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Some people thought that no one would help the vampires if they charged forward in an attack, so here are some ideas that came to my mind:
1.
I usually play as Lucretia, but vampires won't be lost if the hero levels up light magic – first, it strengthens the army, and second, it allows you to find a teleport spell. And if you have a teleport, you can teleport zombies or spirits into the thick of the battle with the vampires.
2.
Usually, Necromancers level up summoning or darkness magic, but in the guild (in my case, almost always, a celestial shield drops for Necromancers) – it's excellent protection for vampires.
3.
It's difficult for vampires in defense... and you can't level up tactics... 2% isn't always a good tactic to take; there are better perks...
4.
I recently learned that vampirism strengthens vampires... that's good.
5.
But it's better to use vampirism on undead units with haste... that's how you get reinforcements.
Vampires are the most important unit for Necromancers... I almost always focus on them.