campaign"? I'm not sure if I understood you correctly. Do you mean Vanilla Ice?
The new one is the expansion campaign, yes.
There is no "Wait" command in battle; you either skip your turn or take it.
Enabled autosave probably refers to the built-in save feature that saves the last turn (there is also an autosave made by fans that saves AFTER EVERY turn, so there are many such saves in the folder).
You don't need to disable autosave.
The bug is related to the fact that in the final stage of one of the campaigns, if you capture castles in a certain order, you get a castle that cannot be captured. This can be overcome by capturing the castles in a different order.
17 years ago
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It is the built-in autosave feature for the last turn that works for me. I don't need anything else. When necessary, I can manually save the game.

Vanilla refers to the classic version of any game (without expansions).
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17 years ago
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Has anything specific emerged regarding tactics for particular scenarios? Especially for the first 36 maps, what is the fastest way to achieve victory? For example, with the "Pyramid" map. On day 2, we eliminate the beaver, removing him from our list of opponents. On day 3...
Tactics based on map size aren't quite the right approach.
Or at least, provide a link. Essentially, the most interesting thing would be to compare and see how objectively and why I structured my path to victory.
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17 years ago
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There are reports from tournaments. Slagfest lasted 6 days, Beltway lasted 4, Hotspot lasted 7 days, and so on. See the tournament topic and archives there.
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17 years ago
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Thank you. You're joking about the Beltway taking 4 days, there's no way a hero can reach it in that time, plus there are elementals and other obstacles. I haven't seen Slagfest yet, that's funny. Does the player also control the enemy army? So that 5 huge armies destroy each other, and the last remnants are simply defeated by the player's hero. I completed it in 13 days, maybe I took a couple of days off, but I had to carefully consider every move. Is this all on impossible difficulty? I'll look for it, though.
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17 years ago
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We are talking about playing against the computer.
Slagfest – a rook, Hotspot (7 days!!!) – a queen, Beltway (4 days) – a king (impossible). Moreover, several players completed Beltway in just 4 days.

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