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but if the opponent replaces the vampires with their own unit, you can't revive the vampires anymore.
Well, he won't stand on the vampire forever; sooner or later, he'll leave. You can win even without vampires, although I wouldn't focus on preserving banshees and ghosts.
You need to protect the Banshees and Ghosts, as they become very powerful towards the end, and you need to send the Vampires into the thick of the battle so that everyone attacks them.
I prefer to use Vampires to attack everyone, but I don't like it when everyone attacks them. I prefer that Ghosts are targeted, but not by everyone, just a couple of units. And most importantly, you need to protect the Liches, although Banshees are also important.
Personally, I think it's better to put zombies in the front line, but the problem is that they are slow and have low initiative. (( It's still better to protect vampires; they are effective when there are many of them, and they can deal with large groups of archers or just tanks))).
When you have a lot of vampires, that's good, and when you also apply the Vampirism skill to them, it's even better. And if you also develop their Resistance, they become practically invincible. I sent them into the thick of the battle, gave the order to defend, and they single-handedly destroyed everyone.
Вступай вКлан "Вампиры" и пополни его ряды ! __________________________________________ Если ты спориш с идиотом проверь не делает ли он то же самого Пунктация и орфография авторские, критике не подлежат.
Мы не жалели времени и силы, Земля дрожала под ногами тьмы, И род людской, беспомощный и хилый, Рабами стал закрывшейся тюрьмы.
I'm not sure if this is the right place to ask, but I have a question. Is it possible to turn a deceased Druid into a Vampire? And in my story, this would be done as a punishment (so that he would serve his creator forever). Or is this complete nonsense? On the other hand, there was something similar in the original plot of Heroes of Might and Magic V...
I don't quite understand the point of applying Vampirism to Vampires. Do they regenerate more?
I'm shocked... Drake, I posted later than you, but his post appeared as if it was earlier :eek:
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
No, unfortunately, according to the game mechanics, druids transform into liches or archliches. But I don't think deviating from the direct mechanics is a bad thing.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение
A vampire, ghoul, and revenant are different things. :)
Revenants are something like zombies, undead that eat the flesh of the dead and dig up graves; they don't exist in Heroes.
In Heroes 3, the undead have ghouls, which is correct.
A ghoul is a dead mage who can transform into a bat and any other animal; they are ugly and reek.
In the fifth Heroes game, vampires are absolutely correct; that's how they should be, like Dracula.
Added after 3 minutes:
Vampires and ghouls are completely different things in the third Heroes game; ghouls are dead mages who can transform into any creature of God.
And vampires are correct in the fifth Heroes game.
Some people thought that no one would help the vampires if they charged forward in an attack, so here are some ideas that came to my mind:
1.
I usually play as Lucretia, but vampires won't be lost if the hero levels up light magic – first, it strengthens the army, and second, it allows you to find a teleport spell. And if you have a teleport, you can teleport zombies or spirits into the thick of the battle with the vampires.
2.
Usually, Necromancers level up summoning or darkness magic, but in the guild (in my case, almost always, a celestial shield drops for Necromancers) – it's excellent protection for vampires.
3.
It's difficult for vampires in defense... and you can't level up tactics... 2% isn't always a good tactic to take; there are better perks...
4.
I recently learned that vampirism strengthens vampires... that's good.
5.
But it's better to use vampirism on undead units with haste... that's how you get reinforcements.
Vampires are the most important unit for Necromancers... I almost always focus on them.
Added 1 minute ago Ghoul (folklore) [edit]Material from Wikipedia — the free encyclopedia Current version [show stable version] (compare) (+/-) This page has not been reviewed by participants with appropriate rights. You can read the latest verified or so-called stable version from August 17, 2009, but it may differ significantly from the current version. 40 edits are required for verification.
Go to: navigation, search This term has other meanings, see Ghoul. Ghoul is a mythical creature, a corpse-eater. According to the tales and legends of Central Asia, it is absolutely harmless, lives in caves and wells, on battlefields. In the latter, it appears along with ravens. It is afraid of and avoids living people. It has a terrible appearance, bluish, dead, slimy skin.
In the 20th century, ghouls became characters in literary works in the fantasy genre, thanks to Robert Howard's widely known "Hour of the Dragon." There, ghouls not only devour carrion but also attack even armed people. Sapkowski creatively developed this theme, introducing a new type of scavenger in his works — graveyards, which are more dangerous than ghouls. Here is how he describes both:
“A ghoul, Uncle Vesemir, is a monster that devours corpses. You can find it in cemeteries, near burial mounds, everywhere where the dead are buried.” “So, is it dangerous only for the dead, or what?” “Not only. A ghoul also attacks the living. When it is hungry or enraged.” “You remembered correctly, clever girl. Now, look at this engraving.” “Uuuu…” “I agree. This creature is not beautiful. This is a graveyard. A graveyard is a type of ghoul. It is very similar to a ghoul, only much larger. As you can see, it is also distinguished by three bony ridges on its skull. The rest is like any corpse-eater. Note: short, blunt claws, suitable for tearing graves… Powerful teeth with which it crushes bones, and a long, thin tongue to lick out the decomposed brain and fat. Stale fat is a delicacy for a graveyard…” “What’s wrong with you?” “Nnnnothing…”
The creators of the game "The Witcher" went even further, inventing a more powerful and repulsive monster — a cemataur.
[edit] Mentions in literature “The Tale of Saif al-Muluk” from the cycle “One Thousand and One Nights.” Robert Howard. “Hour of the Dragon.” Andrzej Sapkowski. “Sword of Destiny.” Andrzej Sapkowski. “Blood of Elves.” Andrey Belyanin. “Baghdad Thief.” Howard Lovecraft.
Added 8 minutes ago Vurdalak is a mythical creature, a living dead, usually resurrected from dead people or from those who were bitten by another vurdalak. They drink the blood of their relatives; usually, entire villages die out due to the appearance of vurdalaks, as they kill primarily, turning them also into vurdalaks, the closest people (daughter, mother, father, etc.).
There is also an opinion that a vampire, biting a person, thereby transmits part of its curse to the victim and turns the person into a vurdalak, who performs various orders for its master.
Sometimes vurdalaks are identified with werewolves. It is believed (see, for example, “Etymological Dictionary” by M. Fasmer) that the word “vurdalak” itself arose by chance: A.S. Pushkin created the poem “Vurdalak,” incorrectly conveying the word “werewolf” (possibly influenced by forms such as Bulgarian върколак).
Added 2 minutes ago Upyr in Slavic mythology is a living dead, killing people and sucking their blood or eating them. Also, this word can be used to refer to an evil and hostile person.
According to popular beliefs, upyrs are wandering dead who were werewolves, sorcerers, or were excommunicated from the church and anathematized (heretics, apostates, some criminals, such as serial killers, etc.) during their lifetime. At night, upyrs rise from their graves and walk the earth, thanks to their human-like appearance, they easily enter houses and suck the blood of sleeping people (and feed on it), then return to their graves — обязательно before the third rooster crows. According to popular belief, an upyr could be killed by piercing its corpse with an aspen stake. If this did not help, then the corpse was usually burned. It was believed that upyrs cause plagues, crop failures, and droughts.
Upyr approximately corresponds to a vampire in European mythology and has much in common with a vurdalak in the East Slavic tradition, however, in the 19th century, in the popular consciousness, these characters were clearly differentiated.
The opposite of upyrs in archaic tradition is the beregini, who protect a person, the personification of all that is good.
Now, when everyone has access to the myths of many peoples, and when many fantasy worlds have emerged, an upyr is described somewhat differently. Any person (except for the most righteous) who died an unnatural death and was not buried properly can become an upyr. An upyr is a lower undead, but, unlike skeletons and zombies, it can arise on its own (while those must be created), it has some degree of reason and free will, an instinct for self-preservation, etc. An upyr reproduces by leaving not completely gnawed corpses of its victims, which become (rise) new upyrs. A new upyr does not depend on the old one; several upyrs that have risen together form a pack. Most often, upyrs appear on the site of battles, and if they are not exterminated, they can soon form an army of several hundred individuals. The strongest upyrs eventually turn into vurdalaks.
Added 1 hour 31 minutes ago Vampires are a mythological or folkloric monster. From all angles, vampires are undead, corpses that feed on human and/or animal blood. They are also a frequent object of film or fiction, although vampires from fictional works have acquired some differences from mythological vampires (see Characteristic features of vampires from fictional works). In folklore, the term is usually used in relation to a blood-sucking creature from Eastern European legends, but vampires are often called similar creatures from other countries and cultures. The characteristic features of a vampire in various legends vary greatly. Some cultures have stories about non-human vampires, such as bats, dogs, and spiders.
In zoology and botany, the term “vampirism” is used in relation to leeches, mistletoe, vampire bats, and other organisms that feed on the bodily fluids of other creatures. The term is also used in relation to cryptozoology and blood-drinking creatures, including the chupacabra.
The term “vampire” can be used to refer to any mythological magical creature that is a predatory parasite, sucking the strength, energy, or life from victims. Mythological creatures that act in a similar way are often considered a model of a vampire, even if they do not enjoy blood.
What reliable information. And what does it have to do with the game?
Added 3 minutes later Ereb
Some people thought that no one would help the vampires if they ran forward in an attack – here are some ideas that came to my mind: 1. I usually play as Lucrezia, but vampires won't be in trouble if you level up the Light skill for the hero – first, it will strengthen the army, and second, you can find the Teleport spell. And if you have Teleport, you can teleport zombies or spirits into the thick of the battle with the vampires. 2. Necromancers usually level up Summoning or Darkness, so in the guild (I personally almost always get the Necromantic Shield for necromancers) – it's excellent protection for vampires. 3. It's difficult for vampires in defense... and you can't level up Tactics, 2% isn't always worth it, there are better perks to take. 4. I recently learned that Vampirism strengthens vampires... that's good. 5. But it's better to use Vampirism on Undead with Haste... that's how you get reinforcements. Vampires are the most important unit for necromancers... I almost always focus on them.
What horror! Leveling up Light for necromancers?? :smile07: :smile07: :smile07: God save the necromantic ones. I don't use Necromantic Shield at all, usually there isn't time for it, it's better to level up Vampirism.
Maybe I overdid it with the light, but it was a fun battle. I found the Tome of Light and suddenly had a lot of light magic, so I took advantage of it and it turned out pretty well. As for the Sylvan Shield... you seem to underestimate it. If you put Vampirism on your vampires, it can be a great idea, but enemies often try to take them out first, so the Sylvan Shield should be your priority. Vampirism is better used on creatures like ghosts or warriors!