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I usually choose Nuru among the Sorcerers. After playing several games with friends, I've come to a few conclusions about tactics when playing as the Silver Cities faction (I play as them, or with the expansion featuring the Dwarves): we usually try not to drag things out and avoid extending the somewhat dubious pleasure of waiting for each other's turns over several evenings, so we choose small or medium-sized maps and jump right into the action:smile10:. In this case, a game rarely lasts longer than 8 weeks; more often, the main battle takes place around week 5 or 6, although it can happen sooner:rolleyes:. What am I getting at? I believe that games lasting 3-6 months, with a main hero at level 40 and huge armies, equipped with everything possible (magic, artifacts, skills), are excessive. This kind of gameplay doesn't provide a real understanding of either the strength of a faction in the player's hands or the player's skill. In my experience, 70% of a game's success depends on the initial pace of development. If you manage to explore everything possible, collect artifacts, and level up your hero within 2-3 weeks, victory is practically guaranteed:smile50:. Therefore, all these "mini-artifacts," 500 mana, and "I don't know which collection to choose" are not really gameplay; it's more like theory. Nuru allows for a quick clearing of most neutral creatures, conserving the mana needed at the beginning (there will be more later, but that's for the future), despite having relatively unremarkable mage troops. By buying and assembling an army immediately with the left-hand hero, you can start developing it right away, thus not slowing down your progress and often emerging more developed and with a higher "useful output" ratio than your opponent, who may have had to limit themselves at the beginning or who prefers a more long-term development strategy, like Orra or Jaliba:).
Sorry if I posted this in the wrong place; I just wanted to highlight Nuru as a good hero who is easy to start with and win with